204 Commits

Author SHA1 Message Date
meancoot
aee6bce679 (iOS) Add initial MFi game controller support. 2013-12-27 20:13:24 -05:00
meancoot
dab783a7fd (iOS) Long pressing on a setting menu item will give the option to reset it to default. (Except booleans) 2013-12-26 16:18:28 -05:00
meancoot
2bfcb8e4e8 (Apple) Add some extra location manager logging. 2013-12-26 13:28:12 -05:00
Themaister
b23ff3b663 Refactor content_directory.
It shouldn't be RGUI browser dir. Instead it is a more developer centric
option for when libretro apps are distributed (along with RetroArch for
example). Also facilitates a standardized assets folder later on if
applicable.
2013-12-26 02:03:11 +01:00
meancoot
1eafcfe1a2 (iOS) Build fix 2013-12-25 10:00:14 -05:00
meancoot
87fff22956 (iOS) Add some common settings to the root of the core settings menu; Add some default paths; Add a default overlay 2013-12-25 09:52:09 -05:00
twinaphex
40d7eb40bd (Apple) Some minor cleanups to location manager code - still only reports a few initial
locations and nothing afterwards
2013-12-25 05:04:49 +01:00
twinaphex
d1bdd4bd97 (Android/Apple) Set default opacity to 0.7f 2013-12-25 02:41:37 +01:00
twinaphex
204113e389 Add environ callback to expose 'Content Directory' path to core -
and refactor g_settings.rgui_browser_directory
2013-12-25 02:31:35 +01:00
meancoot
0ba6bd8094 Merge branch 'apple_no_thread' 2013-12-24 17:29:33 -05:00
meancoot
2ae0356081 (iOS) Pass BTstack messages through RARCH_LOG; patch the logger to print to stdout when building for the simulator. 2013-12-24 15:27:44 -05:00
meancoot
06c3cc1cb8 (iOS) Fixes:
Only display the limited permissions warning if the content actually failed to load.
	Fix loading a second game through the cocoa menu.
2013-12-24 14:21:57 -05:00
meancoot
090c0d8e84 Merge branch 'master' into apple_no_thread 2013-12-24 14:11:39 -05:00
meancoot
0b17dc0d47 (iOS) Changes:
Allow requesting to browse for a directory.
    Allow requesting the browser to display an option to return a black item.
    Swap the ‘Up’ and back buttons in the browser.
    Properly reset string settings that were changed in rgui.
2013-12-24 14:03:43 -05:00
meancoot
839a5529b8 Merge branch 'master' into apple_no_thread 2013-12-23 21:03:14 -05:00
twinaphex
b884faa2b1 (OSX) OSX 10.6.8 (Snow Leopard) works now - can get into RGUI 2013-12-23 04:23:46 +01:00
meancoot
2f3a79c0af (Apple - No Thread) Fix crash when backgrounding the app. 2013-12-22 21:34:47 -05:00
meancoot
f3d5a44e76 (Apple - No Thread) Fix performance regression. 2013-12-21 21:58:19 -05:00
meancoot
f069c82417 (Apple) First pass at removing UI/RetroArch thread split. 2013-12-21 19:42:10 -05:00
meancoot
f0bdd1286d (Apple) Work around thread issues for the location driver. 2013-12-21 18:48:13 -05:00
twinaphex
b0a6a5f118 (Apple) Set distance filter to kCLDistanceFilterNone - should report every
movement change - still not calling didUpdateLocations though
2013-12-21 19:01:10 +01:00
meancoot
09dc8295d6 (iOS) Fix issues with orientation locking. 2013-12-20 19:20:01 -05:00
twinaphex
24dc89f42e (Apple) Build fix 2013-12-19 17:39:04 +01:00
twinaphex
da6e360e49 (Location) Implement horizontal and vertical accuracy - Android's
location API only provides horizontal API but iOS/OSX API supports
both horizontal and vertical. Maybe consider implementing vertical
accuracy for Android by hand later
2013-12-19 17:36:27 +01:00
twinaphex
4ad6631812 (Apple) Location interface fixups 2013-12-19 15:58:15 +01:00
twinaphex
f0aa0f99fd (Location) Reimplement some parts of the location interface - get_latitude
and get_longitude are gone now in place of get_position. Basically,
from C land we basically do a poll-style queries, but on the
implementation side (ie. Android/iOS/OSX) - they all use callback-based
location updates. So we simply check in the poll function (get_position)
whether position has changed, and if so, update the pointer values and
return true - if not, set them to 0 and return false.
