Explicit typecasts to bools for flags

This commit is contained in:
libretroadmin 2023-08-16 04:18:55 +02:00
parent f51b49f213
commit 0a96f9595c
11 changed files with 246 additions and 244 deletions

View File

@ -835,7 +835,7 @@ void audio_driver_sample(int16_t left, int16_t right)
recording_st->driver->push_audio(recording_st->data, &ffemu_data);
}
if (!( (runloop_flags & RUNLOOP_FLAG_PAUSED)
if (!( (runloop_flags & RUNLOOP_FLAG_PAUSED)
|| !(audio_st->flags & AUDIO_FLAG_ACTIVE)
|| !(audio_st->output_samples_buf)))
audio_driver_flush(audio_st,
@ -843,8 +843,8 @@ void audio_driver_sample(int16_t left, int16_t right)
config_get_ptr()->bools.audio_fastforward_mute,
audio_st->output_samples_conv_buf,
audio_st->data_ptr,
runloop_flags & RUNLOOP_FLAG_SLOWMOTION,
runloop_flags & RUNLOOP_FLAG_FASTMOTION);
(runloop_flags & RUNLOOP_FLAG_SLOWMOTION) ? true : false,
(runloop_flags & RUNLOOP_FLAG_FASTMOTION) ? true : false);
audio_st->data_ptr = 0;
}
@ -893,8 +893,8 @@ size_t audio_driver_sample_batch(const int16_t *data, size_t frames)
config_get_ptr()->bools.audio_fastforward_mute,
data,
frames_to_write << 1,
runloop_flags & RUNLOOP_FLAG_SLOWMOTION,
runloop_flags & RUNLOOP_FLAG_FASTMOTION);
(runloop_flags & RUNLOOP_FLAG_SLOWMOTION) ? true : false,
(runloop_flags & RUNLOOP_FLAG_FASTMOTION) ? true : false);
frames_remaining -= frames_to_write;
data += frames_to_write << 1;
@ -1622,7 +1622,7 @@ bool audio_driver_callback(void)
{
settings_t *settings = config_get_ptr();
uint32_t runloop_flags = runloop_get_flags();
bool runloop_paused = runloop_flags & RUNLOOP_FLAG_PAUSED;
bool runloop_paused = (runloop_flags & RUNLOOP_FLAG_PAUSED) ? true : false;
#ifdef HAVE_MENU
#ifdef HAVE_NETWORKING
bool core_paused = runloop_paused
@ -1743,8 +1743,8 @@ void audio_driver_frame_is_reverse(void)
audio_st->rewind_ptr,
audio_st->rewind_size -
audio_st->rewind_ptr,
runloop_flags & RUNLOOP_FLAG_SLOWMOTION,
runloop_flags & RUNLOOP_FLAG_FASTMOTION);
(runloop_flags & RUNLOOP_FLAG_SLOWMOTION) ? true : false,
(runloop_flags & RUNLOOP_FLAG_FASTMOTION) ? true : false);
}
}
#endif
@ -1908,8 +1908,8 @@ void audio_driver_menu_sample(void)
settings->bools.audio_fastforward_mute,
samples_buf,
1024,
runloop_flags & RUNLOOP_FLAG_SLOWMOTION,
runloop_flags & RUNLOOP_FLAG_FASTMOTION);
(runloop_flags & RUNLOOP_FLAG_SLOWMOTION) ? true : false,
(runloop_flags & RUNLOOP_FLAG_FASTMOTION) ? true : false);
sample_count -= 1024;
}
if ( recording_st->data &&
@ -1930,7 +1930,7 @@ void audio_driver_menu_sample(void)
settings->bools.audio_fastforward_mute,
samples_buf,
sample_count,
runloop_flags & RUNLOOP_FLAG_SLOWMOTION,
runloop_flags & RUNLOOP_FLAG_FASTMOTION);
(runloop_flags & RUNLOOP_FLAG_SLOWMOTION) ? true : false,
(runloop_flags & RUNLOOP_FLAG_FASTMOTION) ? true : false);
}
#endif

View File

@ -123,7 +123,7 @@ d3d10_get_closest_match(D3D10Device device,
UINT format_support;
if (SUCCEEDED(device->lpVtbl->CheckFormatSupport(device, *format,
&format_support))
&& ((format_support & desired_format_support) ==
&& ((format_support & desired_format_support) ==
desired_format_support))
break;
format++;
@ -133,9 +133,9 @@ d3d10_get_closest_match(D3D10Device device,
static void d3d10_init_texture(D3D10Device device, d3d10_texture_t* texture)
{
bool is_render_target = texture->desc.BindFlags
bool is_render_target = texture->desc.BindFlags
& D3D10_BIND_RENDER_TARGET;
UINT format_support = D3D10_FORMAT_SUPPORT_TEXTURE2D
UINT format_support = D3D10_FORMAT_SUPPORT_TEXTURE2D
| D3D10_FORMAT_SUPPORT_SHADER_SAMPLE;
texture->desc.MipLevels = 1;
@ -144,8 +144,8 @@ static void d3d10_init_texture(D3D10Device device, d3d10_texture_t* texture)
texture->desc.SampleDesc.Quality = 0;
texture->desc.BindFlags |= D3D10_BIND_SHADER_RESOURCE;
texture->desc.CPUAccessFlags =
texture->desc.Usage == D3D10_USAGE_DYNAMIC
? D3D10_CPU_ACCESS_WRITE
texture->desc.Usage == D3D10_USAGE_DYNAMIC
? D3D10_CPU_ACCESS_WRITE
: 0;
if (texture->desc.MiscFlags & D3D10_RESOURCE_MISC_GENERATE_MIPS)
@ -388,7 +388,7 @@ static void gfx_display_d3d10_draw(gfx_display_ctx_draw_t *draw,
{
sprite->pos.x = draw->x / (float)d3d10->viewport.Width;
sprite->pos.y =
(d3d10->viewport.Height - draw->y - draw->height)
(d3d10->viewport.Height - draw->y - draw->height)
/ (float)d3d10->viewport.Height;
sprite->pos.w = draw->width / (float)d3d10->viewport.Width;
sprite->pos.h = draw->height / (float)d3d10->viewport.Height;
@ -797,7 +797,7 @@ static void d3d10_font_render_message(
float line_height;
struct font_line_metrics *line_metrics = NULL;
int lines = 0;
const struct font_glyph* glyph_q =
const struct font_glyph* glyph_q =
font->font_driver->get_glyph(font->font_data, '?');
int x = roundf(pos_x * width);
font->font_driver->get_line_metrics(font->font_data, &line_metrics);
@ -1200,7 +1200,7 @@ static void d3d10_gfx_set_rotation(void* data, unsigned rotation)
static void d3d10_update_viewport(d3d10_video_t *d3d10, bool force_full)
{
video_driver_update_viewport(&d3d10->vp, force_full,
d3d10->flags & D3D10_ST_FLAG_KEEP_ASPECT);
(d3d10->flags & D3D10_ST_FLAG_KEEP_ASPECT) ? true : false);
d3d10->frame.viewport.TopLeftX = d3d10->vp.x;
d3d10->frame.viewport.TopLeftY = d3d10->vp.y;
@ -1209,8 +1209,8 @@ static void d3d10_update_viewport(d3d10_video_t *d3d10, bool force_full)
d3d10->frame.viewport.MaxDepth = 0.0f;
d3d10->frame.viewport.MaxDepth = 1.0f;
if (d3d10->shader_preset && (d3d10->frame.output_size.x != d3d10->vp.width ||
d3d10->frame.output_size.y != d3d10->vp.height))
if (d3d10->shader_preset && (d3d10->frame.output_size.x != d3d10->vp.width
|| d3d10->frame.output_size.y != d3d10->vp.height))
d3d10->flags |= D3D10_ST_FLAG_RESIZE_RTS;
d3d10->frame.output_size.x = d3d10->vp.width;
@ -1936,7 +1936,7 @@ static void *d3d10_gfx_init(const video_info_t* video,
{
d3d10_fake_context.get_flags = d3d10_get_flags;
d3d10_fake_context.get_metrics = win32_get_metrics;
video_context_driver_set(&d3d10_fake_context);
video_context_driver_set(&d3d10_fake_context);
#ifdef HAVE_SLANG
const char *shader_preset = video_shader_get_current_shader_preset();
enum rarch_shader_type type = video_shader_parse_type(shader_preset);
@ -1963,7 +1963,7 @@ static void *d3d10_gfx_init(const video_info_t* video,
#else
DXGICreateFactory1(&d3d10->factory);
#endif
{
int i = 0;
int gpu_index = settings->ints.d3d10_gpu_index;
@ -2059,7 +2059,6 @@ static void d3d10_init_render_targets(d3d10_video_t* d3d10,
if (pass->fbo.flags & FBO_SCALE_FLAG_VALID)
{
switch (pass->fbo.type_x)
{
case RARCH_SCALE_INPUT:
@ -2110,7 +2109,7 @@ static void d3d10_init_render_targets(d3d10_video_t* d3d10,
RARCH_LOG("[D3D10]: Updating framebuffer size %ux%u.\n", width, height);
if ( (i != (d3d10->shader_preset->passes - 1))
if ( (i != (d3d10->shader_preset->passes - 1))
|| (width != d3d10->vp.width)
|| (height != d3d10->vp.height))
{
@ -2163,7 +2162,7 @@ static bool d3d10_gfx_frame(
unsigned video_width = video_info->width;
unsigned video_height = video_info->height;
bool statistics_show = video_info->statistics_show;
struct font_params
struct font_params
*osd_params = (struct font_params*)
&video_info->osd_stat_params;
const char *stat_text = video_info->stat_text;
@ -2200,7 +2199,7 @@ static bool d3d10_gfx_frame(
video_driver_set_size(video_width, video_height);
}
#if 0
#if 0
/* custom viewport doesn't call apply_state_changes,
so we can't rely on this for now */
if (d3d10->resize_viewport)
@ -2230,7 +2229,7 @@ static bool d3d10_gfx_frame(
if (d3d10->flags & D3D10_ST_FLAG_RESIZE_RTS)
{
int i;
/* Release all render targets first to avoid
/* Release all render targets first to avoid
* memory fragmentation */
for (i = 0; i < (int) d3d10->shader_preset->passes; i++)
{
@ -2258,7 +2257,7 @@ static bool d3d10_gfx_frame(
}
}
/* either no history, or we moved a texture of
/* either no history, or we moved a texture of
* a different size in the front slot */
if ( (d3d10->frame.texture[0].desc.Width != width)
|| (d3d10->frame.texture[0].desc.Height != height))
@ -2314,7 +2313,7 @@ static bool d3d10_gfx_frame(
d3d10->pass[i].frame_count = frame_count;
#ifdef HAVE_REWIND
d3d10->pass[i].frame_direction = state_manager_frame_is_reversed()
d3d10->pass[i].frame_direction = state_manager_frame_is_reversed()
? -1 : 1;
#else
d3d10->pass[i].frame_direction = 1;
@ -2441,7 +2440,7 @@ static bool d3d10_gfx_frame(
context->lpVtbl->OMSetBlendState(context, d3d10->blend_enable, NULL,
D3D10_DEFAULT_SAMPLE_MASK);
if ( (d3d10->flags & D3D10_ST_FLAG_MENU_ENABLE)
if ( (d3d10->flags & D3D10_ST_FLAG_MENU_ENABLE)
&& d3d10->menu.texture.handle)
{
UINT offset = 0, stride = sizeof(d3d10_vertex_t);
@ -2478,8 +2477,8 @@ static bool d3d10_gfx_frame(
if (d3d10->flags & D3D10_ST_FLAG_MENU_ENABLE)
#endif
{
UINT offset = 0, stride = 0;
stride = sizeof(d3d10_sprite_t);
UINT offset = 0;
UINT stride = sizeof(d3d10_sprite_t);
context->lpVtbl->RSSetViewports(context, 1, &d3d10->viewport);
context->lpVtbl->IASetVertexBuffers(
context, 0, 1, (D3D10Buffer* const)&d3d10->sprites.vbo,
@ -2734,7 +2733,7 @@ static uintptr_t d3d10_gfx_load_texture(
return (uintptr_t)texture;
}
static void d3d10_gfx_unload_texture(void* data,
static void d3d10_gfx_unload_texture(void* data,
bool threaded, uintptr_t handle)
{
d3d10_texture_t* texture = (d3d10_texture_t*)handle;

