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@ -125,6 +125,8 @@ void input_mapper_poll(input_mapper_t *handle)
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0, 0, RETRO_DEVICE_KEYBOARD);
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key_event[j] = true;
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}
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/* key_event tracks if a key is pressed for ANY PLAYER, so we must check
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if the key was used by any player before releasing */
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else if (!key_event[j])
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{
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input_keyboard_event(false,
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