twinaphex
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c5292025c3
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Cut down on HAVE_FBO usage and make sure gl->fbo_inited is set to
false if HAVE_FBO is not defined
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2017-11-12 17:15:29 +01:00 |
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twinaphex
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3e0b4552d6
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Cleanups
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2017-11-08 18:49:45 +01:00 |
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twinaphex
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9f987dd97b
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Get rid of NO_GL_READ_PIXELS
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2017-11-08 17:42:02 +01:00 |
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twinaphex
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9fe27117f2
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Revert "(iOS) Take this out - see if it solves our issues"
This reverts commit 1cf6f2f20f496e4e21d59d54ac93977ceda00aec.
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2017-07-21 05:24:41 +01:00 |
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twinaphex
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1cf6f2f20f
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(iOS) Take this out - see if it solves our issues
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2017-07-19 18:42:59 +01:00 |
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twinaphex
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96c8ca5a09
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Header update #1
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2017-01-22 13:40:32 +01:00 |
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Logan McNaughton
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90a1c76abb
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This wasn't working on Android
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2016-12-30 10:22:12 -07:00 |
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Logan McNaughton
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f45a75fa98
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Use RGBA for internal format
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2016-12-26 13:00:38 -07:00 |
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hunterk
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5ec5b199f6
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less invasive revert for blue/red swap
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2016-12-25 20:22:28 -06:00 |
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Logan McNaughton
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21779c87b8
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Missed one of the texture formats
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2016-12-20 10:10:23 -07:00 |
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Logan McNaughton
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3392f3996b
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Fix up some texture format code
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2016-12-20 08:57:13 -08:00 |
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Logan McNaughton
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fc4c7529a1
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Fix internal formats used with texture creation
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2016-12-14 09:54:55 -08:00 |
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twinaphex
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09067e67c3
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Create gl_symlinks.h
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2016-10-24 04:02:03 +02:00 |
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