View File

@ -309,7 +309,7 @@ static void d3d11_update_texture(
}
/*
* DISPLAY DRIVER
* DISPLAY DRIVER
*/
static void gfx_display_d3d11_blend_begin(void *data)
@ -1196,7 +1196,7 @@ static void d3d11_render_overlay(d3d11_video_t *d3d11)
d3d11->context->lpVtbl->OMSetBlendState(d3d11->context, d3d11->blend_enable,
NULL, D3D11_DEFAULT_SAMPLE_MASK);
{
{
UINT stride = sizeof(d3d11_sprite_t);
UINT offset = 0;
d3d11->context->lpVtbl->IASetVertexBuffers(
@ -1235,7 +1235,7 @@ static void d3d11_set_hdr_max_nits(void *data, float max_nits)
dxgi_set_hdr_metadata(
d3d11->swapChain,
(d3d11->flags & D3D11_ST_FLAG_HDR_SUPPORT),
(d3d11->flags & D3D11_ST_FLAG_HDR_SUPPORT) ? true : false,
d3d11->chain_bit_depth,
d3d11->chain_color_space,
d3d11->hdr.max_output_nits,
@ -1369,7 +1369,7 @@ static void d3d11_gfx_set_rotation(void* data, unsigned rotation)
static void d3d11_update_viewport(d3d11_video_t *d3d11, bool force_full)
{
video_driver_update_viewport(&d3d11->vp, force_full,
d3d11->flags & D3D11_ST_FLAG_KEEP_ASPECT);
(d3d11->flags & D3D11_ST_FLAG_KEEP_ASPECT) ? true : false);
d3d11->frame.viewport.TopLeftX = d3d11->vp.x;
d3d11->frame.viewport.TopLeftY = d3d11->vp.y;
@ -1446,11 +1446,11 @@ static bool d3d11_gfx_set_shader(void* data, enum rarch_shader_type type, const
{
#if defined(HAVE_SLANG) && defined(HAVE_SPIRV_CROSS)
enum d3d11_feature_level_hint
feat_level_hint = D3D11_FEATURE_LEVEL_HINT_DONTCARE;
feat_level_hint = D3D11_FEATURE_LEVEL_HINT_DONTCARE;
unsigned i;
d3d11_texture_t* source = NULL;
d3d11_video_t* d3d11 = (d3d11_video_t*)data;
unsigned shader_model = 40;
unsigned shader_model = 40;
if (!d3d11)
return false;
@ -1723,7 +1723,7 @@ static void d3d11_gfx_free(void* data)
Release(d3d11->scissor_disabled);
Release(d3d11->swapChain);
video_st_flags = video_st->flags;
video_st_flags = video_st->flags;
if (video_st_flags & VIDEO_FLAG_CACHE_CONTEXT)
{
cached_device_d3d11 = d3d11->device;
@ -1806,9 +1806,9 @@ static bool d3d11_init_swapchain(d3d11_video_t* d3d11,
if (!(d3d11->flags & D3D11_ST_FLAG_HDR_SUPPORT))
d3d11->flags &= ~D3D11_ST_FLAG_HDR_ENABLE;
d3d11->chain_bit_depth =
d3d11->chain_bit_depth =
(d3d11->flags & D3D11_ST_FLAG_HDR_ENABLE)
? DXGI_SWAPCHAIN_BIT_DEPTH_10
? DXGI_SWAPCHAIN_BIT_DEPTH_10
: DXGI_SWAPCHAIN_BIT_DEPTH_8;
#endif
@ -1913,7 +1913,7 @@ static bool d3d11_init_swapchain(d3d11_video_t* d3d11,
#ifdef __WINRT__
#if defined(WINAPI_FAMILY) && (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
/* On phone, no swap effects are supported. */
/* TODO/FIXME - need to verify if this is needed and if
/* TODO/FIXME - need to verify if this is needed and if
* flip model cannot be used here */
desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
#else
@ -1987,9 +1987,9 @@ static bool d3d11_init_swapchain(d3d11_video_t* d3d11,
}
#ifdef HAVE_WINDOW
/* Don't let DXGI mess with the full screen state,
/* Don't let DXGI mess with the full screen state,
* because otherwise we end up with a mismatch
* between the window size and the buffers.
* between the window size and the buffers.
* RetroArch only uses windowed mode (see above). */
if (FAILED(dxgiFactory->lpVtbl->MakeWindowAssociation(dxgiFactory, desc.OutputWindow, DXGI_MWA_NO_ALT_ENTER)))
{
@ -2020,12 +2020,12 @@ static bool d3d11_init_swapchain(d3d11_video_t* d3d11,
}
#ifdef HAVE_DXGI_HDR
/* Check display HDR support and
initialize ST.2084 support to match
/* Check display HDR support and
initialize ST.2084 support to match
the display's support. */
color_space =
color_space =
(d3d11->flags & D3D11_ST_FLAG_HDR_ENABLE)
? DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020
? DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020
: DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709;
dxgi_swapchain_color_space(
@ -2034,7 +2034,7 @@ static bool d3d11_init_swapchain(d3d11_video_t* d3d11,
color_space);
dxgi_set_hdr_metadata(
d3d11->swapChain,
d3d11->flags & D3D11_ST_FLAG_HDR_SUPPORT,
(d3d11->flags & D3D11_ST_FLAG_HDR_SUPPORT) ? true : false,
d3d11->chain_bit_depth,
d3d11->chain_color_space,
d3d11->hdr.max_output_nits,
@ -2218,13 +2218,13 @@ static void *d3d11_gfx_init(const video_info_t* video,
D3D11_SUBRESOURCE_DATA ubo_data;
matrix_4x4_ortho(d3d11->mvp_no_rot, 0.0f, 1.0f, 0.0f, 1.0f, -1.0f, 1.0f);
d3d11->hdr.ubo_values.mvp =
d3d11->mvp_no_rot;
d3d11->hdr.ubo_values.max_nits =
d3d11->hdr.ubo_values.mvp =
d3d11->mvp_no_rot;
d3d11->hdr.ubo_values.max_nits =
settings->floats.video_hdr_max_nits;
d3d11->hdr.ubo_values.paper_white_nits =
settings->floats.video_hdr_paper_white_nits;
d3d11->hdr.ubo_values.contrast =
d3d11->hdr.ubo_values.contrast =
VIDEO_HDR_MAX_CONTRAST - settings->floats.video_hdr_display_contrast;
d3d11->hdr.ubo_values.expand_gamut =
settings->bools.video_hdr_expand_gamut;
@ -2554,7 +2554,7 @@ static void *d3d11_gfx_init(const video_info_t* video,
{
d3d11_fake_context.get_flags = d3d11_get_flags;
d3d11_fake_context.get_metrics = win32_get_metrics;
video_context_driver_set(&d3d11_fake_context);
video_context_driver_set(&d3d11_fake_context);
const char *shader_preset = video_shader_get_current_shader_preset();
enum rarch_shader_type type = video_shader_parse_type(shader_preset);
d3d11_gfx_set_shader(d3d11, type, shader_preset);
@ -2678,7 +2678,6 @@ static void d3d11_init_render_targets(d3d11_video_t* d3d11, unsigned width, unsi
if (pass->fbo.flags & FBO_SCALE_FLAG_VALID)
{
switch (pass->fbo.type_x)
{
case RARCH_SCALE_INPUT:
@ -2781,8 +2780,8 @@ static bool d3d11_gfx_frame(
D3D11RenderTargetView rtv = NULL;
d3d11_video_t* d3d11 = (d3d11_video_t*)data;
D3D11DeviceContext context = d3d11->context;
bool vsync = d3d11->flags & D3D11_ST_FLAG_VSYNC;
bool wait_for_vblank = d3d11->flags & D3D11_ST_FLAG_WAIT_FOR_VBLANK;
bool vsync = (d3d11->flags & D3D11_ST_FLAG_VSYNC) ? true : false;
bool wait_for_vblank = (d3d11->flags & D3D11_ST_FLAG_WAIT_FOR_VBLANK) ? true : false;
unsigned present_flags = (vsync || !(d3d11->flags & D3D11_ST_FLAG_HAS_ALLOW_TEARING))
? 0 : DXGI_PRESENT_ALLOW_TEARING;
const char *stat_text = video_info->stat_text;
@ -2796,7 +2795,7 @@ static bool d3d11_gfx_frame(
bool widgets_active = video_info->widgets_active;
#endif
#ifdef HAVE_DXGI_HDR
bool d3d11_hdr_enable = d3d11->flags & D3D11_ST_FLAG_HDR_ENABLE;
bool d3d11_hdr_enable = (d3d11->flags & D3D11_ST_FLAG_HDR_ENABLE) ? true : false;
bool video_hdr_enable = video_info->hdr_enable;
DXGI_FORMAT back_buffer_format = d3d11->shader_preset && d3d11->shader_preset->passes ? glslang_format_to_dxgi(d3d11->pass[d3d11->shader_preset->passes - 1].semantics.format) : DXGI_FORMAT_R8G8B8A8_UNORM;
bool use_back_buffer = back_buffer_format != d3d11->chain_formats[d3d11->chain_bit_depth];
@ -2896,7 +2895,7 @@ static bool d3d11_gfx_frame(
dxgi_set_hdr_metadata(
d3d11->swapChain,
d3d11->flags & D3D11_ST_FLAG_HDR_SUPPORT,
(d3d11->flags & D3D11_ST_FLAG_HDR_SUPPORT) ? true : false,
d3d11->chain_bit_depth,
d3d11->chain_color_space,
d3d11->hdr.max_output_nits,
@ -2915,7 +2914,7 @@ static bool d3d11_gfx_frame(
Release(back_buffer);
}
#if 0
#if 0
/* Custom viewport doesn't call apply_state_changes, so we can't rely on this for now */
if (d3d11->resize_viewport)
#endif
@ -2966,7 +2965,7 @@ static bool d3d11_gfx_frame(
if (d3d11->shader_preset->history_size)
{
if (d3d11->flags &D3D11_ST_FLAG_INIT_HISTORY)
if (d3d11->flags & D3D11_ST_FLAG_INIT_HISTORY)
d3d11_init_history(d3d11, width, height);
else
{
@ -3408,7 +3407,7 @@ static bool d3d11_gfx_alive(void* data)
&resize_chain,
&d3d11->vp.full_width,
&d3d11->vp.full_height);
if (resize_chain)
d3d11->flags |= D3D11_ST_FLAG_RESIZE_CHAIN;
else
@ -3565,7 +3564,7 @@ static uintptr_t d3d11_gfx_load_texture(
return (uintptr_t)texture;
}
static void d3d11_gfx_unload_texture(void* data,
static void d3d11_gfx_unload_texture(void* data,
bool threaded, uintptr_t handle)
{
d3d11_texture_t* texture = (d3d11_texture_t*)handle;
@ -3585,7 +3584,7 @@ static bool d3d11_get_hw_render_interface(
d3d11_video_t* d3d11 = (d3d11_video_t*)data;
*iface = (const struct retro_hw_render_interface*)
&d3d11->hw_iface;
return d3d11->flags & D3D11_ST_FLAG_HW_IFACE_ENABLE;
return ((d3d11->flags & D3D11_ST_FLAG_HW_IFACE_ENABLE) > 0);
}
#ifndef __WINRT__

