mirror of
https://github.com/libretro/RetroArch
synced 2025-01-30 12:32:52 +00:00
Create gl_symlinks.h
This commit is contained in:
parent
e512065d7d
commit
09067e67c3
@ -16,7 +16,7 @@
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#include <gfx/math/matrix_4x4.h>
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#include "../drivers/gl_capabilities.h"
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#include "../drivers/gl_symlinks.h"
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#include "../video_coord_array.h"
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void gl_ff_vertex(const struct video_coords *coords)
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@ -32,7 +32,7 @@
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#include "../font_driver.h"
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#include "../video_coord_array.h"
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#include "../video_context_driver.h"
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#include "../drivers/gl_capabilities.h"
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#include "../drivers/gl_symlinks.h"
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typedef struct gl
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{
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@ -22,6 +22,8 @@
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#include <boolean.h>
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#include <glsym/glsym.h>
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#include "gl_capabilities.h"
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#ifdef RARCH_INTERNAL
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@ -21,165 +21,6 @@
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#include <boolean.h>
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#include <retro_common_api.h>
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#include <glsym/glsym.h>
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#if defined(HAVE_FBO) && defined(HAVE_PSGL)
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#define glGenFramebuffers glGenFramebuffersOES
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#define glBindFramebuffer glBindFramebufferOES
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#define glFramebufferTexture2D glFramebufferTexture2DOES
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#define glCheckFramebufferStatus glCheckFramebufferStatusOES
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#define glDeleteFramebuffers glDeleteFramebuffersOES
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#define glGenRenderbuffers glGenRenderbuffersOES
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#define glBindRenderbuffer glBindRenderbufferOES
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#define glFramebufferRenderbuffer glFramebufferRenderbufferOES
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#define glRenderbufferStorage glRenderbufferStorageOES
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#define glDeleteRenderbuffers glDeleteRenderbuffersOES
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#endif
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#if (!defined(HAVE_OPENGLES) || defined(HAVE_OPENGLES3))
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#ifdef GL_PIXEL_PACK_BUFFER
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#define HAVE_GL_ASYNC_READBACK
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#endif
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#endif
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#if defined(HAVE_PSGL)
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#define RARCH_GL_FRAMEBUFFER GL_FRAMEBUFFER_OES
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#define RARCH_GL_FRAMEBUFFER_COMPLETE GL_FRAMEBUFFER_COMPLETE_OES
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#define RARCH_GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0_EXT
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#elif (defined(__MACH__) && (defined(__ppc__) || defined(__ppc64__)))
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#define RARCH_GL_FRAMEBUFFER GL_FRAMEBUFFER_EXT
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#define RARCH_GL_FRAMEBUFFER_COMPLETE GL_FRAMEBUFFER_COMPLETE_EXT
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#define RARCH_GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0_EXT
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#else
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#define RARCH_GL_FRAMEBUFFER GL_FRAMEBUFFER
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#define RARCH_GL_FRAMEBUFFER_COMPLETE GL_FRAMEBUFFER_COMPLETE
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#define RARCH_GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0
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#endif
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#if defined(HAVE_OPENGLES2) || defined(HAVE_OPENGLES3) || defined(HAVE_OPENGLES_3_1) || defined(HAVE_OPENGLES_3_2)
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#define RARCH_GL_RENDERBUFFER GL_RENDERBUFFER
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#if defined(HAVE_OPENGLES2)
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#define RARCH_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_OES
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#else
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#define RARCH_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8
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#endif
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#define RARCH_GL_DEPTH_ATTACHMENT GL_DEPTH_ATTACHMENT
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#define RARCH_GL_STENCIL_ATTACHMENT GL_STENCIL_ATTACHMENT
