Add logic to handle 3 possible thumbnail names, in following order:
- most exact name derived from content file (same name, with .png extension)
- usual name derived from playlist (usually coming from database)
- shortened name up to first bracket, chopping off region/publisher etc. info
For local file system, names are checked always.
For thumbnail downloads, names are checked each time the item comes up
in the playlist, meaning that it may take going back and forth 3 times
for a thumbnail to appear. However, as a positive change, failed thumbnail
downloads are not repeated for the same playlist, which was not the case
earlier.
In the commit [1], a global configuration "thumbnail match with filename"
was added which allows thumbnail match with filename.
This commit adds playlist level "thumbnail match with filename" for more
flexible configuration.
[1] 32ed9b604154 ("플레이리스트 롬파일 이름으로 썸네일 이미지를 찾도록 옵션 추가 (#15731)")
Signed-off-by: masky2012 <msuanming@163.com>
* ensure game placard is loaded on main thread
* show on-screen indicator while disconnected
* show server unreachable message in achievements menu
* remove comment
iOS 7+ supports gles3, which is backwards compatible with gles2. This
doesn't enable the glcore driver (which isn't working on ios yet), it
just changes the underlying context.
This fixes some of the rendering performance problems on mupen64plus_next.
* Change rotation type to int to maximize compatibility and to match glUniform1i
* Change to C style comment; Make comment more useful (hopefully)
* Add support for FinalViewportSize in GLSL
* Increase emscripten stack size and decrease path size to fix emscripten builds broken since de45fc2
* use modularize flags for better-behaved javascript output
* makefile and loader changes
* use specialHTMLTargets to support modular access to canvas
* bind key events to canvas, not document
This way focus means focus and we can have multiple RA instances in
one page.
* Work around an emscripten bug in strict mode
* (Emscripten) Use console.error() for error messages
* increase asyncify stack size
* Fix `-lm` flag-related compile warnings in emscripten
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Co-authored-by: Rob Loach <robloach@gmail.com>
* AI service rework
* File missing
* Fixed C89 build
* Fixed usage of inline for C89 build
* Fixed an overlay unloading bug
Made sure to unload the overlay on release and when the server returns empty values in automatic modes.
* Fixed forward decl (c89)
* Fixed OpenGL texture loading
Moved image display to the main thread for now
* Changed some formatting slightly
* Fixed struct variable order and put brackets on newlines
* Moved pointer, fixed retroarch.cfg, and replaced strlcat with strlcpy
* Fixed catenation issue
* Fixed a few other catenation issues
* Fixed one more concatenation issue
* Fixed concatenation issue
* Fixed a few other concatenation issues
* Fixed one more concatenation issue
* potential fix for parsing issue
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Co-authored-by: Xunkar <329857+xunkar@users.noreply.github.com>
title_length is originally calculated to be the msg length, but later
if the task has a title then that is used instead, but the length is
not updated. If msg is longer than title, we read past the end of the
buffer.
* added 21:9 as an option to RGUI
* reverted files that weren't supposed to be changed
* fixed issue with 21:9 not showing in the menu and corrected buffer width