View File

@ -481,7 +481,7 @@ static void d3d12_update_texture(
}
/*
* DISPLAY DRIVER
* DISPLAY DRIVER
*/
static void gfx_display_d3d12_blend_begin(void *data)
@ -531,7 +531,7 @@ static void gfx_display_d3d12_draw(gfx_display_ctx_draw_t *draw,
if (draw->coords->vertex && draw->coords->tex_coord && draw->coords->color)
vertex_count = draw->coords->vertices;
if ( (!(d3d12->flags & D3D12_ST_FLAG_SPRITES_ENABLE))
if ( (!(d3d12->flags & D3D12_ST_FLAG_SPRITES_ENABLE))
|| (vertex_count > d3d12->sprites.capacity))
return;
@ -550,7 +550,7 @@ static void gfx_display_d3d12_draw(gfx_display_ctx_draw_t *draw,
{
sprite->pos.x = draw->x / (float)d3d12->chain.viewport.Width;
sprite->pos.y =
sprite->pos.y =
(d3d12->chain.viewport.Height - draw->y - draw->height) /
(float)d3d12->chain.viewport.Height;
sprite->pos.w = draw->width / (float)d3d12->chain.viewport.Width;
@ -773,7 +773,7 @@ gfx_display_ctx_driver_t gfx_display_ctx_d3d12 = {
};
/*
* FONT DRIVER
* FONT DRIVER
*/
static void * d3d12_font_init(void* data, const char* font_path,
@ -986,7 +986,7 @@ static void d3d12_font_render_message(
const unsigned int color,
float pos_x,
float pos_y,
unsigned width,
unsigned width,
unsigned height,
unsigned text_align)
{
@ -1135,7 +1135,7 @@ font_renderer_t d3d12_font = {
};
/*
* VIDEO DRIVER
* VIDEO DRIVER
*/
static uint32_t d3d12_get_flags(void *data)
@ -1348,7 +1348,7 @@ static void d3d12_render_overlay(d3d12_video_t *d3d12)
{
cmd->lpVtbl->RSSetViewports(cmd, 1, &d3d12->frame.viewport);
cmd->lpVtbl->RSSetScissorRects(cmd, 1, &d3d12->frame.scissorRect);
}
cmd->lpVtbl->IASetVertexBuffers(cmd, 0, 1, &d3d12->overlays.vbo_view);
@ -1391,7 +1391,7 @@ static void d3d12_set_hdr_max_nits(void* data, float max_nits)
dxgi_set_hdr_metadata(
d3d12->chain.handle,
d3d12->flags & D3D12_ST_FLAG_HDR_SUPPORT,
(d3d12->flags & D3D12_ST_FLAG_HDR_SUPPORT) ? true : false,
d3d12->chain.bit_depth,
d3d12->chain.color_space,
d3d12->hdr.max_output_nits,
@ -1526,7 +1526,7 @@ static void d3d12_gfx_set_rotation(void* data, unsigned rotation)
static void d3d12_update_viewport(d3d12_video_t *d3d12, bool force_full)
{
video_driver_update_viewport(&d3d12->vp, force_full,
d3d12->flags & D3D12_ST_FLAG_KEEP_ASPECT);
(d3d12->flags & D3D12_ST_FLAG_KEEP_ASPECT) ? true : false);
d3d12->frame.viewport.TopLeftX = d3d12->vp.x;
d3d12->frame.viewport.TopLeftY = d3d12->vp.y;
@ -1780,12 +1780,12 @@ static bool d3d12_gfx_set_shader(void* data, enum rarch_shader_type type, const
#ifdef HAVE_DXGI_HDR
d3d12->pass[i].rt.rt_view.ptr =
d3d12->desc.rtv_heap.cpu.ptr +
(countof(d3d12->chain.renderTargets) + 1 + (2 * i))
(countof(d3d12->chain.renderTargets) + 1 + (2 * i))
* d3d12->desc.rtv_heap.stride;
#else
d3d12->pass[i].rt.rt_view.ptr =
d3d12->desc.rtv_heap.cpu.ptr +
(countof(d3d12->chain.renderTargets) + (2 * i))
(countof(d3d12->chain.renderTargets) + (2 * i))
* d3d12->desc.rtv_heap.stride;
#endif
@ -1831,7 +1831,7 @@ static bool d3d12_gfx_set_shader(void* data, enum rarch_shader_type type, const
d3d12_set_hdr_inverse_tonemap(d3d12, true);
d3d12_set_hdr10(d3d12, true);
}
}
}
#endif /* HAVE_DXGI_HDR */
for (i = 0; i < d3d12->shader_preset->luts; i++)
@ -2157,7 +2157,7 @@ static bool d3d12_gfx_init_pipelines(d3d12_video_t* d3d12)
desc.CS.pShaderBytecode = cs_code->lpVtbl->GetBufferPointer(cs_code);
desc.CS.BytecodeLength = cs_code->lpVtbl->GetBufferSize(cs_code);
if (FAILED(d3d12->device->lpVtbl->CreateComputePipelineState(d3d12->device, &desc,
if (FAILED(d3d12->device->lpVtbl->CreateComputePipelineState(d3d12->device, &desc,
uuidof(ID3D12PipelineState), (void**)&d3d12->mipmapgen_pipe)))
Release(cs_code);
cs_code = NULL;
@ -2379,19 +2379,19 @@ static bool d3d12_init_swapchain(d3d12_video_t* d3d12,
#endif
#ifdef HAVE_DXGI_HDR
/* Check display HDR support and
initialize ST.2084 support to match
/* Check display HDR support and
initialize ST.2084 support to match
the display's support. */
color_space =
color_space =
(d3d12->flags & D3D12_ST_FLAG_HDR_ENABLE)
? DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020
? DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020
: DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709;
dxgi_swapchain_color_space(d3d12->chain.handle,
&d3d12->chain.color_space, color_space);
dxgi_set_hdr_metadata(
d3d12->chain.handle,
d3d12->flags & D3D12_ST_FLAG_HDR_SUPPORT,
(d3d12->flags & D3D12_ST_FLAG_HDR_SUPPORT) ? true : false,
d3d12->chain.bit_depth,
d3d12->chain.color_space,
d3d12->hdr.max_output_nits,
@ -2414,15 +2414,15 @@ static bool d3d12_init_swapchain(d3d12_video_t* d3d12,
0, sizeof(d3d12->chain.back_buffer));
d3d12->chain.back_buffer.desc.Width = width;
d3d12->chain.back_buffer.desc.Height = height;
d3d12->chain.back_buffer.desc.Format =
d3d12->chain.back_buffer.desc.Format =
d3d12->shader_preset && d3d12->shader_preset->passes ? glslang_format_to_dxgi(d3d12->pass[d3d12->shader_preset->passes - 1].semantics.format) : DXGI_FORMAT_R8G8B8A8_UNORM;
d3d12->chain.back_buffer.desc.Flags =
d3d12->chain.back_buffer.desc.Flags =
D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET;
d3d12->chain.back_buffer.srv_heap =
d3d12->chain.back_buffer.srv_heap =
&d3d12->desc.srv_heap;
d3d12->chain.back_buffer.rt_view.ptr =
d3d12->desc.rtv_heap.cpu.ptr
+ (countof(d3d12->chain.renderTargets))
d3d12->chain.back_buffer.rt_view.ptr =
d3d12->desc.rtv_heap.cpu.ptr
+ (countof(d3d12->chain.renderTargets))
* d3d12->desc.rtv_heap.stride;
d3d12_release_texture(&d3d12->chain.back_buffer);
d3d12_init_texture(d3d12->device, &d3d12->chain.back_buffer);
@ -2520,7 +2520,7 @@ static void d3d12_init_base(d3d12_video_t* d3d12)
RARCH_WARN("[D3D12]: Could not create D3D12 device.\n");
}
#ifdef DEVICE_DEBUG
#ifdef DEVICE_DEBUG
#ifdef DEBUG
if (d3d12->device)
{
@ -2653,7 +2653,7 @@ static void d3d12_init_descriptors(d3d12_video_t* d3d12)
desc.pParameters = cs_root_params;
desc.NumStaticSamplers = 1;
desc.pStaticSamplers = &static_sampler;
desc.Flags =
desc.Flags =
D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS
| D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS
| D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS
@ -2766,7 +2766,7 @@ static void d3d12_init_samplers(d3d12_video_t* d3d12)
static void d3d12_init_queue(d3d12_video_t* d3d12)
{
static const D3D12_COMMAND_QUEUE_DESC desc = {
static const D3D12_COMMAND_QUEUE_DESC desc = {
D3D12_COMMAND_LIST_TYPE_DIRECT,
D3D12_COMMAND_QUEUE_PRIORITY_NORMAL,
D3D12_COMMAND_QUEUE_FLAG_NONE,
@ -2833,7 +2833,7 @@ static void d3d12_set_hw_render_texture(void* data, ID3D12Resource* texture, DXG
d3d12->hw_render_texture_format = format;
}
static void *d3d12_gfx_init(const video_info_t* video,
static void *d3d12_gfx_init(const video_info_t* video,
input_driver_t** input, void** input_data)
{
#ifdef HAVE_MONITOR
@ -2886,9 +2886,9 @@ static void *d3d12_gfx_init(const video_info_t* video,
#ifdef HAVE_DXGI_HDR
if (settings->bools.video_hdr_enable)
