25 Commits

Author SHA1 Message Date
Andrew Gorbaty
c9de6e5932
fix (#15874) 2023-11-05 15:31:43 -08:00
libretroadmin
8507c4ba20 (input/connect) Cleanups 2023-02-23 18:53:17 +01:00
libretroadmin
7ebab640d7 Cleanups/style nits 2023-02-23 13:15:14 +01:00
gblues
a4b934b71a
Fix some HID bugs (#14435)
* Fix Sixaxis gamepad operation

== DETAILS
It looks like commit 78e7d23c144c862d65ae1bf7ee41a1228bdfa380 broke
the DualShock. Sorry, @revvv, but this is probably going to break the
Retrode driver. We'll need to figure out a different solution.

* Fix a bunch of HID implementations

== DETAILS
As mentioned in the previous commit, the thing that broke the DS3
driver was a change to the wiiu HID handler, which did some pointer
math on the data buffer.

The thing is.. there's no reason to do that pointer math. Yet, I found
the same thing on almost every other HID driver: OSX, libusb, wiiusb.
The only other HID driver that did not do this was the Bluetooth
HID driver.

It doesn't make any sense. The only reason it doesn't crash is because
the memory right before the buffer is valid memory.

Change summary:
- remove the weird pointer math from all HID controllers
- remove the `#ifdef apple ...` in the ds3 and gamecube adapter
  drivers, because it's no longer needed.
- in the pad packet handlers, decrement data buffer offset references
  to account for the removal of the buffer manipulation.

* Fix DualShock 4

== DETAILS
Should've only subtracted 1, not 2; and now the pad works.

Also, added a PID to cover newer model DS4s. I picked "R2" out of the air
for the constant.

Tested on Mac OS

* Really really fix iohidmanager_set_report

A huge apology to @23rd for insulting your fix. I was wrong to call you
wrong.

That left the question: why did that change break the DS3?

Well, it's because `IOHIDDeviceSetReport` expects the report buffer to be
just the report. All of RA's HID SetReport calls include the report number
in the first byte, so we have to trim that off.

We actually do this in a different invocation of `IOHIDDeviceSetReport`
elsewhere in the file! This commit applies that same logic to
`iohidmanager_set_report`

This has two benefits:

1. The DS3 works
2. The DS3 no longer requres the user to press the PS button to activate
   it the first time. You plug it in and it Just Works, just like on Wii U.
2022-09-26 14:32:49 +02:00
Jamiras
088aa7dcb9
add github action for c89 build (#13186)
* add retroarch.yml

* fix c89 errors

* attempt to add dependencies

* update comments
2021-11-05 00:05:13 +01:00
Nathan Strong
ea249b3827 Get the WIIU GCA working on Mac OSX
== DETAILS
The GCA uses a weird HID class that our current filters don't
catch, so we add it.

Needed to do a small amount of tweaking on the GCA driver to
account for iohidmanager weirdness.
2021-10-06 23:11:22 -07:00
twinaphex
55bf2b0083 (input/connect) Style nits 2021-10-06 02:52:19 +02:00
Nathan Strong
e02e345a28 Make GCA driver compatible with other HID drivers
== DETAILS
Use a little trickery to ensure the GCA driver continues working
with other HID implementation.

I've expanded the joypad implementation to support multi-pad devices.
However, this requires changes to each HID implementation to actually
function.

I've made the necessary changes for WIIU, but I don't have the means
of making the change in the other HID implementations.

So, I've built in a backwards-compatibilty mode for the driver.

The trick is to have an identifier byte at the top of both data structs
that the driver returns. We can then use that byte to determine which
of the structs has been passed to the pad functions and act accordingly.

In the GCA case, for non-wiiu platforms, it will simply expose port 1
of the GCA and the other 3 ports do nothing.
2021-10-05 09:47:03 -07:00
Nathan Strong
a4d8ce7753 Try to support multi-pad HID devices
== DETAILS
I tried to modify the joypad connection interface to support
multi-pad HID devices ... it doesn't work. I'm not sure why.
2021-10-05 09:23:08 -07:00
Nathan Strong
9846ebb171 enable GCA adapter, minor cleanup
== DETAILS

I'm going to need to re-implement the abstraction between HID device
and gamepad; the changes here lay down some foundation for that work.

- reduce logging priority of some statements I modified while debugging
- factor out the pad driver lookup into its own method
- fix so the pad driver list isn't re-initialized every invocation
- add the button() method for the GCA driver
2021-10-05 09:23:08 -07:00
Nathan Strong
5da1cd08ff Unify the HID driver architecture
== DETAILS
When I first implemented the Wii U HID architecture, I ended up
having to design my own implementation because, at the time, I did
not have a way to read the HID device string to allow the existing
code to successfully detect the gamepad.

