51244 Commits

Author SHA1 Message Date
Twinaphex
b6eb048a12
Merge pull request #9560 from mrjschulte/patch-5
iOS - Update project.pbxproj to use 11.0 for all Deployment Targets.
2019-10-07 02:05:19 +02:00
Twinaphex
875ff0e28c
Merge pull request #9563 from yoshisuga/fix-main-thread-call
iOS: #9562: wrap call to get app delegate around a gcd main thread async call
2019-10-07 02:05:01 +02:00
Yoshi Sugawara
2b415292c6 iOS: #9562: wrap call to get app delegate around a gcd main thread async call 2019-10-06 09:41:53 -10:00
Twinaphex
0f55f8f12b Silence warning 2019-10-06 21:24:41 +02:00
MrJs
a02245ade2
Update project.pbxproj
update remaining iOS deployment targets to 11.0
2019-10-06 10:18:49 -07:00
Twinaphex
f0bfdbf209 Add header to prevent build failures 2019-10-06 03:43:49 +02:00
Twinaphex
2d769d4bfb
Merge pull request #9558 from justinweiss/ctr-gfx-fix-flickering-with-osd
Fix 3DS screen flickering when OSD is enabled
2019-10-06 03:39:23 +02:00
Justin Weiss
64dc3dde40 Fix 3DS screen flickering when OSD is enabled
On the 3DS, for some cores, the screen will flicker if OSD is enabled,
and sometimes when going in and out of the menu.

As far as I can tell, this happens when a frame is dup'd, and we send
0x0 as the frame to the gfx driver. When that happens, we still draw
the OSD, using a vertex shader to transform and render it at the right
size.

When the frame is 0x0, though, the vertex shader uniforms are never
_reset_ to redraw the previous frame, so it's drawn with different
params, and gets drawn the wrong size. It will draw as the correct
size when the correct vertex shader uniforms are set, and the
incorrect size when the incorrect uniforms are set, causing
flickering.