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#elif (defined(__MACH__) && (defined(__ppc__) || defined(__ppc64__)))
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#define RARCH_GL_RENDERBUFFER GL_RENDERBUFFER_EXT
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#define RARCH_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_EXT
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#define RARCH_GL_DEPTH_ATTACHMENT GL_DEPTH_ATTACHMENT_EXT
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#define RARCH_GL_STENCIL_ATTACHMENT GL_STENCIL_ATTACHMENT_EXT
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#elif defined(HAVE_PSGL)
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#define RARCH_GL_RENDERBUFFER GL_RENDERBUFFER_OES
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#define RARCH_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_SCE
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#define RARCH_GL_DEPTH_ATTACHMENT GL_DEPTH_ATTACHMENT_OES
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#define RARCH_GL_STENCIL_ATTACHMENT GL_STENCIL_ATTACHMENT_OES
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#else
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#define RARCH_GL_RENDERBUFFER GL_RENDERBUFFER
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#define RARCH_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8
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#define RARCH_GL_DEPTH_ATTACHMENT GL_DEPTH_ATTACHMENT
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#define RARCH_GL_STENCIL_ATTACHMENT GL_STENCIL_ATTACHMENT
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#endif
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#if (defined(__MACH__) && (defined(__ppc__) || defined(__ppc64__)))
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#define RARCH_GL_MAX_RENDERBUFFER_SIZE GL_MAX_RENDERBUFFER_SIZE_EXT
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#elif defined(HAVE_PSGL)
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#define RARCH_GL_MAX_RENDERBUFFER_SIZE GL_MAX_RENDERBUFFER_SIZE_OES
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#else
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#define RARCH_GL_MAX_RENDERBUFFER_SIZE GL_MAX_RENDERBUFFER_SIZE
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#endif
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#if defined(HAVE_PSGL)
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#define glGenerateMipmap glGenerateMipmapOES
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#endif
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#ifdef HAVE_FBO
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#if defined(__APPLE__) || defined(HAVE_PSGL)
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#define GL_RGBA32F GL_RGBA32F_ARB
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#endif
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#endif
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#if defined(HAVE_PSGL)
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#define RARCH_GL_INTERNAL_FORMAT32 GL_ARGB_SCE
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#define RARCH_GL_INTERNAL_FORMAT16 GL_RGB5 /* TODO: Verify if this is really 565 or just 555. */
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#define RARCH_GL_TEXTURE_TYPE32 GL_BGRA
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#define RARCH_GL_TEXTURE_TYPE16 GL_BGRA
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#define RARCH_GL_FORMAT32 GL_UNSIGNED_INT_8_8_8_8_REV
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#define RARCH_GL_FORMAT16 GL_RGB5
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#elif defined(HAVE_OPENGLES)
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/* Imgtec/SGX headers have this missing. */
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#ifndef GL_BGRA_EXT
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#define GL_BGRA_EXT 0x80E1
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#endif
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#ifdef IOS
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/* Stupid Apple. */
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#define RARCH_GL_INTERNAL_FORMAT32 GL_RGBA
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#else
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#define RARCH_GL_INTERNAL_FORMAT32 GL_BGRA_EXT
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#endif
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#define RARCH_GL_INTERNAL_FORMAT16 GL_RGB
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#define RARCH_GL_TEXTURE_TYPE32 GL_BGRA_EXT
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#define RARCH_GL_TEXTURE_TYPE16 GL_RGB
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#define RARCH_GL_FORMAT32 GL_UNSIGNED_BYTE
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#define RARCH_GL_FORMAT16 GL_UNSIGNED_SHORT_5_6_5
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#else
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/* On desktop, we always use 32-bit. */
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#define RARCH_GL_INTERNAL_FORMAT32 GL_RGBA8
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#define RARCH_GL_INTERNAL_FORMAT16 GL_RGBA8
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#define RARCH_GL_TEXTURE_TYPE32 GL_BGRA
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#define RARCH_GL_TEXTURE_TYPE16 GL_BGRA
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#define RARCH_GL_FORMAT32 GL_UNSIGNED_INT_8_8_8_8_REV
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#define RARCH_GL_FORMAT16 GL_UNSIGNED_INT_8_8_8_8_REV
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/* GL_RGB565 internal format isn't in desktop GL
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* until 4.1 core (ARB_ES2_compatibility).
