352 Commits

Author SHA1 Message Date
Cthulhu-throwaway
690c802921
Netplay Stuff (#13375)
* Netplay Stuff

## PROTOCOL FALLBACK
In order to support older clients a protocol fallback system was introduced.
The host will no longer send its header automatically after a TCP connection is established, instead, it awaits for the client to send his before determining which protocol this connection is going to operate on.
Netplay has now two protocols, a low protocol and a high protocol; the low protocol is the minimum protocol it supports, while the high protocol is the highest protocol it can operate on.
To fully support older clients, a hack was necessary: sending the high protocol in the unused client's header salt field, while keeping the protocol field to the low protocol. Without this hack we would only be able to support older clients if a newer client was the host.
Any future system can make use of this system by checking connection->netplay_protocol, which is available for both the client and host.

## NETPLAY CHAT
Starting with protocol 6, netplay chat is available through the new NETPLAY_CMD_PLAYER_CHAT command.
Limitations of the command code, which causes a disconnection on unknown commands, makes this system not possible on protocol 5.
Protocol 5 connections can neither send nor receive chat, but other netplay operations are unaffected.
Clients send chat as a string to the server, and it's the server's sole responsability to relay chat messages.
As of now, sending chat uses RetroArch's input menu, while the display of on-screen chat uses a widget overlay and RetroArch's notifications as a fallback.
If a new overlay and/or input system is desired, no backwards compatibility changes need to be made.
Only clients in playing mode (as opposed to spectating mode) can send and receive chat.

## SETTINGS SHARING
Some settings are better used when both host and clients share the same configuration.
As of protocol 6, the following settings will be shared from host to clients (without altering a client's configuration file): input latency frames and allow pausing.

## NETPLAY TUNNEL/MITM
With the current MITM system being defunct (at least as of 1.9.X), a new system was in order to solve most if not all of the problems with the current system.
This new system uses a tunneling approach, which is similar to most VPN and tunneling services around.

Tunnel commands:
RATS[unique id] (RetroArch Tunnel Session) - 16 bytes -> When this command is sent with a zeroed unique id, the tunnel server interprets this as a netplay host wanting to create a new session, in this case, the same command is returned to the host, but now with its unique session id. When a client needs to connect to a host, this command is sent with the unique session id of the host, causing the tunnel server to send a RATL command to the host.
RATL[unique id] (RetroArch Tunnel Link) - 16 bytes -> The tunnel server sends this command to the host when a client wants to connect to the host. Once the host receives this command, it establishes a new connection to the tunnel server, sending this command together with the client's unique id through this new connection, causing the tunnel server to link this connection to the connection of the client.
RATP (RetroArch Tunnel Ping) - 4 bytes -> The tunnel server sends this command to verify that the host, whom the session belongs to, is still around. The host replies with the same command. A session is closed if the tunnel server can not verify that the host is alive.

Operations:
Host -> Instead of listening and accepting connections, it connects to the tunnel server, requests a new session and then monitor this connection for new linking requests. Once a request is received, it establishes a new connection to the tunnel server for linking with a client. The tunnel server's address and port are obtained by querying the lobby server. The host will publish its session id together with the rest of its info to the lobby server.
Client -> It connects to the tunnel server and then sends the session id of the host it wants to connect to. A host's session id is obtained from the json data sent by the lobby server.

Improvements (from current MITM system):
No longer a risk of TCP port exhaustion; we only use one port now at the tunnel server.
Very little cpu usage. About 95% net I/O bound now.
Future backwards compatible with any and all changes to netplay as it no longer runs any netplay logic at MITM servers.
No longer operates the host in client mode, which was a source of many of the current problems.
Cleaner and more maintainable system and code.

Notable functions:
netplay_mitm_query -> Grabs the tunnel's address and port from the lobby server.
init_tcp_socket -> Handles the creation and operation mode of the TCP socket based on whether it's host, host+MITM or client.
handle_mitm_connection -> Creates and completes linking connections and replies to ping commands (only 1 of each per call to not affect performance).

## MISC
Ping Limiter: If a client's estimated latency to the server is higher than this value, connection will be dropped just before finishing the netplay handshake.
Ping Counter: A ping counter (similar to the FPS one) can be shown in the bottom right corner of the screen, if you are connected to a host.
LAN Discovery: Refactored and moved to its own "Refresh Netplay LAN List" button.

## FIXES
Many minor fixes to the current netplay implementation are also included.

* Remove NETPLAY_TEST_BUILD
2021-12-19 16:58:01 +01:00
jdgleaver
e3217b4a35
Remove frame limit from audio batch callback (#13333) 2021-12-06 18:11:46 +01:00
twinaphex
b4137915e8 Move code to proper locations 2021-11-23 16:58:36 +01:00
Autechre
1280151d13
Merge pull request #13216 from libretro/splitup-record
Split up recording code
2021-11-11 02:00:52 +01:00
twinaphex
86f899c844 Revert "Shorten character arrays that are passed to fill_pathname_base_noext"
This reverts commit 318108ac82859a166f45cd081d6b58bc3f844db9.
2021-11-10 08:22:19 +01:00
twinaphex
0b768d0460 Split up recording code 2021-11-10 02:34:04 +01:00
twinaphex
318108ac82 Shorten character arrays that are passed to fill_pathname_base_noext 2021-11-10 00:09:33 +01:00
twinaphex
88c771fc66 Cleanups 2021-11-07 01:44:45 +01:00
twinaphex
514ed00f2d Move configuration state over to configuration.c - take it out of
p_rarch
2021-11-03 21:22:37 +01:00
twinaphex
70b337782d Fix MSVC build 2021-10-15 00:11:52 +02:00
twinaphex
e47e9968ed Move audio_driver_menu_sample to audio_driver.c and turn
audio_driver_flush into static function
2021-10-13 16:29:41 +02:00
Autechre
e7f182811a
Split up audio code into new file audio/audio_driver.c (#13097)
* Split up audio code into new file audio/audio_driver.c