2013-12-19 15:47:47 +01:00
twinaphex
d092413d63 (Apple/Location) Build fixes 2013-12-19 03:41:28 +01:00
twinaphex
e983aa4c35 (Location) Implement stub Android location driver - will still need
a couple of functions filled in
2013-12-19 03:37:26 +01:00
twinaphex
5f33a6b373 (Apple) Implement HAVE_LOCATION for OSX/iOS 2013-12-19 02:39:38 +01:00
twinaphex
5dc5193ebc (OSX/iOS) Add onLocationGetLatitude/onLocationGetLongitude 2013-12-15 19:26:04 +01:00
twinaphex
f970b4835d (iOS/OSX) Implement didUpdateToLocation and didUpdateLocations 2013-12-15 19:01:47 +01:00
twinaphex
99db8ca731 (iOS/OSX) Stub location functions 2013-12-15 18:11:21 +01:00
meancoot
4c526585f5 (OSX) Reduce usage of obj-c dot notation to explicit properties. 2013-12-14 20:36:22 -05:00
meancoot
7f560672e7 (Apple) More 10.6 fixes:
Manually declare ivars used as backing for synthesized properties.
	Fix a couple of wiring errors in the .xib files.
	Don’t call release on a drained auto release pool.
2013-12-13 21:16:30 -05:00
meancoot
b1767601b0 (Apple) More fixes for building on snow leopard. 2013-12-13 19:23:45 -05:00
meancoot
a35396840f (Apple) Replace obj-c’s built in boxing with macros that can be used with older versions of the os x build tools. 2013-12-12 14:50:16 -05:00
meancoot
ed2724e5ee (iOS 7) Bring back keyboard mode 2013-12-11 17:55:42 -05:00
meancoot
1da019f783 (OSX) Consolidate mouse handling into NSApplication’s sendEvent method. Cleaner overall and fixes issue where relative movement was unavailable from track pads. 2013-12-11 02:25:33 -05:00
meancoot
0073bef980 (OSX) Fix support for gamepads that aren’t a WiiMote or DualShock 3. 2013-12-10 16:41:23 -05:00
meancoot
5e0a35b6aa (iOS) Fix ios_logger_override.h issues; fix crash when closing a game with TV Mode enabled; remove unneded code block introduced by previous commit 2013-12-09 19:18:48 -05:00
twinaphex
4ab33d5b3b (meancoot/iOS) Add workaround for flickering with camera - still
some problems when Cocoa interface is brought up during camera
core and then we go back to the camera core
2013-12-05 13:04:17 +01:00
meancoot
806cca44ca (iOS) Improve handling of path settings some:
The file browser will start in the directory of the currently seleected file.
   The setting menu will display only the filename instead of the full path.
   Path settings can specify a list of extensions to search for.
2013-12-02 19:55:58 -05:00
meancoot
6943127aef (Apple) Start to refactor setting data structure; clean up iOS code some 2013-12-02 19:34:05 -05:00
twinaphex
99b5c77b0d (iOS) Camera - do glBindTexture(GL_TEXTURE_2D, 0) at end of processFrame
to prevent stale garbage texture frame from being output to main
framebuffer. There is still flickering going on though
2013-12-01 23:19:59 +01:00
twinaphex
5a483468f0 (iOS) Camera works now with instancingviewer camera core - it's glitchy
though - still seems to render to default framebuffer too - which we
need to avoid
2013-12-01 22:07:25 +01:00
twinaphex
977e6a1b52 (iOS) Integrate iOS camera driver into RAGameView.m - CVOpenGLESTextureCacheCreateTextureFromImage keeps failing right now so instancingviewer camera core doesn't yet work 2013-12-01 20:39:06 +01:00
twinaphex
37622eb48d (iOS) Camera - implement most of the code inside RAGameView -
totally untested - C camera driver is now a shim and will just
need to dial into the RAGameView camera driver parts
2013-12-01 19:31:00 +01:00
twinaphex
224c0b4652 (iOS) Flesh out camera driver some more - still no image - have to
generate texture cache in RAGameView.m
2013-12-01 17:06:44 +01:00
meancoot
9befaf995b (Apple) Fix input issues caused by previous commit 2013-11-29 14:41:21 -05:00
meancoot
697ce1b354 (Apple) Fix input binding with the settings menu, add groups for remaining players 2013-11-29 14:26:18 -05:00