d3d12->flags |= D3D12_ST_FLAG_HDR_ENABLE;
d3d12->flags |= D3D12_ST_FLAG_HDR_ENABLE;
else
d3d12->flags &= ~D3D12_ST_FLAG_HDR_ENABLE;
d3d12->flags &= ~D3D12_ST_FLAG_HDR_ENABLE;
d3d12->hdr.max_output_nits = settings->floats.video_hdr_max_nits;
d3d12->hdr.min_output_nits = 0.001f;
d3d12->hdr.max_cll = 0.0f;
@ -2959,7 +2959,7 @@ static void *d3d12_gfx_init(const video_info_t* video,
d3d12->hdr.ubo_view.BufferLocation =
d3d12_create_buffer(d3d12->device, d3d12->hdr.ubo_view.SizeInBytes, &d3d12->hdr.ubo);
d3d12->hdr.ubo_values.mvp = d3d12->mvp_no_rot;
d3d12->hdr.ubo_values.mvp = d3d12->mvp_no_rot;
d3d12->hdr.ubo_values.max_nits = settings->floats.video_hdr_max_nits;
d3d12->hdr.ubo_values.paper_white_nits = settings->floats.video_hdr_paper_white_nits;
d3d12->hdr.ubo_values.contrast = VIDEO_HDR_MAX_CONTRAST - settings->floats.video_hdr_display_contrast;
@ -3016,7 +3016,7 @@ static void *d3d12_gfx_init(const video_info_t* video,
{
d3d12_fake_context.get_flags = d3d12_get_flags;
d3d12_fake_context.get_metrics = win32_get_metrics;
video_context_driver_set(&d3d12_fake_context);
video_context_driver_set(&d3d12_fake_context);
const char *shader_preset = video_shader_get_current_shader_preset();
enum rarch_shader_type type = video_shader_parse_type(shader_preset);
d3d12_gfx_set_shader(d3d12, type, shader_preset);
@ -3201,8 +3201,8 @@ static bool d3d12_gfx_frame(
unsigned i;
d3d12_texture_t* texture = NULL;
d3d12_video_t* d3d12 = (d3d12_video_t*)data;
bool vsync = d3d12->flags & D3D12_ST_FLAG_VSYNC;
bool wait_for_vblank = d3d12->flags & D3D12_ST_FLAG_WAIT_FOR_VBLANK;
bool vsync = (d3d12->flags & D3D12_ST_FLAG_VSYNC) ? true : false;
bool wait_for_vblank = (d3d12->flags & D3D12_ST_FLAG_WAIT_FOR_VBLANK) ? true : false;
unsigned present_flags = (vsync) ? 0 : DXGI_PRESENT_ALLOW_TEARING;
const char *stat_text = video_info->stat_text;
bool statistics_show = video_info->statistics_show;
@ -3232,7 +3232,7 @@ static bool d3d12_gfx_frame(
D3D12_GFX_SYNC();
#ifdef HAVE_DXGI_HDR
d3d12_hdr_enable = d3d12->flags & D3D12_ST_FLAG_HDR_ENABLE;
d3d12_hdr_enable = (d3d12->flags & D3D12_ST_FLAG_HDR_ENABLE) ? true : false;
if ( (d3d12->flags & D3D12_ST_FLAG_RESIZE_CHAIN)
|| (d3d12_hdr_enable != video_hdr_enable))
#else
@ -3325,12 +3325,12 @@ static bool d3d12_gfx_frame(
d3d12->chain.back_buffer.desc.Width = video_width;
d3d12->chain.back_buffer.desc.Height = video_height;
d3d12->chain.back_buffer.desc.Format = back_buffer_format;
d3d12->chain.back_buffer.desc.Flags =
d3d12->chain.back_buffer.desc.Flags =
D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET;
d3d12->chain.back_buffer.srv_heap = &d3d12->desc.srv_heap;
d3d12->chain.back_buffer.rt_view.ptr =
d3d12->desc.rtv_heap.cpu.ptr
+ countof(d3d12->chain.renderTargets)
d3d12->chain.back_buffer.rt_view.ptr =
d3d12->desc.rtv_heap.cpu.ptr
+ countof(d3d12->chain.renderTargets)
* d3d12->desc.rtv_heap.stride;
d3d12_release_texture(&d3d12->chain.back_buffer);
d3d12_init_texture(d3d12->device, &d3d12->chain.back_buffer);
@ -3346,13 +3346,13 @@ static bool d3d12_gfx_frame(
dxgi_swapchain_color_space(d3d12->chain.handle,
&d3d12->chain.color_space,
DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709);
d3d12->chain.bit_depth = DXGI_SWAPCHAIN_BIT_DEPTH_8;
}
dxgi_set_hdr_metadata(
d3d12->chain.handle,
d3d12->flags & D3D12_ST_FLAG_HDR_SUPPORT,
(d3d12->flags & D3D12_ST_FLAG_HDR_SUPPORT) ? true : false,
d3d12->chain.bit_depth,
d3d12->chain.color_space,
d3d12->hdr.max_output_nits,
@ -3431,7 +3431,7 @@ static bool d3d12_gfx_frame(
int k;
/* TODO/FIXME: what about frame-duping ?
* maybe clone d3d12_texture_t with AddRef */
d3d12_texture_t tmp =
d3d12_texture_t tmp =
d3d12->frame.texture[d3d12->shader_preset->history_size];
for (k = d3d12->shader_preset->history_size; k > 0; k--)
d3d12->frame.texture[k] = d3d12->frame.texture[k - 1];
@ -3565,8 +3565,8 @@ static bool d3d12_gfx_frame(
D3D12Unmap(d3d12->pass[i].buffers[j], 0, NULL);
cmd->lpVtbl->SetGraphicsRootConstantBufferView(
cmd, j == SLANG_CBUFFER_UBO
? ROOT_ID_UBO
cmd, j == SLANG_CBUFFER_UBO
? ROOT_ID_UBO
: ROOT_ID_PC,
d3d12->pass[i].buffer_view[j].BufferLocation);
}
@ -3581,18 +3581,18 @@ static bool d3d12_gfx_frame(
{
{
D3D12_CPU_DESCRIPTOR_HANDLE handle = {
d3d12->pass[i].textures.ptr
d3d12->pass[i].textures.ptr
- d3d12->desc.srv_heap.gpu.ptr
+ d3d12->desc.srv_heap.cpu.ptr
+ texture_sem->binding * d3d12->desc.srv_heap.stride
};
d3d12_texture_t* tex =
d3d12_texture_t* tex =
(d3d12_texture_t*)texture_sem->texture_data;
D3D12_SHADER_RESOURCE_VIEW_DESC desc = { tex->desc.Format };
desc.Shader4ComponentMapping =
desc.Shader4ComponentMapping =
D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING;
desc.ViewDimension =
desc.ViewDimension =
D3D12_SRV_DIMENSION_TEXTURE2D;
desc.Texture2D.MipLevels = tex->desc.MipLevels;
@ -3603,10 +3603,10 @@ static bool d3d12_gfx_frame(
{
D3D12_SAMPLER_DESC desc;
D3D12_CPU_DESCRIPTOR_HANDLE handle = {
d3d12->pass[i].samplers.ptr
- d3d12->desc.sampler_heap.gpu.ptr
d3d12->pass[i].samplers.ptr
- d3d12->desc.sampler_heap.gpu.ptr
+ d3d12->desc.sampler_heap.cpu.ptr
+ texture_sem->binding
+ texture_sem->binding
* d3d12->desc.sampler_heap.stride
};
@ -3734,7 +3734,7 @@ static bool d3d12_gfx_frame(
cmd, 1,
&d3d12->chain.back_buffer.rt_view,
FALSE, NULL);
/* TODO/FIXME - fix this warning that shows up with Debug logging
/* TODO/FIXME - fix this warning that shows up with Debug logging
* EXECUTIONWARNING #820: CLEARRENDERTARGETVIEW_MISMATCHINGCLEARVALUE
* We need to set clear value during resource creation to NULL for
* D3D12_RESOURCE_DIMENSION_BUFFER, yet we get spammed with this
@ -3774,7 +3774,7 @@ static bool d3d12_gfx_frame(
cmd->lpVtbl->SetPipelineState(cmd, d3d12->pipes[VIDEO_SHADER_STOCK_BLEND]);
cmd->lpVtbl->SetGraphicsRootSignature(cmd, d3d12->desc.rootSignature);
if ( (d3d12->flags & D3D12_ST_FLAG_MENU_ENABLE)
if ( (d3d12->flags & D3D12_ST_FLAG_MENU_ENABLE)
&& d3d12->menu.texture.handle)
{
if (d3d12->menu.texture.dirty)
@ -3960,7 +3960,7 @@ static bool d3d12_gfx_alive(void* data)
else
d3d12->flags &= ~D3D12_ST_FLAG_RESIZE_CHAIN;
if ( (d3d12->flags & D3D12_ST_FLAG_RESIZE_CHAIN)
if ( (d3d12->flags & D3D12_ST_FLAG_RESIZE_CHAIN)
&& (d3d12->vp.full_width != 0)
&& (d3d12->vp.full_height != 0))
video_driver_set_size(d3d12->vp.full_width, d3d12->vp.full_height);
@ -4128,7 +4128,7 @@ static uintptr_t d3d12_gfx_load_texture(
return (uintptr_t)texture;
}
static void d3d12_gfx_unload_texture(void* data,
static void d3d12_gfx_unload_texture(void* data,
bool threaded, uintptr_t handle)
{
d3d12_texture_t* texture = (d3d12_texture_t*)handle;
@ -4152,7 +4152,7 @@ static bool d3d12_get_hw_render_interface(
d3d12_video_t* d3d12 = (d3d12_video_t*)data;
*iface = (const struct retro_hw_render_interface*)
&d3d12->hw_iface;
return d3d12->flags & D3D12_ST_FLAG_HW_IFACE_ENABLE;
return ((d3d12->flags & D3D12_ST_FLAG_HW_IFACE_ENABLE) > 0);
}
#ifndef __WINRT__

