MajorPainTheCactus
eef34e9461
Added rolling scan line simulation based on the shader subframe feature. This is implemented with a scrolling scissor rect rather than in the shader itself as this is more efficient although may not work for every shader pass - we may need an option to exclude certain passes. The implementation simply divides the screen up by the number of sub frames and then moves the scissor rect down over the screen over the number of sub frames. ( #16282 )
2024-03-19 08:59:36 -07:00
Ophidon
7b711214a7
Slang Subframe Shaders Feature ( #16209 )
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Adds support for sub-frame shaders to vulkan/glcore/dx10-11-12.
Builds on the concept already present for frame duplication in use for BFI, to present multiple 'sub' frames per real frame to the shaders, so they can run at a higher framerate than the content framerate. Must be enabled via subframe shaders setting under synchronization settings to be active.
Will allow BFI to be implemented inside of the shaders, among any other use for the higher framerate shader authors can devise.
CurrentSubFrame and TotalSubFrames have been available inside the shaders to track what they want to do on an given subframe. TotalSubFrames will always be 1 when the setting is disabled (and when in menu/ff/pause). Framecount will not increment on sub-frames, as it does not for injected bfi frames now. Should not interfere with any existing shaders that do not check for subframes.
2024-02-09 03:12:55 -08:00
barbudreadmon
1fb9853a93
(Shaders) pass rotation index to shaders ( #15136 )
2023-03-26 21:20:27 +01:00
Themaister
a058c78fd0
Attempt to fix validation errors with HDR swapchain.
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Always use final render pass type equal to swapchain format. Use more
direct logic to expose if filter chain emits HDR10 color space or not.
2022-08-31 21:59:25 +02:00
libretroadmin
68608e5db1
(shader_vulkan) Cleanups:
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* Properly namespace functions
* Get rid of functions that were never used
* More cleanups in general
2022-05-21 17:55:43 +02:00
twinaphex
8cdfc8e8b6
Fix CXX_BUILD errors
2022-04-02 20:37:54 +02:00
MajorPainTheCactus
1a228a4e78
Added HDR support to Vulkan driver ( #13456 )
2022-01-08 13:22:34 +01:00
twinaphex
4958e30d8f
(slang shader backends) Cleanups
2020-08-16 02:29:54 +02:00
twinaphex
bb58b0d6e3
(GLSLANG) Move more common code out of shader_gl_core and shader_vulkan
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and into glslang_util.h
2020-08-16 02:05:38 +02:00
twinaphex
ef27a660a7
(shader vulkan) Cleanups - moving C code out of the C++ file
2020-01-22 10:11:42 +01:00
LazyBumHorse
ee3cda8abf
added "FrameDirection" slang semantic and implementation for glcore and vulkan
2019-05-24 22:11:12 +02:00
orbea
e062b98088
Remove trailing blank lines.
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find . -type f -exec sed -i '${/^[[:space:]]*$/d;}' {} \+
2019-01-17 19:39:38 -08:00
Themaister
124d9b57d6
Vulkan: Fix blue/red flip when using HW rendered cores with history.
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Was using frontend format of BGRA8 when core was RGBA8, with blind
vkCmdCopyImage. Fix is to use the same format as core is pushing to
history buffer.
2018-12-06 11:38:30 +01:00
gblues
6904101c44
Clean up trailing whitespace
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== DETAILS
Really simple code cleanup, because my editor flags trailing whitespaces
and it's pretty annoying.
2017-12-12 00:24:18 -08:00
twinaphex
e0c0815f42
(shader_vulkan.cpp) cleanups - don't use memset
2017-05-10 06:40:21 +02:00
twinaphex
96c8ca5a09
Header update #1
2017-01-22 13:40:32 +01:00
Hans-Kristian Arntzen
96818a297c
Vulkan: Fix validation errors with OriginalHistory.
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For some reason, OriginalHistory blit happened inside a render pass.
Also add more TRANSFER_SRC_BIT caps to images as they might have to be
copied to history.
2016-08-07 01:09:15 +02:00
Hans-Kristian Arntzen
e61ec38543
Vulkan: Mipmapped FBOs work.
2016-07-31 19:52:15 +02:00
Hans-Kristian Arntzen
e846bd4955
Vulkan: Hook up preliminary support for mip/wrapping modes.
2016-07-31 15:42:57 +02:00
Hans-Kristian Arntzen
d39a3619d6
Begin implementation of LUTs in Vulkan.
2016-07-31 12:26:14 +02:00
twinaphex
01390f8ceb
Use retro_common_api.h
2016-06-03 08:06:49 +02:00
Hans-Kristian Arntzen
82db5a4950
Vulkan: Use single UBO for all passes and sync indices.
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Significantly reduces number of allocations.
2016-03-26 19:39:51 +01:00
Hans-Kristian Arntzen
7d5eb2bc27
Vulkan: Add pass name handling.
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Add #pragma name.
2016-03-26 18:00:09 +01:00
Hans-Kristian Arntzen
3838b3c045
Vulkan: Add frame count suport.
2016-03-25 22:06:31 +01:00
Hans-Kristian Arntzen
83ab0d799f
Vulkan: Begin implementing history and feedback.
2016-03-25 14:51:37 +01:00
twinaphex
de27720044
We don't need to link against libvulkan.so implicitly anymore
2016-03-01 02:47:16 +01:00
twinaphex
b0834a0f17
Remove this
2016-03-01 02:22:25 +01:00
twinaphex
937230564d
move more code to vksym.h
2016-03-01 01:53:48 +01:00
twinaphex
7a907a97a7
Start preparing to split this code up
2016-02-29 23:31:51 +01:00
twinaphex
9aeceadee6
Style nits for header
2016-02-20 16:37:59 +01:00
Hans-Kristian Arntzen
adbf9fed16
Vulkan implementation.
2016-02-16 20:42:02 +01:00