6578 Commits

Author SHA1 Message Date
meancoot
30209b3ca9 (iOS) In module's .info file consolodate suggested_extension and recommended_extensions into supported_extensions. It occured to me that all three sections would never be used at the same time. 2013-03-04 05:03:13 -05:00
meancoot
6d94f278d4 (iOS) Some style cleanups to the settings code. 2013-03-04 01:37:00 -05:00
meancoot
e4596f20b9 (iOS) Allow a custom display name to specified in a libretro core's info file. 2013-03-04 01:21:45 -05:00
meancoot
9914dff82a (iOS) Handle general options on settings menu better 2013-03-04 01:14:26 -05:00
meancoot
e058034a24 (iOS) Make pause button briefly visible when game starts (again), and give it an image background.
I took ps_next.png from the overlays dir and flipped it, 'cause I'm lazy.
2013-03-03 23:28:22 -05:00
meancoot
bda93007bc ios: Small fixes 2013-03-03 21:38:44 -05:00
meancoot
e8e822ffc3 Merge branch 'master' of https://github.com/Themaister/RetroArch into ios
Conflicts:
	gfx/gfx_context.c
	gfx/gfx_context.h
	retroarch.c
2013-03-03 21:36:47 -05:00
twinaphex
8564ad5ac5 (Android) Add custom dzone_min/dzone_max for Buffalo SNES pad 2013-03-04 02:25:58 +01:00
twinaphex
7fbe742d3d (Android) Dpad deadzones now configurable per pad 2013-03-04 02:19:11 +01:00
meancoot
3f1f548e9f ios: Add 'keycode.h' which defines names for USB hid key symbols; use it to remove magic numbers in keyboard code. 2013-03-03 20:11:17 -05:00
meancoot
89c3120d71 ios: Reorganize project files 2013-03-03 19:15:58 -05:00
meancoot
08e6634eef ios: Clean up input code; make wiimote remapping work. 2013-03-03 18:50:38 -05:00
twinaphex
b236fb47bf (Android) Better pad directional macros 2013-03-04 00:08:55 +01:00
twinaphex
d79d15c79d (Android) Add AMotionEvent_getAxisValue dlsym hack - wll properly make
this suitable for Android 4.0 and up later
2013-03-03 23:17:16 +01:00
ToadKing
7eee31d651 allow orientation changes in RGUI
allow closing RGUI menu, need to make the key binds sane
2013-03-03 16:52:37 -05:00
ToadKing
a4b33a9a95 get touch navigation working
fix colors for GL
make seperate option list for non-consoles
2013-03-03 15:45:29 -05:00
twinaphex
0f16bddb02 (Android) Try to do engine_handle_input more or less exactly like
this (xcept for 'predispatch events' which caused issues on Xperia
Play apparently) - http://ps3computing.blogspot.nl/2012/12/anr-application-not-responding.html
2013-03-03 20:57:14 +01:00
twinaphex
afa04bd376 (Android) Make engine_handle_input inline 2013-03-03 20:45:13 +01:00
twinaphex
ebd8b29399 (Android) Move android_handle_event to input_android.c 2013-03-03 20:17:00 +01:00
Themaister
cae578fe73 Refactor Android-specific polling logic. 2013-03-03 18:20:05 +01:00
twinaphex
69192932fc (Android) TTT THT pad - add pad controls for player 2 2013-03-03 17:15:42 +01:00
twinaphex
38ca77a8eb (Android) Nit 2013-03-03 13:27:26 +01:00
Themaister
3ed3217270 Seed rand(). 2013-03-03 12:39:11 +01:00
twinaphex
28c9f51913 (Android) Rewrite new input code some more 2013-03-03 11:22:59 +01:00
twinaphex
ec114db356 (Android) Reimplemented input loop - better throughput/latency 2013-03-02 23:53:06 +01:00
twinaphex
ff88dc759c (Android) Start moving most input code to input_android.c - split
up main input logic into engine_handle_input
2013-03-02 22:56:58 +01:00
twinaphex
857609b739 (Android) Solves ANR issues on Xperia Play after 30 secs 2013-03-02 22:11:09 +01:00
meancoot
55a8333ac2 ios: Start to add wiimote remapping support. 2013-03-02 15:24:03 -05:00
twinaphex
0c87437ea3 (Android) Fixes menu back button again on Xperia Play 2013-03-02 18:37:52 +01:00
twinaphex
684a339651 (RMenu) Move some header stuff over to rmenu.c 2013-03-02 17:55:43 +01:00
Themaister
07b9598be4 Set texture filtering for RGUI texture. 2013-03-02 17:46:36 +01:00
twinaphex
7323231002 (RGL) Cleanups 2013-03-02 17:34:52 +01:00
twinaphex
c65e85f3df (Android) Try to prevent race condition causing ANRs when two input devices
are being pressed at the same time - see http://ps3computing.blogspot.nl/2012/12/anr-application-not-responding.html
2013-03-02 16:47:13 +01:00
twinaphex
b3d971f490 (PS3) Clean up unneeded code in gl_copy_frame 2013-03-02 14:35:27 +01:00
twinaphex
eb4fe88d96 (PS3) Usage of glMapBuffer + texture references (while slightly
faster) appeared to produce garbage in frames. Possible PSGL bug.
Revert to glBufferSubData approach for now
2013-03-02 14:29:22 +01:00
twinaphex
2d4d9d181e (Android) Add explicit runtime hack for Xperia Play so that
AKEYCODE_BACK behavior is not contingent on AKeyMeta (which
could produce problems on other pads). Hopefully should fix
some issues
2013-03-02 11:27:24 +01:00
meancoot
32e73b4913 ios: Add method for emulator cores to specify likely support level by inspecting file extensions. 2013-03-01 21:01:52 -05:00
meancoot
efa0e6be31 ios: Rework RAModuleList so the name of the loaded game is displayed. 2013-03-01 19:08:43 -05:00
meancoot
1178d82b5c ios: Don't show the 'Stop Bluetooth' button unless BTStack is running. 2013-03-01 19:02:55 -05:00
twinaphex
dbdb345c78 (Playbook) request 'access to shared files' so that we can read
ROMs from internal storage
2013-03-01 17:29:38 +01:00
Themaister
f11ccfc108 Add simple script to generate rate control tests. 2013-03-01 17:05:13 +01:00
twinaphex
c28ae74d2e (MSVC) Add strncasecmp to msvc_compat.h 2013-03-01 14:01:53 +01:00
meancoot
b9dcfca071 ios: Add a Stop Bluetooth button to the navigation bar. 2013-02-28 20:15:10 -05:00
meancoot
f73511baa0 ios: Update WiiMote code using newer features from BTstack. Probably some bugs, so I recommend sticking with the nobtstack builds for now. 2013-02-28 18:38:49 -05:00
twinaphex
c0d8894165 (Griffin) Always include frontend.c unless ANDROID is defined 2013-02-28 17:59:53 +01:00
Themaister
2499cccb1a Add rate control simulation to resampler test. 2013-02-28 17:14:34 +01:00
ToadKing
6778267016 change some logs around
detect menu key from any "controller"
2013-02-28 11:04:11 -05:00
ToadKing
83878b05e7 commit makefile changes 2013-02-28 10:20:29 -05:00
twinaphex
4a0eb19698 (Playbook) Add NEON sinc/audio_utils 2013-02-28 15:25:27 +01:00
ToadKing
d28cb94717 start of RGUI port to Android
currently detects menu button to bring up RGUI, but GL does not draw it
yet and you cannot exit from the (invisible) RGUI menu yet
2013-02-27 20:20:29 -05:00