View File

@ -419,7 +419,7 @@ static void gfx_display_gl2_blend_end(void *data)
}
#ifdef MALI_BUG
static bool
static bool
gfx_display_gl2_discard_draw_rectangle(gfx_display_ctx_draw_t *draw,
unsigned width, unsigned height)
{
@ -952,7 +952,7 @@ static void gl2_raster_font_setup_viewport(
bool full_screen)
{
gl2_set_viewport(gl, width, height, full_screen, true);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glBlendEquation(GL_FUNC_ADD);
@ -1035,7 +1035,7 @@ static void gl2_raster_font_render_msg(
gl2_raster_font_setup_viewport(gl, font, width, height, full_screen);
if ( !string_is_empty(msg)
&& font->font_data
&& font->font_data
&& font->font_driver)
{
if (drop_x || drop_y)
@ -1291,7 +1291,7 @@ static void gl2_set_viewport(gl2_t *gl,
video_viewport_get_scaled_integer(&gl->vp,
viewport_width, viewport_height,
video_driver_get_aspect_ratio(),
(gl->flags & GL2_FLAG_KEEP_ASPECT));
(gl->flags & GL2_FLAG_KEEP_ASPECT) ? true : false);
viewport_width = gl->vp.width;
viewport_height = gl->vp.height;
}
@ -1692,7 +1692,7 @@ static void gl2_create_fbo_texture(gl2_t *gl,
GL2_BIND_TEXTURE(texture, wrap_enum, mag_filter, min_filter);
fp_fbo = chain->fbo_scale[i].flags & FBO_SCALE_FLAG_FP_FBO;
fp_fbo = (chain->fbo_scale[i].flags & FBO_SCALE_FLAG_FP_FBO) ? true : false;
if (fp_fbo)
{
@ -1701,7 +1701,7 @@ static void gl2_create_fbo_texture(gl2_t *gl,
}
#if !defined(HAVE_OPENGLES2)
if ( fp_fbo
if ( fp_fbo
&& (chain->flags & GL2_CHAIN_FLAG_HAS_FP_FBO))
{
RARCH_LOG("[GL]: FBO pass #%d is floating-point.\n", i);
@ -1713,7 +1713,7 @@ static void gl2_create_fbo_texture(gl2_t *gl,
#endif
{
#ifndef HAVE_OPENGLES
bool srgb_fbo = chain->fbo_scale[i].flags & FBO_SCALE_FLAG_SRGB_FBO;
bool srgb_fbo = (chain->fbo_scale[i].flags & FBO_SCALE_FLAG_SRGB_FBO) ? true : false;
if (!fp_fbo && srgb_fbo)
{
@ -1724,7 +1724,7 @@ static void gl2_create_fbo_texture(gl2_t *gl,
if (force_srgb_disable)
srgb_fbo = false;
if ( srgb_fbo
if ( srgb_fbo
&& (chain->flags & GL2_CHAIN_FLAG_HAS_SRGB_FBO))
{
RARCH_LOG("[GL]: FBO pass #%d is sRGB.\n", i);
@ -1734,8 +1734,8 @@ static void gl2_create_fbo_texture(gl2_t *gl,
glTexImage2D(GL_TEXTURE_2D,
0, GL_SRGB_ALPHA_EXT,
gl->fbo_rect[i].width, gl->fbo_rect[i].height, 0,
(chain->flags & GL2_CHAIN_FLAG_HAS_SRGB_FBO_GLES3)
? GL_RGBA
(chain->flags & GL2_CHAIN_FLAG_HAS_SRGB_FBO_GLES3)
? GL_RGBA
: GL_SRGB_ALPHA_EXT,
GL_UNSIGNED_BYTE, NULL);
#else
@ -1962,7 +1962,7 @@ static void gl2_renderchain_init(
gl2_shader_scale(gl, &scaler, shader_info_num);
/* we always want FBO to be at least initialized on startup for consoles */
if ( shader_info_num == 1
if ( shader_info_num == 1
&& (!(scale.flags & FBO_SCALE_FLAG_VALID)))
return;
@ -2613,15 +2613,15 @@ static void gl_load_texture_data(
glPixelStorei(GL_UNPACK_ALIGNMENT, alignment);
glTexImage2D(GL_TEXTURE_2D,
0,
(use_rgba || !rgb32)
? GL_RGBA
(use_rgba || !rgb32)
? GL_RGBA
: RARCH_GL_INTERNAL_FORMAT32,
width, height, 0,
(use_rgba || !rgb32)
? GL_RGBA
(use_rgba || !rgb32)
? GL_RGBA
: RARCH_GL_TEXTURE_TYPE32,
(rgb32)
? RARCH_GL_FORMAT32
(rgb32)
? RARCH_GL_FORMAT32
: GL_UNSIGNED_SHORT_4_4_4_4,
frame);
@ -2835,7 +2835,7 @@ static void gl2_set_viewport_wrapper(void *data, unsigned viewport_width,
*
* gl2_get_fallback_shader_type(RARCH_SHADER_NONE) returns a default shader type.
* if gl2_get_fallback_shader_type(type) != type, type was not supported.
*
*
* Returns: A supported shader type.
* If RARCH_SHADER_NONE is returned, no shader backend is supported.
**/
@ -2968,7 +2968,7 @@ static bool gl2_shader_init(gl2_t *gl, const gfx_ctx_driver_t *ctx_driver,
hwr->version_major, hwr->version_minor);
#endif
init_data.gl.core_context_enabled = gl->flags & GL2_FLAG_CORE_CONTEXT_IN_USE;
init_data.gl.core_context_enabled = (gl->flags & GL2_FLAG_CORE_CONTEXT_IN_USE) ? true : false;
init_data.shader_type = type;
init_data.shader = NULL;
init_data.shader_data = NULL;
@ -3108,7 +3108,7 @@ static void gl2_init_textures(gl2_t *gl)
/* GLES is picky about which format we use here.
* Without extensions, we can *only* render to 16-bit FBOs. */
if ( (gl->flags & GL2_FLAG_HW_RENDER_USE)
if ( (gl->flags & GL2_FLAG_HW_RENDER_USE)
&& (gl->base_size == sizeof(uint32_t)))
{
if (gl_check_capability(GL_CAPS_ARGB8))
@ -3161,9 +3161,9 @@ static void gl2_set_texture_frame(void *data,
float alpha)
{
settings_t *settings = config_get_ptr();
enum texture_filter_type
menu_filter = settings->bools.menu_linear_filter
? TEXTURE_FILTER_LINEAR
enum texture_filter_type
menu_filter = settings->bools.menu_linear_filter
? TEXTURE_FILTER_LINEAR
: TEXTURE_FILTER_NEAREST;
unsigned base_size = rgb32 ? sizeof(uint32_t) : sizeof(uint16_t);
gl2_t *gl = (gl2_t*)data;
@ -3433,7 +3433,7 @@ static bool gl2_frame(void *data, const void *frame,
#ifndef EMSCRIPTEN
unsigned black_frame_insertion = video_info->black_frame_insertion;
#endif
bool input_driver_nonblock_state = video_info->input_driver_nonblock_state;
bool input_driver_nonblock_state = video_info->input_driver_nonblock_state;
bool hard_sync = video_info->hard_sync;
unsigned hard_sync_frames = video_info->hard_sync_frames;
struct font_params *osd_params = (struct font_params*)
@ -3562,7 +3562,7 @@ static bool gl2_frame(void *data, const void *frame,
/* No point regenerating mipmaps
* if there are no new frames. */
if ( (gl->flags & GL2_FLAG_TEXTURE_MIPMAP)
if ( (gl->flags & GL2_FLAG_TEXTURE_MIPMAP)
&& (gl->flags & GL2_FLAG_HAVE_MIPMAP))
glGenerateMipmap(GL_TEXTURE_2D);
}
@ -3708,9 +3708,9 @@ static bool gl2_frame(void *data, const void *frame,
#endif
gl2_pbo_async_readback(gl);
if (gl->ctx_driver->swap_buffers)
if (gl->ctx_driver->swap_buffers)
gl->ctx_driver->swap_buffers(gl->ctx_data);
/* Emscripten has to do black frame insertion in its main loop */
#ifndef EMSCRIPTEN
/* Disable BFI during fast forward, slow-motion,
@ -3719,7 +3719,7 @@ static bool gl2_frame(void *data, const void *frame,
black_frame_insertion
&& !input_driver_nonblock_state
&& !runloop_is_slowmotion
&& !runloop_is_paused
&& !runloop_is_paused
&& (!(gl->flags & GL2_FLAG_MENU_TEXTURE_ENABLE)))
{
size_t n;
@ -3729,12 +3729,12 @@ static bool gl2_frame(void *data, const void *frame,
glClear(GL_COLOR_BUFFER_BIT);
if (gl->ctx_driver->swap_buffers)
gl->ctx_driver->swap_buffers(gl->ctx_data);
}
}
#endif
gl->ctx_driver->swap_buffers(gl->ctx_data);
}
}
#endif
/* check if we are fast forwarding or in menu,
/* check if we are fast forwarding or in menu,
* if we are ignore hard sync */
if ( (gl->flags & GL2_FLAG_HAVE_SYNC)
&& hard_sync
@ -4073,7 +4073,7 @@ static const gfx_ctx_driver_t *gl2_get_context(gl2_t *gl)
gfx_ctx = video_context_driver_init_first(gl,
settings->arrays.video_context_driver,
api, major, minor,
gl->flags & GL2_FLAG_SHARED_CONTEXT_USE,
(gl->flags & GL2_FLAG_SHARED_CONTEXT_USE) ? true : false,
&ctx_data);
if (ctx_data)
@ -4527,7 +4527,7 @@ static void *gl2_init(const video_info_t *video,
if (gl->shader->filter_type(gl->shader_data,
1, &force_smooth))
gl->tex_min_filter = (gl->flags & GL2_FLAG_TEXTURE_MIPMAP)
gl->tex_min_filter = (gl->flags & GL2_FLAG_TEXTURE_MIPMAP)
? (force_smooth ? GL_LINEAR_MIPMAP_LINEAR : GL_NEAREST_MIPMAP_NEAREST)
: (force_smooth ? GL_LINEAR : GL_NEAREST);
else
@ -5181,7 +5181,7 @@ static uintptr_t gl2_load_texture(void *video_data, void *data,
return id;
}
static void gl2_unload_texture(void *data,
static void gl2_unload_texture(void *data,
bool threaded, uintptr_t id)
{
GLuint glid;

