For systems supporting only a single button, the turbo-button will toggle firing that button without the need to hold it.
When holding the button turbo will be suspended and resumed when the button is released. Holding the button may have a different function to just tapping it, e.g. charging the beam in R-Type on C64/Amiga.
The original implementation in RA is named 'Classic' because I have no
idea where it originates from.
should now be self-contained in one file. Allows us to
turn more functions static, remove more extraneous functions
that just consisted of a single line (mostly getters/setters), etc.
== DETAILS
Hooray for conditional compile directives.
Moving things around broke things in unexpected ways on non-WiiU builds.
Well, not *completely* unexpected. But still.
Changes:
- Move some typedefs around to avoid circular include dependencies
- Include the file where the HID driver definition got moved to
== TESTING
- verified build for Wii U still runs successfully
- did a local build without any errors (some weird warnings, but since they
happen in code I didn't change, I'm assuming they're pre-existing?)
== DETAILS
Whereas the last commit had a hack (that disabled the wiimote
driver in the process), this has.. well, a *different* hack that
allows pads to register in any order.
Note that due to the initialization routines, the gamepad will still
likely always get slot 0. Not sure if this can be overridden via config
or not.
== TESTING
Tested locally with GC adapter
== DETAILS
I've created the concept of a hid_driver_instance_t which is basically
a central place to store the hid pad driver, hid subsystem driver,
the pad list, and the instance data for the above in a central location.
The HID pad device drivers can use it to perform HID operations in a
generic manner.
This is more-or-less a pause point so I can catch up with upstream.
== TESTING
Haven't tested this yet. Compiles without warnings though!
== DETAILS
- the free() method of the hid_driver_t interface needs its
parameter defined as const in order for the compiler to stop
complaining about losing const-ness.
- if a joypad list is created with <MAX_USERS slots in it, the
destroy() function will crash because it assumes there are MAX_USERS
entries.
To do this, the allocate function creates n+1 slots, and gives the
last slot a canary value that the destroy() method can then watch for
when iterating through the list.
== DETAILS
This implements the WiiU-specific functions.
Since the wiiu_hid_t data structure contains the handle and interface
index, the method signatures can be simplified quite a bit. And since
(at least for now) we want these to be synchronous, we don't need to
expose the callback parameters.
== DETAILS
The handshake stuff is derived from the old HID2VPAD, just in knowing
what data goes in what report.
- Added the HID_REPORT_ flags to syshid.h
- Renamed the generic "REPORT_TYPE" flags to be meaningful
- also fixed incorrect parameter list for set_protocol
== TESTING
The functions aren't implemented in wiiu_hid.c just yet,
so this is gonna crash if you try to run it.
== DETAILS
The current HID implementation assumes a very low-level USB library
is being used. This causes a problem on Wii U, because the Cafe OS
only exposes a high-level interface.
To get these functions exposed to the HID pad drivers, I had to make
three changes:
1. I added the legacy "send_control" function to the HID driver
interface
2. I modified the signature of pad_connection_pad_init() to send the
driver pointer instead of the function pointer
3. I updated the HID pad drivers to keep the pointer to the driver
instead of the function pointer, and updated the calls into the
send_control function as appropriate
4. I updated the HID drivers to use the new pad init signature
== TESTING
Untested, in theory it should work without a hitch because at this
point all I've done is abstract things a little. I still need to
update the HID pad drivers to use the Wii U-specific calls as
appropriate.