At least, that's what I think is happening. Forcing the vertex shader
to be set regardless of whether the frame data is set fixes it, at
least during some light testing with PCSX.
2019-10-05 14:21:42 -07:00
Twinaphex
385dfdd33d
Merge pull request #9557 from yoshisuga/ios-tvos-1-7-9
[iOS/tvOS]: Set version to 1.7.9, Xcode 11 project update
2019-10-05 22:48:58 +02:00
Yoshi Sugawara
777b0a33c3 Set version to 1.7.9, Xcode 11 project update 2019-10-05 10:19:18 -10:00
Twinaphex
f8f29fbccf
Update CHANGES.md 2019-10-05 19:31:43 +02:00
twinaphex
fb6a2ef746 Turn menu_horizontal_animation into macro and actually use it for
default value
2019-10-05 19:11:59 +02:00
twinaphex
7969221919 Remove two unused variables 2019-10-05 19:08:57 +02:00
twinaphex
918b0619d0 (Travis) Add disable audio mixer target 2019-10-05 19:02:29 +02:00
twinaphex
0da68dacf5 Silence unused variable warning 2019-10-05 19:01:05 +02:00
twinaphex
4cf27651ba (Cocoa defines) Guarantee backwards compatibility 2019-10-05 18:58:15 +02:00
twinaphex
7e9e330e99 Add another HAVE_AUDIOMIXER ifdef - use string_is_equal instead
of strcmp
2019-10-05 18:50:28 +02:00
twinaphex
7175c3ec22 FIx another 'may be used uninitialized' warning 2019-10-05 18:43:25 +02:00
twinaphex
221df13250 Cleanups/warning fixes - compilation fix for OSX PPC 2019-10-05 18:38:17 +02:00
Tomas Kelemen (vudiq)
7b4c4efd11 Wi-Fi Access Point in RetroArch Settings
Adds an option to start wireless access point directly from RetroArch
settings menu (Services submenu). This wireless access point can be then
used for local netplay. If not defined in a specific config file
(LAKKA_LOCALAP_PATH), the arbitrary values for SSID/PassKey of the
created access point are LakkaAccessPoint/RetroArch. The menu/option is
added only in case when compiling with HAVE_LAKKA.
2019-10-05 13:18:15 +02:00
Rinnegatamante
d18ae6dac6 Removed unused MSG_INCOMPATIBLE_CORE_FOR_VIDEO_DRIVER. 2019-10-05 10:16:48 +02:00
Rinnegatamante
b6e6b78843 Properly changing video driver name in settings when a core forces one. 2019-10-04 19:45:49 +02:00
Rinnegatamante
eed65a64b2 Removing no more required video context capabilities check at content_load time. 2019-10-04 19:25:05 +02:00
twinaphex
908974dfe4 (Android) Bump up version v1.7.9 2019-10-04 18:16:19 +02:00
Twinaphex
904f0e65e5
Update CHANGES.md 2019-10-04 18:14:45 +02:00
twinaphex
51722b628c Revert "Change detection around for coreaudio3"
This reverts commit 28ab397d604a41596902eb26bbbcde9ea50131c0.
2019-10-04 18:13:58 +02:00
twinaphex
28ab397d60 Change detection around for coreaudio3 2019-10-04 18:10:50 +02:00
twinaphex
8a06263ba6 Fix regression with 'Set Core Association' and leave a TODO/FIXME note 2019-10-04 17:41:03 +02:00
Twinaphex
811138221a Fix unused variable warning 2019-10-04 17:34:46 +02:00
twinaphex
daa30b1dc8 Use old DPI scaling for now on desktop until we have devised a good solution 2019-10-04 17:27:14 +02:00
Twinaphex
d2ec1ba2cc
Update CHANGES.md 2019-10-04 17:08:01 +02:00
Twinaphex
6467d24070
Merge pull request #9548 from fjtrujy/ps2MemoryLeaks
[PS2] Fix memory leaks in Font and GFX Driver
2019-10-04 17:07:35 +02:00
Francisco Javier Trujillo Mata
eebe0eda48
Disable BUILD_FOR_PCSX2 by default 2019-10-04 16:12:43 +02:00
Twinaphex
419eb5a6c0 Remove unused variables 2019-10-04 16:06:34 +02:00
Twinaphex
0cd1843bc2
Merge pull request #9554 from Rinnegatamante/debug
[VITA] Added debug symbols usage.
2019-10-04 15:29:02 +02:00
Rinnegatamante
8066a6938f [VITA] Added debug symbols usage. 2019-10-04 15:21:37 +02:00
Twinaphex
16a5a69bae
Update CHANGES.md 2019-10-04 14:41:47 +02:00
twinaphex
eed44eea9c Cache this string too 2019-10-04 14:27:09 +02:00
twinaphex
1788042c9e (Android) dpi_get_density - cache one variable to avoid excessive
system_property_get querying
2019-10-04 14:22:10 +02:00
Twinaphex
bf95fa34da
Merge pull request #9552 from Rinnegatamante/mem
[VITA] Memory related improvements
2019-10-04 13:54:02 +02:00
Twinaphex
32f7d73835
Merge pull request #9553 from jdgleaver/overlay-auto-rotate
Add option to automatically rotate overlays
2019-10-04 13:53:55 +02:00
Twinaphex
88e56faafa
Merge pull request #9551 from jdgleaver/glui-gestures
(GLUI) Add initial gesture support + bug fixes
2019-10-04 13:26:40 +02:00
jdgleaver
1df3e20bdd Add option to automatically rotate overlays 2019-10-04 12:15:57 +01:00
Rinnegatamante
6a5af218c7 [VITA] Implement get_mem_total/free for the frontend. 2019-10-04 12:12:14 +02:00
Rinnegatamante
b3316fea35 [VITA] Make newlib heap allocation dynamic. 2019-10-04 12:11:52 +02:00
jdgleaver
db030f6472 (GLUI) Add initial gesture support + bug fixes 2019-10-04 09:33:15 +01:00
Francisco Javier Trujillo Mata
c48ccdb1fc Fix memory leak in the PS2 GFX and PS2 Font 2019-10-03 23:41:56 +02:00
Twinaphex
9ea18c433b
Merge pull request #9545 from libretro/frangarcj-vita-memory
[VITA] More memory
2019-10-03 18:55:17 +02:00
Rinnegatamante
453781af9c Graceful switch between video drivers. 2019-10-03 17:45:59 +02:00
Francisco José García García
a529b7b487
[VITA] Add 64Mb of memory 2019-10-03 14:33:33 +02:00