View File

@ -176,7 +176,7 @@ static void gfx_display_gl3_draw_pipeline(
case VIDEO_SHADER_MENU_4:
case VIDEO_SHADER_MENU_5:
draw->backend_data = ubo_scratch_data;
draw->backend_data_size = sizeof(math_matrix_4x4)
draw->backend_data_size = sizeof(math_matrix_4x4)
+ 4 * sizeof(float);
/* Match UBO layout in shader. */
@ -190,9 +190,9 @@ static void gfx_display_gl3_draw_pipeline(
if (draw->pipeline_id == VIDEO_SHADER_MENU_5)
yflip = 1.0f;
memcpy(ubo_scratch_data + sizeof(math_matrix_4x4)
memcpy(ubo_scratch_data + sizeof(math_matrix_4x4)
+ 2 * sizeof(float), &t, sizeof(t));
memcpy(ubo_scratch_data + sizeof(math_matrix_4x4)
memcpy(ubo_scratch_data + sizeof(math_matrix_4x4)
+ 3 * sizeof(float), &yflip, sizeof(yflip));
draw->coords = &blank_coords;
blank_coords.vertices = 4;
@ -212,8 +212,8 @@ static void gfx_display_gl3_draw(gfx_display_ctx_draw_t *draw,
const float *color = NULL;
GLuint texture = 0;
gl3_t *gl = (gl3_t*)data;
const struct
gl3_buffer_locations
const struct
gl3_buffer_locations
*loc = NULL;
if (!gl || !draw)
@ -296,7 +296,7 @@ static void gfx_display_gl3_draw(gfx_display_ctx_draw_t *draw,
else
{
const math_matrix_4x4 *mat = draw->matrix_data
? (const math_matrix_4x4*)draw->matrix_data
? (const math_matrix_4x4*)draw->matrix_data
: (const math_matrix_4x4*)&gl->mvp_no_rot;
if (gl->pipelines.alpha_blend_loc.flat_ubo_vertex >= 0)
glUniform4fv(gl->pipelines.alpha_blend_loc.flat_ubo_vertex,
@ -430,7 +430,7 @@ static void gl3_raster_font_free(void *data,
if (is_threaded)
if (
font->gl &&
font->gl &&
font->gl->ctx_driver &&
font->gl->ctx_driver->make_current)
font->gl->ctx_driver->make_current(true);
@ -481,7 +481,7 @@ static void *gl3_raster_font_init(void *data,
if (is_threaded)
if (
font->gl &&
font->gl &&
font->gl->ctx_driver &&
font->gl->ctx_driver->make_current)
font->gl->ctx_driver->make_current(false);
@ -1319,7 +1319,7 @@ static const gfx_ctx_driver_t *gl3_get_context(gl3_t *gl)
gfx_ctx = video_context_driver_init_first(gl,
settings->arrays.video_context_driver,
api, major, minor,
gl->flags & GL3_FLAG_USE_SHARED_CONTEXT,
(gl->flags & GL3_FLAG_USE_SHARED_CONTEXT) ? true : false,
&ctx_data);
if (ctx_data)
@ -1327,7 +1327,7 @@ static const gfx_ctx_driver_t *gl3_get_context(gl3_t *gl)
/* Need to force here since video_context_driver_init also checks for global option. */
if (gfx_ctx->bind_hw_render)
gfx_ctx->bind_hw_render(ctx_data, gl->flags & GL3_FLAG_USE_SHARED_CONTEXT);
gfx_ctx->bind_hw_render(ctx_data, (gl->flags & GL3_FLAG_USE_SHARED_CONTEXT) ? true : false);
return gfx_ctx;
}
@ -1396,7 +1396,7 @@ static void gl3_set_viewport(gl3_t *gl,
video_viewport_get_scaled_integer(&gl->vp,
viewport_width, viewport_height,
video_driver_get_aspect_ratio(),
gl->flags & GL3_FLAG_KEEP_ASPECT);
(gl->flags & GL3_FLAG_KEEP_ASPECT) ? true : false);
viewport_width = gl->vp.width;
viewport_height = gl->vp.height;
}
@ -1571,8 +1571,8 @@ static bool gl3_init_default_filter_chain(gl3_t *gl)
return false;
gl->filter_chain = gl3_filter_chain_create_default(
gl->video_info.smooth
? GLSLANG_FILTER_CHAIN_LINEAR
gl->video_info.smooth
? GLSLANG_FILTER_CHAIN_LINEAR
: GLSLANG_FILTER_CHAIN_NEAREST);
if (!gl->filter_chain)
@ -1589,7 +1589,7 @@ static bool gl3_init_filter_chain_preset(gl3_t *gl, const char *shader_path)
gl->filter_chain = gl3_filter_chain_create_from_preset(
shader_path,
gl->video_info.smooth
? GLSLANG_FILTER_CHAIN_LINEAR
? GLSLANG_FILTER_CHAIN_LINEAR
: GLSLANG_FILTER_CHAIN_NEAREST);
if (!gl->filter_chain)
@ -1948,7 +1948,7 @@ static void *gl3_init(const video_info_t *video,
video->is_threaded,
FONT_DRIVER_RENDER_OPENGL_CORE_API);
if (video_gpu_record
if (video_gpu_record
&& recording_state_get_ptr()->enable)
{
gl->flags |= GL3_FLAG_PBO_READBACK_ENABLE;
@ -2412,8 +2412,8 @@ static void gl3_update_cpu_texture(gl3_t *gl,
glGenTextures(1, &streamed->tex);
glBindTexture(GL_TEXTURE_2D, streamed->tex);
glTexStorage2D(GL_TEXTURE_2D, 1,
gl->video_info.rgb32
? GL_RGBA8
gl->video_info.rgb32
? GL_RGBA8
: GL_RGB565,
width, height);
streamed->width = width;
@ -2535,7 +2535,7 @@ static bool gl3_frame(void *data, const void *frame,
glBindVertexArray(gl->vao);
if (frame)
gl->textures_index = (gl->textures_index + 1)
gl->textures_index = (gl->textures_index + 1)
& (GL_CORE_NUM_TEXTURES - 1);
streamed = &gl->textures[gl->textures_index];
@ -2604,7 +2604,7 @@ static bool gl3_frame(void *data, const void *frame,
gl3_filter_chain_build_viewport_pass(gl->filter_chain,
&gl->filter_chain_vp,
(gl->flags & GL3_FLAG_HW_RENDER_BOTTOM_LEFT)
? gl->mvp.data
? gl->mvp.data
: gl->mvp_yflip.data);
gl3_filter_chain_end_frame(gl->filter_chain);
@ -2685,20 +2685,20 @@ static bool gl3_frame(void *data, const void *frame,
black_frame_insertion
