59 Commits

Author SHA1 Message Date
aliaspider
b8e3933fe0 (slang) slang_process: 'linear' and 'point' are also reserved keywords
in HLSL.
2018-02-01 22:11:11 +01:00
aliaspider
80880ec857 (slang) slang_process.cpp: enforce the binding of the uniform and push
constant blocks.
2018-02-01 21:45:36 +01:00
aliaspider
8db625dd59 (slang) slang_process.cpp: add support for more shaders. 2018-02-01 20:10:07 +01:00
aliaspider
d0b997a414 (slang) slang_process.cpp: stage_mask texture semantic doesn't apply to
the size uniforms.
2018-02-01 17:48:27 +01:00
aliaspider
3865856aa2 (D3D11) add support for #pragma format in slang shaders. 2018-02-01 15:07:12 +01:00
aliaspider
f34dbdff8b (slang) cleanups. 2018-01-31 19:36:31 +01:00
aliaspider
d8924d6fbb (D3D11) clear out all unused texture/sampler bindings each pass to avoid
hazards with SetRenderTargets.
2018-01-31 17:05:48 +01:00
aliaspider
5e09af9c77 (D3D11) attach identifiers to the generated slang semantic mappings to
simplify debugging.
2018-01-31 12:00:39 +01:00
aliaspider
5bc78d3ad5 (D3D11) Implement slang shader specification using Spirv-Cross.
(incomplete)
2018-01-31 01:08:36 +01:00