twinaphex
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cbd5e87711
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Indenting nits
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2018-02-04 22:12:53 +01:00 |
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twinaphex
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534e5bbf34
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Make code compatible when compiled as C++
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2018-02-04 21:50:05 +01:00 |
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twinaphex
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028fc18294
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Fix more warnings
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2018-02-04 21:12:42 +01:00 |
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twinaphex
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2b4890220a
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(D3D) Silence CXX_BUILD warnings
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2018-02-04 20:40:28 +01:00 |
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aliaspider
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700fce3bd2
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various fixes for CXX_BUILD.
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2018-02-04 20:03:27 +01:00 |
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twinaphex
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ac22a9ce20
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(D3D10) Start making D3D10 ready for CXX_BUILD
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2018-02-04 17:11:00 +01:00 |
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twinaphex
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8771171f63
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(glslang) Compatibility tweaks for MSVC 2010 compatibility
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2018-02-04 15:49:53 +01:00 |
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Twinaphex
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e5610d5ddb
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Merge pull request #6228 from aliaspider/master
(slang) slang_process: simplify data mappings.
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2018-02-03 17:27:25 +01:00 |
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aliaspider
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76d07cd6a7
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(slang) slang_process: simplify data mappings.
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2018-02-03 17:22:47 +01:00 |
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twinaphex
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df632814e6
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Add appropriate HAVE_SPIRV_CROSS ifdefs
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2018-02-03 17:13:36 +01:00 |
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twinaphex
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1464995fdc
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(D3D11) ability to compile without HAVE_SLANG
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2018-02-03 17:01:47 +01:00 |
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twinaphex
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dac1f10708
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C89_BUILD fixes
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2018-02-03 15:16:04 +01:00 |
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Twinaphex
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50e902f2ea
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Merge pull request #6227 from aliaspider/master
(D3D11) multi-pass shaders: add support for history frames.
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2018-02-03 14:48:48 +01:00 |
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twinaphex
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0b4ccf25e7
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Revert "* d3d11.c - minor cleanups for C89"
This reverts commit fa458b2f5ce7e5216854719c287de7bbde9cdc77.
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2018-02-03 14:48:34 +01:00 |
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twinaphex
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fa458b2f5c
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* d3d11.c - minor cleanups for C89
* C89 build fixes for D3D9X headers
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2018-02-03 14:01:32 +01:00 |
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aliaspider
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e225e96025
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(D3D11) multi-pass shaders: add support for history frames.
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2018-02-03 13:29:00 +01:00 |
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twinaphex
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d446742d4b
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Some C89_BUILD build fixes
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2018-02-03 12:47:53 +01:00 |
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aliaspider
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e30c7edd8d
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(D3D11) multi-pass shaders: add support for feed-back textures.
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2018-02-02 19:57:45 +01:00 |
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aliaspider
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6fe3a31617
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(D3D11) multi-pass shaders: add support for wrap modes and lut
mipmapping.
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2018-02-02 17:18:41 +01:00 |
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aliaspider
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2a25e284af
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(D3D11) better handling of FBO scale.
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2018-02-02 14:39:53 +01:00 |
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Twinaphex
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ba3513fb70
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Merge pull request #6215 from aliaspider/master
(slang) slang_process.cpp: add support for more shaders.
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2018-02-01 21:10:04 +01:00 |
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aliaspider
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461a936eb4
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(D3D11) correct the size data of the last pass.
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2018-02-01 20:56:40 +01:00 |
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Twinaphex
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f096e667d8
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Merge pull request #6204 from aliaspider/master
(D3D11) Implement slang shader specification using Spirv-Cross.
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2018-02-01 16:33:58 +01:00 |
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aliaspider
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0aa1164a6f
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(D3D11) fix fbo size when no scale factor is specified.
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2018-02-01 16:29:40 +01:00 |
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aliaspider
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3865856aa2
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(D3D11) add support for #pragma format in slang shaders.