&& !input_driver_nonblock_state
&& !runloop_is_slowmotion
&& !runloop_is_paused
&& !runloop_is_paused
&& (!(gl->flags & GL3_FLAG_MENU_TEXTURE_ENABLE)))
{
size_t n;
for (n = 0; n < black_frame_insertion; ++n)
{
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
glClear(GL_COLOR_BUFFER_BIT);
if (gl->ctx_driver->swap_buffers)
gl->ctx_driver->swap_buffers(gl->ctx_data);
}
}
#endif
}
}
#endif
if ( hard_sync
&& !input_driver_nonblock_state
@ -2850,7 +2850,7 @@ static void gl3_set_texture_frame(void *data,
float alpha)
{
settings_t *settings = config_get_ptr();
GLenum menu_filter = settings->bools.menu_linear_filter
GLenum menu_filter = settings->bools.menu_linear_filter
? GL_LINEAR : GL_NEAREST;
unsigned base_size = rgb32 ? sizeof(uint32_t) : sizeof(uint16_t);
gl3_t *gl = (gl3_t*)data;
@ -2864,15 +2864,15 @@ static void gl3_set_texture_frame(void *data,
glDeleteTextures(1, &gl->menu_texture);
glGenTextures(1, &gl->menu_texture);
glBindTexture(GL_TEXTURE_2D, gl->menu_texture);
glTexStorage2D(GL_TEXTURE_2D, 1, rgb32
glTexStorage2D(GL_TEXTURE_2D, 1, rgb32
? GL_RGBA8 : GL_RGBA4, width, height);
glPixelStorei(GL_UNPACK_ALIGNMENT, base_size);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
width, height, GL_RGBA, rgb32
? GL_UNSIGNED_BYTE
width, height, GL_RGBA, rgb32
? GL_UNSIGNED_BYTE
: GL_UNSIGNED_SHORT_4_4_4_4, frame);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);

View File

@ -1253,10 +1253,11 @@ static void gfx_display_vk_draw(gfx_display_ctx_draw_t *draw,
| (((vk->flags & VK_FLAG_DISPLAY_BLEND) > 0) << 0);
call.pipeline = vk->display.pipelines[disp_pipeline];
call.texture = texture;
call.sampler = (texture->flags & VK_TEX_FLAG_MIPMAP) ?
vk->samplers.mipmap_linear :
((texture->flags & VK_TEX_FLAG_DEFAULT_SMOOTH) ? vk->samplers.linear
: vk->samplers.nearest);
call.sampler = (texture->flags & VK_TEX_FLAG_MIPMAP)
? vk->samplers.mipmap_linear
: ((texture->flags & VK_TEX_FLAG_DEFAULT_SMOOTH)
? vk->samplers.linear
: vk->samplers.nearest);
call.uniform = draw->matrix_data
? draw->matrix_data : &vk->mvp_no_rot;
call.uniform_size = sizeof(math_matrix_4x4);
@ -1902,7 +1903,7 @@ static const gfx_ctx_driver_t *vk_context_driver_init_first(
if (i >= 0)
{
const gfx_ctx_driver_t *ctx = video_context_driver_init(
runloop_flags & RUNLOOP_FLAG_CORE_SET_SHARED_CONTEXT,
(runloop_flags & RUNLOOP_FLAG_CORE_SET_SHARED_CONTEXT) ? true : false,
settings,
data,
gfx_ctx_vk_drivers[i], ident,
@ -1918,7 +1919,7 @@ static const gfx_ctx_driver_t *vk_context_driver_init_first(
{
const gfx_ctx_driver_t *ctx =
video_context_driver_init(
runloop_flags & RUNLOOP_FLAG_CORE_SET_SHARED_CONTEXT,
(runloop_flags & RUNLOOP_FLAG_CORE_SET_SHARED_CONTEXT) ? true : false,
settings,
data,
gfx_ctx_vk_drivers[i], ident,
@ -4296,8 +4297,8 @@ static bool vulkan_frame(void *data, const void *frame,
/* Upload menu texture. */
if (vk->flags & VK_FLAG_MENU_ENABLE)
{
if (vk->menu.textures[vk->menu.last_index].image != VK_NULL_HANDLE ||
vk->menu.textures[vk->menu.last_index].buffer != VK_NULL_HANDLE)
if ( vk->menu.textures[vk->menu.last_index].image != VK_NULL_HANDLE
|| vk->menu.textures[vk->menu.last_index].buffer != VK_NULL_HANDLE)
{
struct vk_texture *optimal = &vk->menu.textures_optimal[vk->menu.last_index];
struct vk_texture *texture = &vk->menu.textures[vk->menu.last_index];
@ -4385,11 +4386,11 @@ static bool vulkan_frame(void *data, const void *frame,
quad.texture = optimal;
if (menu_linear_filter)
quad.sampler = (optimal->flags & VK_TEX_FLAG_MIPMAP) ?
vk->samplers.mipmap_linear : vk->samplers.linear;
quad.sampler = (optimal->flags & VK_TEX_FLAG_MIPMAP)
? vk->samplers.mipmap_linear : vk->samplers.linear;
else
quad.sampler = (optimal->flags & VK_TEX_FLAG_MIPMAP) ?
vk->samplers.mipmap_nearest : vk->samplers.nearest;
quad.sampler = (optimal->flags & VK_TEX_FLAG_MIPMAP)
? vk->samplers.mipmap_nearest : vk->samplers.nearest;
quad.mvp = &vk->mvp_no_rot;
quad.color.r = 1.0f;
@ -5594,7 +5595,7 @@ static bool vulkan_overlay_load(void *data,
const void *image_data, unsigned num_images)
{
int i;
bool old_enabled;
bool old_enabled = false;
const struct texture_image *images =
(const struct texture_image*)image_data;
vk_t *vk = (vk_t*)data;
@ -5612,13 +5613,14 @@ static bool vulkan_overlay_load(void *data,
#ifdef HAVE_THREADS
slock_unlock(vk->context->queue_lock);
#endif
old_enabled = vk->flags & VK_FLAG_OVERLAY_ENABLE;
if (vk->flags & VK_FLAG_OVERLAY_ENABLE)
old_enabled = true;
vulkan_overlay_free(vk);
if (!(vk->overlay.images = (struct vk_texture*)
calloc(num_images, sizeof(*vk->overlay.images))))
goto error;
vk->overlay.count = num_images;
vk->overlay.count = num_images;
if (!(vk->overlay.vertex = (struct vk_vertex*)
calloc(4 * num_images, sizeof(*vk->overlay.vertex))))

