56 Commits

Author SHA1 Message Date
twinaphex
b00bf17153 Move menu_widgets to gfx/ and call it gfx_widgets 2020-02-17 01:54:07 +01:00
twinaphex
b229f267e4 Rename menu_widgets to gfx_widgets 2020-02-17 01:43:40 +01:00
twinaphex
ec302bc4fc video_set_nonblock_state - remove settings dependency 2020-02-16 22:26:07 +01:00
twinaphex
47af95469a (font_driver.c) Remove configuration.h dependency 2020-02-16 21:59:03 +01:00
twinaphex
f0e889b552 Change prototype of video_driver_set_size 2020-01-31 15:06:50 +01:00
twinaphex
f92a507a9b Change function signature of font_driver_render_msg 2020-01-04 16:24:14 +01:00
LazyBumHorse
a882901e39 save unmodified auto-shaders as a reference instead of a copy, see:
- implement #reference directive for auto-shaders
 - replace usual preset saving and loading functions with video_shader_read_preset() and video_shader_write_preset()
 - apply saved presets automatically for console menus
 - move auto-shader saving logic from menus into menu_shader.c menu_shader_manager_save_auto_preset()
 - refactor menu_shader_manager_save_preset() into menu_shader_manager_save_preset_internal()
2019-08-22 16:57:28 +02:00
twinaphex
d52c573e13 Merge slang_preprocess.cpp into slang_process.cpp 2019-08-18 18:55:22 +02:00
twinaphex
6c671faed6 Start preparing for menu_widgets_ready to be moved to retroarch.c 2019-08-15 14:20:51 +02:00
twinaphex
dc3711b35f (GX2) video_driver_get_size was used for no reason here 2019-08-13 12:33:09 +02:00
twinaphex
a45c9b6eb4 Duplicate aspect ratio code that was being ran twice 2019-08-12 12:52:40 +02:00
twinaphex
211e664e5d (GX2) Cleanups 2019-08-08 14:54:21 +02:00
twinaphex
65b4c2595e Update set keyboard mapping code for input driver 2019-07-27 02:21:24 +02:00
LazyBumHorse
f8b92770d4 simplify video_shader_read_conf_preset() calls 2019-07-21 18:15:28 +02:00
LazyBumHorse
2245af23e9 much improved handling of relative shader paths
- save texture paths in relative format as well
 - always write portable relative paths on Windows using '/' instead of '\'
 - remove an ancient piece of code that could sometimes fail loading relative paths
 - fix absolute path handling between different drives for Windows
 - integrate video_shader_resolve_relative() into video_shader_parse_* functions
2019-07-20 18:29:46 +02:00
twinaphex
c0787accc3 Use config_file_new_from_path_to_string 2019-07-18 12:13:09 +02:00
twinaphex
761636a540 (Wiiu) add forward declaration 2019-06-20 21:10:07 +02:00
twinaphex
3a9a8d8d70 (WiiU) Buildfix 2019-06-20 08:38:40 +02:00
LazyBumHorse
7b6444d911 temporary workaround for d3d10-12, gx2 not being able to poll flags during init 2019-06-19 19:10:40 +02:00
twinaphex
5d91af629e Set SHADERS_SLANG flag for D3D10/11/12 and query the video driver poke
interface's 'get flags' function before querying the video context
driver's 'get flags' function (D3D10/11/12/WiiU don't have a context
driver at all)
2019-06-19 03:18:28 +02:00
LazyBumHorse
c20c67bd3a proper shader compatibility checks
- move shader flags from the video drivers to the context drivers
 - rework config_load_shader_preset() from configuration.c into retroarch_load_shader_preset() in retroarch.c with proper compatibility check
 - implicitly call retroarch_load_shader_preset() in retroarch_get_shader_preset() once per core/content life cycle
 - use video_shader_is_supported() instead of video_driver_test_all_flags() where appropriate
 - remove GFX_CTX_FLAGS_NONE because it is meaningless
2019-06-18 13:46:41 +02:00
LazyBumHorse
692dc9f6a9 refactor shader checks affected by last commit and more:
- gl.c: refactor backend fallback into more general gl2_get_fallback_shader_type
 - d3d9-12, gl_core, gx2_gfx, gl, vulkan: more consistent shader init and `set_shader` behavior
 - configuration.c: remove check_shader_compatibility
 - shader_glsl.c, shader_gl_cg.c: use `video_shader_get_type_from_ext`
 - shader_gl_cg.c: add shader type check with fallback to stock like in shader_glsl.c
 - menu_shader.c: use `enum rarch_shader_type` instead of `unsigned`
 - video_shader_parse.c: add `video_shader_to_str` for easier logging
 - remove `type` from `struct video_shader`, which was always set to CG and wrongly used in lang_process.cpp's `slang_process()` (has no further consequences because the code is unused)
2019-06-18 13:44:19 +02:00
twinaphex
f60306b232 Rename read_conf_cgp/write_conf_cgp to
read_conf_preset/write_conf_preset
2019-06-15 09:00:35 +02:00
Ash Logan
24fba02a9f (GX2) Display menu texture at full opacity
rgui does its own transparency effects in the texture, so we don't have 
to add another 50% on that
2019-06-05 23:19:35 +10:00
Ash Logan
87be0d366f (GX2) Use correct pixelformat ordering for menu texture
This fixes up some backwards colours on wiiu, resulting in all the
themes looking lovely.
