aliaspider
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b8e3933fe0
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(slang) slang_process: 'linear' and 'point' are also reserved keywords
in HLSL.
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2018-02-01 22:11:11 +01:00 |
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aliaspider
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80880ec857
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(slang) slang_process.cpp: enforce the binding of the uniform and push
constant blocks.
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2018-02-01 21:45:36 +01:00 |
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aliaspider
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8db625dd59
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(slang) slang_process.cpp: add support for more shaders.
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2018-02-01 20:10:07 +01:00 |
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aliaspider
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d0b997a414
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(slang) slang_process.cpp: stage_mask texture semantic doesn't apply to
the size uniforms.
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2018-02-01 17:48:27 +01:00 |
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aliaspider
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3865856aa2
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(D3D11) add support for #pragma format in slang shaders.
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2018-02-01 15:07:12 +01:00 |
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aliaspider
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f34dbdff8b
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(slang) cleanups.
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2018-01-31 19:36:31 +01:00 |
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aliaspider
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d8924d6fbb
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(D3D11) clear out all unused texture/sampler bindings each pass to avoid
hazards with SetRenderTargets.
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2018-01-31 17:05:48 +01:00 |
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aliaspider
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5e09af9c77
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(D3D11) attach identifiers to the generated slang semantic mappings to
simplify debugging.
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2018-01-31 12:00:39 +01:00 |
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aliaspider
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5bc78d3ad5
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(D3D11) Implement slang shader specification using Spirv-Cross.
(incomplete)
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2018-01-31 01:08:36 +01:00 |
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