View File

@ -115,7 +115,7 @@ static void android_gfx_ctx_vk_check_window(void *data, bool *quit,
/* Swapchains are recreated in set_resize as a
* central place, so use that to trigger swapchain reinit. */
*resize = and->vk.flags & VK_DATA_FLAG_NEED_NEW_SWAPCHAIN;
*resize = (and->vk.flags & VK_DATA_FLAG_NEED_NEW_SWAPCHAIN) ? true : false;
new_width = android_app->content_rect.width;
new_height = android_app->content_rect.height;

View File

@ -372,29 +372,31 @@ static void qnx_process_keyboard_event(
qnx_input_t *qnx,
screen_event_t event, int type)
{
/* Get key properties from screen event */
int flags = 0, cap = 0, mod = 0;
screen_get_event_property_iv(event, SCREEN_PROPERTY_KEY_FLAGS, &flags);
screen_get_event_property_iv(event, SCREEN_PROPERTY_KEY_CAP, &cap);
screen_get_event_property_iv(event, SCREEN_PROPERTY_KEY_MODIFIERS, &mod);
unsigned keycode;
bool keydown, keyrepeat;
/* Get key properties from screen event */
int flags = 0, cap = 0, mod = 0;
screen_get_event_property_iv(event, SCREEN_PROPERTY_KEY_FLAGS, &flags);
screen_get_event_property_iv(event, SCREEN_PROPERTY_KEY_CAP, &cap);
screen_get_event_property_iv(event, SCREEN_PROPERTY_KEY_MODIFIERS, &mod);
/* Calculate state */
unsigned keycode = input_keymaps_translate_keysym_to_rk(cap);
bool keydown = flags & KEY_DOWN;
bool keyrepeat = flags & KEY_REPEAT;
/* Fire keyboard event */
if (!keyrepeat)
input_keyboard_event(keydown, keycode, 0, mod, RETRO_DEVICE_KEYBOARD);
/* Calculate state */
keycode = input_keymaps_translate_keysym_to_rk(cap);
keydown = (flags & KEY_DOWN) ? true : false;
keyrepeat = (flags & KEY_REPEAT) ? true : false;
/* Fire keyboard event */
if (!keyrepeat)
input_keyboard_event(keydown, keycode, 0, mod, RETRO_DEVICE_KEYBOARD);
/* Apply keyboard state */
if (keydown && !keyrepeat)
{
BIT_SET(qnx->keyboard_state, cap);
}
else if (!keydown && !keyrepeat)
{
BIT_CLEAR(qnx->keyboard_state, cap);
}
/* Apply keyboard state */
if (keydown && !keyrepeat)
{
BIT_SET(qnx->keyboard_state, cap);
}
else if (!keydown && !keyrepeat)
{
BIT_CLEAR(qnx->keyboard_state, cap);
}
}
static void qnx_process_touch_event(
@ -803,8 +805,8 @@ static int16_t qnx_input_state(
if (binds[port][id].valid)
{
if (
((id == RARCH_GAME_FOCUS_TOGGLE) ||
!keyboard_mapping_blocked) &&
((id == RARCH_GAME_FOCUS_TOGGLE) ||
!keyboard_mapping_blocked) &&
qnx_keyboard_pressed(qnx, key)
)
return 1;

View File

@ -91,7 +91,7 @@ void *glkitview_init(void);
ui_window_cocoa_t cocoa_view;
cocoa_view.data = (CocoaView*)self;
#endif
#if defined(OSX)
video_driver_display_type_set(RARCH_DISPLAY_OSX);
video_driver_display_set(0);
@ -114,15 +114,15 @@ void *glkitview_init(void);
- (bool)menuIsAtTop
{
struct menu_state *menu_st = menu_state_get_ptr();
if (!(menu_st->flags & MENU_ST_FLAG_ALIVE)) // content
if (!(menu_st->flags & MENU_ST_FLAG_ALIVE)) /* content */
return false;
if (menu_st->flags & MENU_ST_FLAG_INP_DLG_KB_DISPLAY) // search
if (menu_st->flags & MENU_ST_FLAG_INP_DLG_KB_DISPLAY) /* search */
return false;
if (menu_st->selection_ptr != 0) // not the first item
if (menu_st->selection_ptr != 0) /* not the first item */
return false;
if (menu_st->entries.list->menu_stack[0]->size != 1) // submenu
if (menu_st->entries.list->menu_stack[0]->size != 1) /* submenu */
return false;
if (!string_is_equal(menu_st->entries.list->menu_stack[0]->list->label, // not on the main menu
if (!string_is_equal(menu_st->entries.list->menu_stack[0]->list->label, /* not on the main menu */
msg_hash_to_str(MENU_ENUM_LABEL_MAIN_MENU)))
return false;
return true;
@ -134,7 +134,7 @@ void *glkitview_init(void);
if ([controllers count] == 1)
return !controllers[0].extendedGamepad;
// are these presses that controllers send?
/* Are these presses that controllers send? */
if (@available(tvOS 14.3, *))
if (type == UIPressTypePageUp || type == UIPressTypePageDown)
return true;
@ -216,7 +216,7 @@ void *glkitview_init(void);
{
for (UIPress *press in presses)
{
// if we're at the top it doesn't matter who pressed it, we want to leave
/* If we're at the top it doesn't matter who pressed it, we want to leave */
if (press.type == UIPressTypeMenu && [self menuIsAtTop])
[super pressesBegan:presses withEvent:event];
else if ([self didMicroGamepadPress:press.type])
@ -368,7 +368,7 @@ void *glkitview_init(void);
-(void)adjustViewFrameForSafeArea
{
/* This is for adjusting the view frame to account for
/* This is for adjusting the view frame to account for
* the notch in iPhone X phones */
if (@available(iOS 11, *))
{
@ -424,7 +424,7 @@ void *glkitview_init(void);
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
unsigned orientation_flags = apple_frontend_settings.orientation_flags;
switch (interfaceOrientation)
{
case UIInterfaceOrientationPortrait:
@ -583,7 +583,7 @@ void *glkitview_init(void);
[servers appendString:@"\n\n"];
if (server.bonjourServerURL != nil)
[servers appendString:[NSString stringWithFormat:@"%@",server.bonjourServerURL]];
#if TARGET_OS_TV || TARGET_OS_IOS
settings_t *settings = config_get_ptr();
if (!settings->bools.gcdwebserver_alert)
@ -626,9 +626,9 @@ void *cocoa_screen_get_chosen(void)
NSArray *screens = [RAScreen screens];
if (!screens || !settings)
return NULL;
monitor_index = settings->uints.video_monitor_index;
if (monitor_index >= screens.count)
return (BRIDGE void*)screens;
return ((BRIDGE void*)[screens objectAtIndex:monitor_index]);
@ -693,14 +693,14 @@ float cocoa_screen_get_native_scale(void)
SEL selector;
static CGFloat ret = 0.0f;
RAScreen *screen = NULL;
if (ret != 0.0f)
return ret;
if (!(screen = (BRIDGE RAScreen*)cocoa_screen_get_chosen()))
return 0.0f;
selector = NSSelectorFromString(BOXSTRING("nativeScale"));
if ([screen respondsToSelector:selector])
ret = (float)get_from_selector(
[screen class], screen, selector, &ret);
@ -711,7 +711,7 @@ float cocoa_screen_get_native_scale(void)
if ([screen respondsToSelector:selector])
ret = screen.scale;
}
return ret;
}
#endif

View File

@ -4838,7 +4838,7 @@ static void ui_companion_qt_toggle(void *data, bool force)
settings_t *settings = config_get_ptr();
bool ui_companion_toggle = settings->bools.ui_companion_toggle;
bool video_fullscreen = settings->bools.video_fullscreen;
bool mouse_grabbed = input_state_get_ptr()->flags & INP_FLAG_GRAB_MOUSE_STATE;
bool mouse_grabbed = (input_state_get_ptr()->flags & INP_FLAG_GRAB_MOUSE_STATE) ? true : false;
if (ui_companion_toggle || force)
{