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* Check for this. */
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#ifndef GL_RGB565
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#define GL_RGB565 0x8D62
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#endif
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#define RARCH_GL_INTERNAL_FORMAT16_565 GL_RGB565
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#define RARCH_GL_TEXTURE_TYPE16_565 GL_RGB
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#define RARCH_GL_FORMAT16_565 GL_UNSIGNED_SHORT_5_6_5
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#endif
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/* Platform specific workarounds/hacks. */
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#if defined(__CELLOS_LV2__)
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#define NO_GL_READ_PIXELS
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#endif
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#if defined(HAVE_OPENGL_MODERN) || defined(HAVE_OPENGLES2) || defined(HAVE_OPENGLES3) || defined(HAVE_OPENGLES_3_1) || defined(HAVE_OPENGLES_3_2) || defined(HAVE_PSGL)
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#ifndef NO_GL_FF_VERTEX
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#define NO_GL_FF_VERTEX
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#endif
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#ifndef NO_GL_FF_MATRIX
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#define NO_GL_FF_MATRIX
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#endif
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#endif
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#if defined(HAVE_OPENGLES2) /* TODO: Figure out exactly what. */
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#define NO_GL_CLAMP_TO_BORDER
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#endif
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#if defined(HAVE_OPENGLES)
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#ifndef GL_UNPACK_ROW_LENGTH
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#define GL_UNPACK_ROW_LENGTH 0x0CF2
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#endif
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#ifndef GL_SRGB_ALPHA_EXT
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#define GL_SRGB_ALPHA_EXT 0x8C42
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#endif
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#endif
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enum gl_capability_enum
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{
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GL_CAPS_NONE = 0,
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183
gfx/drivers/gl_symlinks.h
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183
gfx/drivers/gl_symlinks.h
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@ -0,0 +1,183 @@
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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2016 - Daniel De Matteis
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* Copyright (C) 2012-2015 - Michael Lelli
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _GL_SYMLINKS_H
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#define _GL_SYMLINKS_H
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#include <boolean.h>
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#include <retro_common_api.h>
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#include <glsym/glsym.h>
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#if defined(HAVE_FBO) && defined(HAVE_PSGL)
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#define glGenFramebuffers glGenFramebuffersOES
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#define glBindFramebuffer glBindFramebufferOES
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#define glFramebufferTexture2D glFramebufferTexture2DOES
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#define glCheckFramebufferStatus glCheckFramebufferStatusOES
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#define glDeleteFramebuffers glDeleteFramebuffersOES
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#define glGenRenderbuffers glGenRenderbuffersOES
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#define glBindRenderbuffer glBindRenderbufferOES
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#define glFramebufferRenderbuffer glFramebufferRenderbufferOES
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#define glRenderbufferStorage glRenderbufferStorageOES
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#define glDeleteRenderbuffers glDeleteRenderbuffersOES
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#endif
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#if (!defined(HAVE_OPENGLES) || defined(HAVE_OPENGLES3))
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#ifdef GL_PIXEL_PACK_BUFFER
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#define HAVE_GL_ASYNC_READBACK
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#endif
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#endif
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#if defined(HAVE_PSGL)
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#define RARCH_GL_FRAMEBUFFER GL_FRAMEBUFFER_OES
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#define RARCH_GL_FRAMEBUFFER_COMPLETE GL_FRAMEBUFFER_COMPLETE_OES
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#define RARCH_GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0_EXT
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#elif (defined(__MACH__) && (defined(__ppc__) || defined(__ppc64__)))
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#define RARCH_GL_FRAMEBUFFER GL_FRAMEBUFFER_EXT
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#define RARCH_GL_FRAMEBUFFER_COMPLETE GL_FRAMEBUFFER_COMPLETE_EXT
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#define RARCH_GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0_EXT
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#else
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#define RARCH_GL_FRAMEBUFFER GL_FRAMEBUFFER
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#define RARCH_GL_FRAMEBUFFER_COMPLETE GL_FRAMEBUFFER_COMPLETE
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#define RARCH_GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0
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#endif
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#if defined(HAVE_OPENGLES2) || defined(HAVE_OPENGLES3) || defined(HAVE_OPENGLES_3_1) || defined(HAVE_OPENGLES_3_2)
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#define RARCH_GL_RENDERBUFFER GL_RENDERBUFFER
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#if defined(HAVE_OPENGLES2)
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#define RARCH_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_OES
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#else
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#define RARCH_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8
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#endif
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#define RARCH_GL_DEPTH_ATTACHMENT GL_DEPTH_ATTACHMENT
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#define RARCH_GL_STENCIL_ATTACHMENT GL_STENCIL_ATTACHMENT
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#elif (defined(__MACH__) && (defined(__ppc__) || defined(__ppc64__)))
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#define RARCH_GL_RENDERBUFFER GL_RENDERBUFFER_EXT
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#define RARCH_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_EXT
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#define RARCH_GL_DEPTH_ATTACHMENT GL_DEPTH_ATTACHMENT_EXT
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#define RARCH_GL_STENCIL_ATTACHMENT GL_STENCIL_ATTACHMENT_EXT