* Fix build issues #1

* Small cleanup

* Fix typo
2021-10-11 18:01:37 +02:00
twinaphex
127bf556c7 Merge audio_driver.c into retroarch.c 2019-06-17 12:49:21 +02:00
twinaphex
8ff9e7254d (audio_driver.c) Cleanups 2019-05-29 14:26:14 +02:00
Brad Parker
10df615d14 add "Send Debug Info" option under Help 2019-03-07 19:17:54 -05:00
twinaphex
829aedc6e2 (Video/Audio) Remove 'own driver' mechanism 2019-02-27 17:09:15 +01:00
twinaphex
a51acb8377 Buildfix 2019-02-12 04:03:10 +01:00
twinaphex
660d0c8de9 Remove mutexes - should hopefully fix dolphin/reicast threaded
again
2019-02-12 03:55:08 +01:00
twinaphex
386657a366 (menu widgets backport) Re-commit task queue changes 2019-02-08 08:00:32 +01:00
twinaphex
7022786f34 Revert parts of menu_widgets that were causing breakage, but leave
all the hooks in so we can add them back piece by piece again
2019-02-08 07:26:43 +01:00
natinusala
c20ab3864d First version of menu widgets (gl only) 2019-02-06 20:48:24 +01:00
Twinaphex
7fedabee4b
Merge pull request #8163 from orbea/cleanup
Cleanup
2019-02-04 23:19:05 +01:00
twinaphex
ebce936557 Fix UWP builds 2019-02-04 23:14:20 +01:00
orbea
28ff4b391a Clean up white space. 2019-02-03 16:00:50 -08:00
twinaphex
6aca340927 (OSX) Add CoreAudio V3 driver from stuartcarnie 2019-01-31 23:14:56 +01:00
twinaphex
9421584772 Header include updates 2019-01-31 19:41:51 +01:00
twinaphex
000646e51e Update header includes 2019-01-31 19:06:27 +01:00
twinaphex
1c9cabf249 Add HAVE_THREADS ifdefs 2019-01-28 13:04:20 +01:00
twinaphex
23463408d5 Use some macros here to avoid function call overhead 2019-01-28 08:23:20 +01:00
Brad Parker
90db5e7e27 Implement in-menu sound effects 2019-01-27 11:22:16 -05:00
twinaphex
fc57b41ab6 (Audio mixer) You can now specifically set a slot to load a sound in
- set type to AUDIO_MIXER_SLOT_SELECTION_MANUAL and set idx to the
slot you want to load in (begins at 0)
2019-01-18 00:24:31 +01:00
twinaphex
65d5de6674 Add 4 additional mixer slots for system sound effects and music
for menu
2019-01-17 03:03:46 +01:00
twinaphex
b9ff2e4de1 Fix some static code analysis warnings from MSVC 2017 2019-01-10 21:47:15 +01:00
Twinaphex
40997473ed
Merge branch 'master' into orbis2 2019-01-08 20:18:08 +01:00
orbea
bfc366decc Squeeze extra blank lines with cat(1).
Example:

find . -type f -iname '*.c' | while read -r i; do
  cat -s "$i" > "$i.new"
  mv "$i.new" "$i"
done
2019-01-08 11:04:58 -08:00
Francisco Javier Trujillo Mata
1591bc2db2 Create Audio Driver from PS2 2019-01-03 13:16:27 +01:00
Francisco José García García
a1e455d197 [ORBIS] Initial audio driver 2018-12-31 00:37:08 +01:00
nia
3ef9bbb592 Add an AudioIO dirver for NetBSD and Solaris. 2018-12-21 14:15:30 +00:00
twinaphex
726de8e447 Apply diff to fix #6382 2018-10-21 05:40:50 +02:00
twinaphex
50eb4adc4b (libnx) Use audio_switch_thread by default 2018-10-06 17:35:52 +02:00
misson20000
7072bbb829 [NSW] SDK compat fixups 2018-09-15 03:27:29 -07:00
twinaphex
2a7a2e7dee (LIBNX) Start backporting libnx code; beginning with audio drivers 2018-09-12 08:14:17 +02:00
Tatsuya79
e48b9011bf Don't adjust audio for VRR. Silence log message about it. 2018-08-09 12:29:40 +02:00
twinaphex
7bc66ae710 Buildfixes for MSVC 2015 2018-05-03 15:20:06 +02:00
twinaphex
ea77fbbd38 Increase max streams from 8 to 16 2018-05-02 23:42:39 +02:00
twinaphex
ab360ae3ac (Audio mixer) Add Sequential playback mode 2018-05-02 21:43:16 +02:00
twinaphex
0d36993ceb Remove name when sound is done 2018-05-02 21:02:45 +02:00
twinaphex
68a2f18bfb Cleanups 2018-05-02 20:52:06 +02:00
twinaphex
5e32f7ab40 Add To Mixer and Add To Mixer And Play actions 2018-05-02 20:39:55 +02:00
twinaphex
9fbfd503af Add value descriptions for audio mixer streams 2018-05-02 20:13:13 +02:00