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2018-02-01 15:07:12 +01:00 |
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aliaspider
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91298255ad
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(D3D11) resize fbos when the viewport size changes.
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2018-02-01 12:45:35 +01:00 |
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aliaspider
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4dd8fb4df9
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(D3D11) make sure the stock shader is set before drawing the menu
texture.
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2018-02-01 12:31:24 +01:00 |
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aliaspider
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e6c455d2c6
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(D3D11) move format support checks to d3d11_init_texture();
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2018-02-01 11:21:51 +01:00 |
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aliaspider
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d8924d6fbb
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(D3D11) clear out all unused texture/sampler bindings each pass to avoid
hazards with SetRenderTargets.
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2018-01-31 17:05:48 +01:00 |
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aliaspider
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f7b5baccb6
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(D3D11) always save emitted hlsl code when debugging.
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2018-01-31 16:12:55 +01:00 |
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aliaspider
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f907f2ea7d
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(D3D11) save spirv-cross's hlsl output when shader compilation fails.
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2018-01-31 15:55:59 +01:00 |
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aliaspider
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5e09af9c77
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(D3D11) attach identifiers to the generated slang semantic mappings to
simplify debugging.
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2018-01-31 12:00:39 +01:00 |
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radius
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d953ec2b5f
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load shader presets at startup on wiiu
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2018-01-30 22:49:49 -05:00 |
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aliaspider
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5bc78d3ad5
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(D3D11) Implement slang shader specification using Spirv-Cross.
(incomplete)
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2018-01-31 01:08:36 +01:00 |
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twinaphex
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08e61230e9
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Update video_poke_interface
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2018-01-30 22:29:57 +01:00 |
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twinaphex
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b0b39ff899
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Cleanups
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2018-01-30 22:16:16 +01:00 |
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twinaphex
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7dcd46a20f
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Get rid of HAVE_MENU ifdefs for video_driver_poke interface
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2018-01-30 22:14:47 +01:00 |
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aliaspider
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b228775b0d
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(D3D10/11/12) allow building without HAVE_D3D9
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2018-01-30 21:33:25 +01:00 |
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twinaphex
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a6f8013c24
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More MSVC2013 buildfixes
|
2018-01-29 17:19:36 +01:00 |
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twinaphex
|
2906744a0d
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(D3D10) Add non_HAVE_DYNAMIC codepaths
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2018-01-29 15:33:30 +01:00 |
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twinaphex
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03e800c1c8
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Add HAVE_D3D11 to MSVC 2013 - we need non-HAVE_DYNAMIC codepaths
for D3D11
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2018-01-29 14:05:44 +01:00 |
|
cucholix
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648032bd75
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Update gx2_gfx.c
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2018-01-26 16:10:04 -03:00 |
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cucholix
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de6c185e88
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Shader parameters saving fix
It's @aliaspider code :p
|
2018-01-26 15:49:34 -03:00 |
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Twinaphex
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f97ebfbf1f
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Merge pull request #6179 from aliaspider/master
(D3D11) add the remaining menu shaders.
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2018-01-25 17:18:59 +01:00 |
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aliaspider
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c0117f077b
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(D3D11) add the remaining menu shaders.
|
2018-01-25 17:07:23 +01:00 |
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twinaphex
|
3adb6cc5a8
|
CXX_BUILD fixes
|
2018-01-25 16:42:10 +01:00 |
|
twinaphex
|
b0f7728606
|
CXX_BUILD - buildfixes
|
2018-01-25 15:54:37 +01:00 |
|
aliaspider
|
a2cddb27e5
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(D3D11) refactors.
|
2018-01-25 15:48:53 +01:00 |
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twinaphex
|
204f9aa484
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(360) More buildfixes
|
2018-01-25 15:35:07 +01:00 |
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twinaphex
|
d4367ed993
|
Cleanups
|
2018-01-25 15:30:48 +01:00 |
|