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#elif defined(HAVE_PSGL)
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#define RARCH_GL_RENDERBUFFER GL_RENDERBUFFER_OES
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#define RARCH_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_SCE
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#define RARCH_GL_DEPTH_ATTACHMENT GL_DEPTH_ATTACHMENT_OES
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#define RARCH_GL_STENCIL_ATTACHMENT GL_STENCIL_ATTACHMENT_OES
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#else
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#define RARCH_GL_RENDERBUFFER GL_RENDERBUFFER
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#define RARCH_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8
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#define RARCH_GL_DEPTH_ATTACHMENT GL_DEPTH_ATTACHMENT
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#define RARCH_GL_STENCIL_ATTACHMENT GL_STENCIL_ATTACHMENT
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#endif
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#if (defined(__MACH__) && (defined(__ppc__) || defined(__ppc64__)))
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#define RARCH_GL_MAX_RENDERBUFFER_SIZE GL_MAX_RENDERBUFFER_SIZE_EXT
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#elif defined(HAVE_PSGL)
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#define RARCH_GL_MAX_RENDERBUFFER_SIZE GL_MAX_RENDERBUFFER_SIZE_OES
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#else
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#define RARCH_GL_MAX_RENDERBUFFER_SIZE GL_MAX_RENDERBUFFER_SIZE
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#endif
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#if defined(HAVE_PSGL)
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#define glGenerateMipmap glGenerateMipmapOES
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#endif
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#ifdef HAVE_FBO
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#if defined(__APPLE__) || defined(HAVE_PSGL)
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#define GL_RGBA32F GL_RGBA32F_ARB
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#endif
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#endif
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#if defined(HAVE_PSGL)
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#define RARCH_GL_INTERNAL_FORMAT32 GL_ARGB_SCE
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#define RARCH_GL_INTERNAL_FORMAT16 GL_RGB5 /* TODO: Verify if this is really 565 or just 555. */
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#define RARCH_GL_TEXTURE_TYPE32 GL_BGRA
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#define RARCH_GL_TEXTURE_TYPE16 GL_BGRA
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#define RARCH_GL_FORMAT32 GL_UNSIGNED_INT_8_8_8_8_REV
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#define RARCH_GL_FORMAT16 GL_RGB5
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#elif defined(HAVE_OPENGLES)
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/* Imgtec/SGX headers have this missing. */
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#ifndef GL_BGRA_EXT
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#define GL_BGRA_EXT 0x80E1
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#endif
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#ifdef IOS
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/* Stupid Apple. */
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#define RARCH_GL_INTERNAL_FORMAT32 GL_RGBA
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#else
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#define RARCH_GL_INTERNAL_FORMAT32 GL_BGRA_EXT
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#endif
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#define RARCH_GL_INTERNAL_FORMAT16 GL_RGB
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#define RARCH_GL_TEXTURE_TYPE32 GL_BGRA_EXT
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#define RARCH_GL_TEXTURE_TYPE16 GL_RGB
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#define RARCH_GL_FORMAT32 GL_UNSIGNED_BYTE
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#define RARCH_GL_FORMAT16 GL_UNSIGNED_SHORT_5_6_5
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#else
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/* On desktop, we always use 32-bit. */
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#define RARCH_GL_INTERNAL_FORMAT32 GL_RGBA8
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#define RARCH_GL_INTERNAL_FORMAT16 GL_RGBA8
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#define RARCH_GL_TEXTURE_TYPE32 GL_BGRA
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#define RARCH_GL_TEXTURE_TYPE16 GL_BGRA
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#define RARCH_GL_FORMAT32 GL_UNSIGNED_INT_8_8_8_8_REV
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#define RARCH_GL_FORMAT16 GL_UNSIGNED_INT_8_8_8_8_REV
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/* GL_RGB565 internal format isn't in desktop GL
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* until 4.1 core (ARB_ES2_compatibility).
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* Check for this. */
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#ifndef GL_RGB565
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#define GL_RGB565 0x8D62
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#endif
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#define RARCH_GL_INTERNAL_FORMAT16_565 GL_RGB565
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#define RARCH_GL_TEXTURE_TYPE16_565 GL_RGB
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#define RARCH_GL_FORMAT16_565 GL_UNSIGNED_SHORT_5_6_5
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#endif
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/* Platform specific workarounds/hacks. */
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#if defined(__CELLOS_LV2__)
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#define NO_GL_READ_PIXELS
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#endif
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#if defined(HAVE_OPENGL_MODERN) || defined(HAVE_OPENGLES2) || defined(HAVE_OPENGLES3) || defined(HAVE_OPENGLES_3_1) || defined(HAVE_OPENGLES_3_2) || defined(HAVE_PSGL)
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#ifndef NO_GL_FF_VERTEX
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#define NO_GL_FF_VERTEX
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#endif
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#ifndef NO_GL_FF_MATRIX
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#define NO_GL_FF_MATRIX
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#endif
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#endif
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#if defined(HAVE_OPENGLES2) /* TODO: Figure out exactly what. */
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#define NO_GL_CLAMP_TO_BORDER
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#endif
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#if defined(HAVE_OPENGLES)
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#ifndef GL_UNPACK_ROW_LENGTH
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#define GL_UNPACK_ROW_LENGTH 0x0CF2
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#endif
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#ifndef GL_SRGB_ALPHA_EXT
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#define GL_SRGB_ALPHA_EXT 0x8C42
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#endif
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#endif
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#endif
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