twinaphex
6761ec471d
Silence some Coverity warnings
2018-04-12 21:39:31 +02:00
twinaphex
0fb766b921
Move variables
2018-04-09 16:15:31 +02:00
twinaphex
be5057eafc
Cleanups
2018-04-09 00:38:44 +02:00
twinaphex
a5c7b79842
Move BIT256_CLEAR_ALL_PTR outside of function
2018-04-09 00:34:07 +02:00
twinaphex
7b5a0bf706
Move clear operation outside of keys_pressed functions
2018-04-09 00:31:03 +02:00
Andrés
47a528801d
Merge pull request #6547 from fr500/master
...
add comment
2018-04-08 17:22:32 -05:00
twinaphex
2cb14e730f
Initialize to false by default
2018-04-09 00:21:22 +02:00
radius
215868f755
add comment
2018-04-08 17:21:17 -05:00
radius
066d181535
cleanup
2018-04-08 16:58:48 -05:00
twinaphex
4cd4de3bd3
Simplify input_overlay_add_inputs_inner
2018-04-08 23:20:06 +02:00
Twinaphex
8dc63653e5
Remove unused variables
2018-04-08 23:17:45 +02:00
twinaphex
3a4d094277
MSVC buildfix
2018-04-08 23:13:20 +02:00
twinaphex
bc70477005
(input_mapper.c) Some more refactors
2018-04-08 23:08:21 +02:00
twinaphex
a646fd3e65
(input_mapper.c) Small non-functional cleanups
2018-04-08 22:36:48 +02:00
radius
968c692a04
remap-redux: allow the menu to display manual keybinds
2018-04-08 14:50:30 -05:00
twinaphex
1dd73f86b7
Simplify this code somewhat
2018-04-08 21:45:10 +02:00
twinaphex
9bcaac1abc
Simplify input_mapper_state
2018-04-08 21:38:57 +02:00
twinaphex
24b694d674
Grab joypad_driver only once
2018-04-08 21:07:04 +02:00
twinaphex
30090db941
Simplify input_get_state_for_port for analogs
2018-04-08 21:04:42 +02:00
twinaphex
0ed69fd170
Simplify input_state analog code remapping somewhat
2018-04-08 20:49:02 +02:00
twinaphex
a82bb0ec94
Create special type input_bits_t
2018-04-08 20:21:12 +02:00
radius
2b9b829459
remap-redux part2: fix saving, loading and set defaults
2018-04-08 12:13:51 -05:00
radius
f517ca3b56
remap-redux part2: fix right stick
2018-04-08 12:13:50 -05:00
radius
72065aee0b
remap-redux part2: analog to analog input rules are working for left stick to left stick and left stick to right, for some reason not for right stick to right
...
stick
(inverting axes) or right stick to left...
2018-04-08 12:13:50 -05:00
radius
c608951ff8
remap-redux part2:
...
- remapping analogs to buttons works 100%
- remapping to analogs needs the "new input rules written" based on the value and the new axis
2018-04-08 12:13:50 -05:00
radius
0ed9f05571
remap-redux part2:
...
- remapping analogs to buttons works 100%
- remapping analogs to other analogs still messed up for some reason
- need to reset input of the original axis in input_driver.c still
2018-04-08 12:13:49 -05:00
radius
f662d9f65f
remap-redux part2: start adding analog remapping
2018-04-08 12:13:49 -05:00
radius
06860bf704
remap-redux part2: rewrite keymapper to work like gamepad mapper
2018-04-08 12:13:49 -05:00
radius
3792a5e502
remap-redux part2: cleanup
2018-04-08 12:13:49 -05:00
radius
fa3dfd5f63
remap-redux part2: finally user 2 mapping works!
2018-04-08 12:13:48 -05:00
radius
4260423e48
remap-redux part2: let's use this function instead, add logging
2018-04-08 12:13:48 -05:00
radius
1fa28f0e31
remap-redux part2: let's use this function instead, add logging
2018-04-08 12:13:47 -05:00
radius
d8d22a9c40
remap-redux part2: simplify this code a bit, still not working
2018-04-08 12:13:47 -05:00
radius
e42e79db28
remap-redux part2: rename variable
2018-04-08 12:13:47 -05:00
radius
958216ede9
remap-redux part2: change remap file labels because old ones are incompatible
2018-04-08 12:13:46 -05:00
radius
e130afff73
remap-redux part2: cleanup
2018-04-08 12:13:46 -05:00
radius
5efba1c257
remap-redux part2: better wraparound, skip analogs, add RARCH_UNMAPPED
2018-04-08 12:13:46 -05:00
radius
be2c648596
remap-redux part2: after 60 attempsts, new mapper works, N:1 mapping too
2018-04-08 12:13:43 -05:00
radius
7f5fe5ebff
remap-redux part 2: add controller sublabel
2018-04-08 12:13:43 -05:00
radius
c4754815b6
remap-redux part 2: fix small issue with keymapper
2018-04-08 12:13:43 -05:00
radius
34649d1abf
remap-redux part 2: start inverting the gamepad mapper columns
2018-04-08 12:13:42 -05:00
radius
51edf47ed2
remap-redux part 2: cleanup keymapper code
2018-04-08 12:13:42 -05:00
radius
f6ee035011
remap-redux part 2: only add items for devices set to RETRO_DEVICE_KEYBOARD (or a subclass)
2018-04-08 12:13:41 -05:00
radius
c57f8722e5
remap-redux part 2: restore original var names
2018-04-08 12:13:41 -05:00
radius
2bfb5ec0df
remap-redux part 2: fix nits, hookup left/right callbacks
2018-04-08 12:13:40 -05:00
radius
ed334cd1dd
remap-redux part 2: allow multiple gamepads to work for the keymapper
2018-04-08 12:13:40 -05:00
gblues
4433cbebc6
Get digital inputs for Sony DualShock 3 working
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== DETAILS
- fix the bitshift math
- read the right bytes out of the ds3 data packet
- remove verbose logging in critical path
- stop caring about errors in the hid read loop -- seems to just
be benign "device not ready" -- or at least, that's what I'm assuming
given that the read eventually succeeds.
== TESTING
Played Mario 3 with the DS3 with no issues.
2018-04-05 23:03:38 -07:00
gblues
46dad14d5f
Merge branch 'master' into gblues/hid
2018-04-03 20:30:06 -07:00
gblues
af08e5015a
More work on Dual Shock 3 driver
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== DETAILS
- update to not try starting the read loop until after the device
is successfully initialized
- add new HID wrapper macros needed by ds3 driver
- add some debug logging to help with troubleshooting
- add button map for DS3
== TESTING
Tested with local build. DS3 init is not working.
2018-04-02 23:16:49 -07:00
gblues
9bc5a15c2d
Enable pads to register in any order
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== DETAILS
Whereas the last commit had a hack (that disabled the wiimote
driver in the process), this has.. well, a *different* hack that
allows pads to register in any order.
Note that due to the initialization routines, the gamepad will still
likely always get slot 0. Not sure if this can be overridden via config
or not.
== TESTING
Tested locally with GC adapter
2018-04-01 18:52:26 -07:00