Repurpose vibrate_on_keypress to enable device's standard keypress feedback on overlay key/button state changes
- Add keypress_vibrate function ptr to input_driver_t (only implemented on Android for now)
- (Android) Remove APP_CMD_VIBRATE_KEYPRESS
- (Android) Add doHapticFeedback, called directly to avoid latency
* Add View feature
Add saving of a filter set in the Explore menu into a so called "View" file which then gets listed alongside playlists.
This also adds the ability to filter a category by range in the Explore menu and not just filter on exact matches.
* Menu improvements for explore and views
* Collapse ozone sidebar in view
* Fix problems with the sidebar in explore/view
* Ignore view files in the Qt playlists menu
* Add missing semicolon
* Support downloading thumbnails in views
* * Use flags for rarch_state
* Get rid of ^M linebreaks in retroarch_types.h
* Buildfixes for consoles
* (audio driver) use flags instead of bools
* (video) Use flags instead of bools
* Rewrite input driver state bools into flags
There's a bunch of directories that should have defaults, that don't,
which causes a few issues.
Defaults added:
- thumbnails
- overlays
- screenshots
- autoconfig
== DETAILS
Looks like Wii U's mkdir() implementation doesn't like trailing
slashes either.
Since we already have an implementation to handle this, I just added
Wii U to it.
== DETAILS
Previous work to clean up the HTTP networking code surfaced a bug
in `socket_connect_with_timeout()` that caused connections to
immediately fail. Specifically, achievements stopped working because
the http task code path was rewritten to use
`socket_connect_with_timeout` instead of `socket_connect`.
The bug appears to come down to an unsupported socket option. The final
check is to try to read `SO_ERROR` from the socket, and on WIIU the
`getsockopt()` call returns -1 and sets `lastsocketerr()` (WIIU's
equivalent to errno) to 16.
The fix is to change the logic to only abort the connection if that
`getsockopt()` call succeeds *and* the error is set.