2019-06-05 23:18:09 +10:00
Ash Logan
3d40a3bcaf (GX2) Respect filtering settings for menu 2019-06-03 21:41:03 +10:00
Ash Logan
3461955dae (GX2) Scale menu to viewport size 2019-06-03 21:38:40 +10:00
Ash Logan
ab4ca8cf1b (GX2) Use correct menu coordinates to render menu 2019-06-03 20:35:46 +10:00
LazyBumHorse
9ab49b7b2c Add FrameDirection for metal and gx2_gfx 2019-05-29 21:06:44 +02:00
twinaphex
6aed230930 Reimplement 'Take Screenshot' - if GPU-accelerated viewport screenshots
are not available, resort to raw screenshots instead
2019-05-22 07:08:11 +02:00
Huw Pascoe
2c56011f84 video_layout interface 2019-05-11 09:58:48 +01:00
twinaphex
a0b2d97ca3 Hide 'Take Screenshot' for video drivers that don't support
taking screenshots yet
2019-05-05 13:46:26 +02:00
twinaphex
066643ac6e (GX2) Buildfix 2019-05-01 00:11:43 +02:00
twinaphex
bc2bdd5734 config_file_read not needed anymore 2019-04-30 13:37:10 +02:00
twinaphex
3e72c502a8 strlen optimizations :
- use STRLEN_CONST for constant strings, translates to sizeof
which should be computed at compile-time
- found some places where we are needlessly calling strlen two
times instead of just once
2019-04-27 04:21:10 +02:00
twinaphex
146b4ccc50 Use config_file_read in more places 2019-04-22 02:20:04 +02:00
twinaphex
f67bfa24ef Get rid of video_poke_interface set_mvp 2019-03-18 15:19:11 +01:00
twinaphex
fe1255094f Get rid of now unused set_coords in video_driver_poke_interface 2019-03-18 05:04:23 +01:00
twinaphex
2c024f400e Start hooking up extra shader capability stats - not done yet 2019-03-13 00:54:11 +01:00
twinaphex
715ddf1924 (WiiU/GX2) Add widget support (untested) 2019-02-07 02:03:48 +01:00
orbea
28ff4b391a Clean up white space. 2019-02-03 16:00:50 -08:00
orbea
bfc366decc Squeeze extra blank lines with cat(1).
Example:

find . -type f -iname '*.c' | while read -r i; do
  cat -s "$i" > "$i.new"
  mv "$i.new" "$i"
done
2019-01-08 11:04:58 -08:00
twinaphex
ec5d046f4c Cleanups - get rid of strcmp references 2018-09-15 07:44:21 +02:00
Ash
68d789a4ea
[WiiU] Fix out-of-bounds rendering bug 2018-05-06 21:18:03 +10:00
twinaphex
c4c8699ee3 Only show max swapchain images if supported by video driver and/or
context driver
2018-04-23 13:34:30 +02:00
Brandon Wright
7a00534378 Add poke interface for get_refresh_rate. 2018-04-15 17:56:11 -05:00
twinaphex
9b8713aebd Fix Coverity defects 2018-03-24 11:59:01 +01:00
twinaphex
4d1b4f905f Start adding OSD statistics - doesn't work yet for SDL2/SDL 2018-03-23 17:43:49 +01:00
twinaphex
89cd494ab7 (WiiU) Buildfix 2018-02-17 11:27:14 +01:00
radius
7913b88853 fix potential wiiu crash 2018-02-17 00:10:08 -05:00