(GX2) Use correct menu coordinates to render menu

This commit is contained in:
Ash Logan 2019-06-03 20:35:46 +10:00
parent 2e9df1be11
commit ab4ca8cf1b

View File

@ -1681,8 +1681,8 @@ static void wiiu_gfx_set_texture_frame(void *data, const void *frame, bool rgb32
wiiu->menu.v->pos.height = height;
wiiu->menu.v->coord.u = 0.0f;
wiiu->menu.v->coord.v = 0.0f;
wiiu->menu.v->coord.width = (float)width / wiiu->texture.surface.width;
wiiu->menu.v->coord.height = (float)height / wiiu->texture.surface.height;
wiiu->menu.v->coord.width = (float)width / wiiu->menu.texture.surface.width;
wiiu->menu.v->coord.height = (float)height / wiiu->menu.texture.surface.height;
GX2Invalidate(GX2_INVALIDATE_MODE_CPU_ATTRIBUTE_BUFFER, wiiu->menu.v, 4 * sizeof(*wiiu->menu.v));
}