After spending some time experimenting, I've figured out how to
do this. And that means I can better align the HID driver with other
platforms.

change summary:

- create a single state structure for all three sub-types of wiiu pads
  (kpad, wpad, and hid)
- eliminate confusing duplicate pad lists
- eliminate confusing duplicate HID pad drivers (ds3, gamecube
  adapter, etc)
- ensure the ds3 driver still works
2021-10-05 09:23:08 -07:00
twinaphex
b4be9b7e03 (input/connect) Cleanup axis functions 2020-07-20 01:36:13 +02:00
gblues
fb5b31faf3 Merge branch 'master' into gblues/hid 2018-04-14 14:18:03 -07:00
twinaphex
a82bb0ec94 Create special type input_bits_t 2018-04-08 20:21:12 +02:00
gblues
0100d58ffb WIP: evolve driver implementation
== DETAILS

I've created the concept of a hid_driver_instance_t which is basically
a central place to store the hid pad driver, hid subsystem driver,
the pad list, and the instance data for the above in a central location.

The HID pad device drivers can use it to perform HID operations in a
generic manner.

This is more-or-less a pause point so I can catch up with upstream.

== TESTING

Haven't tested this yet. Compiles without warnings though!
2018-03-29 23:37:11 -07:00
twinaphex
cf8e7cd362 (wiiu) small style nits; declare variables at top; C comments 2018-01-05 13:09:05 +01:00
gblues
0f66bc3297 Implement HID read loop, add debug logging
== DETAILS

I haven't figured out how I'm going to get the data read via HIDRead()
funneled back to the adapter--the handle_packet() method doesn't actually
get called anywhere.

I'm probably going to need to do more tweaking to the function pointer
list.

This commit also adds logging for the data read via HIDRead.

== TESTING

I used my "stress test" (which I used to reproduce the crash caused
by the old HID implementation), and it did not crash.
2017-12-30 04:41:30 +01:00
gblues
7954dab835 Progress on I/O handling
== DETAILS

Starting to implement the I/O handling on the HID driver.

The old implementation basically had a never-ending HIDRead() callback
set up, so that callback N would start the read process for invocation
N+1.

We will take the same approach here; but now that the I/O thread is
happenning on its own core, we should be able to let it run full-
throttle without impacting emulator performance.

Of course, this hinges on the callback actually running on the same
core as the syscall was initiated on.

== TESTING
Can confirm that the read_loop_callback gets invoked on the same core
that the HIDRead() was invoked on.
2017-12-30 04:41:25 +01:00
gblues
5b37ced196 Update HID pad driver architecture
== DETAILS

The current HID implementation assumes a very low-level USB library
is being used. This causes a problem on Wii U, because the Cafe OS
only exposes a high-level interface.

To get these functions exposed to the HID pad drivers, I had to make
three changes:

1. I added the legacy "send_control" function to the HID driver
   interface
2. I modified the signature of pad_connection_pad_init() to send the
   driver pointer instead of the function pointer
3. I updated the HID pad drivers to keep the pointer to the driver
   instead of the function pointer, and updated the calls into the
   send_control function as appropriate
4. I updated the HID drivers to use the new pad init signature

== TESTING
Untested, in theory it should work without a hitch because at this
point all I've done is abstract things a little. I still need to
update the HID pad drivers to use the Wii U-specific calls as
appropriate.
2017-12-30 04:41:01 +01:00
twinaphex
f0c143766e Change to 256bit macros 2017-12-05 12:07:35 +01:00
twinaphex
6c09661a64 Move defines to retro_miscellaneous.h 2017-12-05 10:42:37 +01:00
twinaphex
e94300a581 Get rid of a lot of RARCH_INPUT_STATE_BIT_ macros - replace them
with BIT128_ equivalents instead
2017-12-05 09:22:56 +01:00
David Walters
c5bdc02d6f replace uint64_t with retro_bits_t* for pad buttons state 2017-11-28 10:04:34 +00:00
twinaphex
96c8ca5a09 Header update #1 2017-01-22 13:40:32 +01:00
netux79
bca4ccb155 (GX) Refactor of the Wii USB HID support. Now it's working!
In order to have a controller working you need:
1) Have a matching HID autoconfig file in autoconfig/hid for your controller.
2) Create a "connect" driver for the pad in "input/connect" folder (source code of RA).
3) Once you are in RA, change the joystick driver to HID and restart.
4) You may be now able to use you USB HID compatible pad in RA.

I included some "connect" drivers as an example. It also need to include them for compilation.
2016-02-04 17:01:03 -05:00