Twinaphex
53d18cf95e
Merge pull request #9713 from Rinnegatamante/vitagl
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Added gl1 video driver support to Vita build
2019-11-17 23:14:29 +01:00
Rémi
6c47f02bdf
Fixing OpenGL shader rotation
2019-11-16 19:52:47 +01:00
Guo Yunhe
95dede9039
Fix comment in freetype.c
2019-11-15 10:18:05 +02:00
Twinaphex
724865a8fc
Update freetype.c
2019-11-15 00:53:17 +01:00
Guo Yunhe
52b3a4fe17
Correct Droid Sans Fallback font path
2019-11-14 18:01:46 +02:00
Rinnegatamante
2a77dc5600
Make code C89 compliant.
2019-11-13 21:44:59 +01:00
Rinnegatamante
616759ed8c
[VITA] Implement check_window.
2019-11-13 11:19:51 +01:00
Rinnegatamante
637319c938
[VITA] Implement swap_interval in vita video driver context.
2019-11-13 09:57:03 +01:00
Rinnegatamante
96845f4a7e
[VITA] Removing a no more used ifndef.
2019-11-13 00:45:48 +01:00
Rinnegatamante
2b20c8d350
[GL1] Fixed core frame renderer.
2019-11-12 19:46:37 +01:00
Rinnegatamante
bed9847b48
[VITA] Hijacking wrong positioning for UI elements.
2019-11-12 19:06:18 +01:00
Rinnegatamante
66bdf711f4
[VITA] Back to GL_LUMINANCE_ALPHA usage.
2019-11-12 16:33:47 +01:00
Rinnegatamante
f3ca57e6f0
[VITA] Add vita video driver context.
2019-11-12 16:33:36 +01:00
Rinnegatamante
6b7673f806
[VITA] Fixing gl1 video driver crashes.
2019-11-12 15:37:37 +01:00
Rinnegatamante
1533d618e5
[VITA] Allow usage of null context with gl1.
2019-11-12 13:50:14 +01:00
Rinnegatamante
6394342b9c
[VITA] Add gl1 video driver support through vitaGL.
2019-11-12 11:54:00 +01:00
twinaphex
a0486c3cd7
Revert "Simplify slang_process.cpp"
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This reverts commit 25a417cdd728d7a7ce39f96dbbf9c8d282529e5a.
2019-11-12 01:34:03 +01:00
twinaphex
25a417cdd7
Simplify slang_process.cpp
2019-11-11 18:55:33 +01:00
alphanu1
a488876a6a
Added missing argument to function ( #2 )
2019-10-30 08:43:51 +00:00
alphanu1
9c0f4c737e
Fixes for RPI ( #1 )
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New Raspberry Pi porch and aspect ratio generation. Added code to fix X offset for Raspberry Pi.
2019-10-30 08:34:02 +00:00
twinaphex
f678a06b95
Remove xbox 360 fonts
2019-10-19 16:42:39 +02:00
Rinnegatamante
02c35441d6
Revert to old x context.
2019-10-16 18:29:17 +02:00
Francisco Javier Trujillo Mata
fd75ae487e
Disable the duplication FPS in PSP
2019-10-16 00:46:29 +02:00
Twinaphex
4ac264b1d0
Merge pull request #9591 from Rinnegatamante/videodrivers2
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Graceful switching between videodrivers #2 .
2019-10-15 22:49:17 +02:00
orbea
55d123d95a
Fix build when SDL2 is not built against wayland.
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Fixes https://github.com/libretro/RetroArch/issues/9583 .
2019-10-15 09:10:18 -07:00
Rinnegatamante
d1a74e1b96
Fix for crash on Linux.
2019-10-15 09:07:15 +02:00
twinaphex
89e9bdc413
Buildfix
2019-10-14 01:35:04 +02:00
twinaphex
4fbf823707
Enable HAVE_VIDEO_LAYOUT by default
2019-10-14 00:31:44 +02:00
Rinnegatamante
26b0bc771d
Add vulkan context logging.
2019-10-13 17:47:08 +02:00
Twinaphex
7bed40d17b
Merge pull request #9547 from Rinnegatamante/videodrivers
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Graceful switch between video drivers.
2019-10-12 14:21:33 +02:00
Twinaphex
2d769d4bfb
Merge pull request #9558 from justinweiss/ctr-gfx-fix-flickering-with-osd
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Fix 3DS screen flickering when OSD is enabled
2019-10-06 03:39:23 +02:00
Justin Weiss
64dc3dde40
Fix 3DS screen flickering when OSD is enabled
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On the 3DS, for some cores, the screen will flicker if OSD is enabled,
and sometimes when going in and out of the menu.
As far as I can tell, this happens when a frame is dup'd, and we send
0x0 as the frame to the gfx driver. When that happens, we still draw
the OSD, using a vertex shader to transform and render it at the right
size.
When the frame is 0x0, though, the vertex shader uniforms are never
_reset_ to redraw the previous frame, so it's drawn with different
params, and gets drawn the wrong size. It will draw as the correct
size when the correct vertex shader uniforms are set, and the
incorrect size when the incorrect uniforms are set, causing
flickering.
At least, that's what I think is happening. Forcing the vertex shader
to be set regardless of whether the frame data is set fixes it, at
least during some light testing with PCSX.
2019-10-05 14:21:42 -07:00
twinaphex
7969221919
Remove two unused variables
2019-10-05 19:08:57 +02:00
twinaphex
7175c3ec22
FIx another 'may be used uninitialized' warning
2019-10-05 18:43:25 +02:00
twinaphex
221df13250
Cleanups/warning fixes - compilation fix for OSX PPC
2019-10-05 18:38:17 +02:00
Twinaphex
6467d24070
Merge pull request #9548 from fjtrujy/ps2MemoryLeaks
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[PS2] Fix memory leaks in Font and GFX Driver
2019-10-04 17:07:35 +02:00
twinaphex
eed44eea9c
Cache this string too
2019-10-04 14:27:09 +02:00
twinaphex
1788042c9e
(Android) dpi_get_density - cache one variable to avoid excessive
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system_property_get querying
2019-10-04 14:22:10 +02:00
Francisco Javier Trujillo Mata
c48ccdb1fc
Fix memory leak in the PS2 GFX and PS2 Font
2019-10-03 23:41:56 +02:00
Rinnegatamante
453781af9c
Graceful switch between video drivers.
2019-10-03 17:45:59 +02:00
twinaphex
547f8968aa
(GL1) Buildfix + cleanups
2019-10-01 03:14:18 +02:00
GH Cao
27d2877106
gl1: take care of const
2019-10-01 06:51:29 +08:00
GH Cao
897488862e
gl1: adapt C89
2019-10-01 06:24:06 +08:00
driver1998
0212567d75
Support GLDirect (D3D9 to OGL1.1 wrapper) in gl1 driver
2019-10-01 06:02:30 +08:00
jdgleaver
3057c31798
(Menu Input) Add mouse/touchscreen gesture support + full gesture support for XMB
2019-09-30 16:55:41 +01:00
Tor Arne Vestbø
b5cf9b639e
metal: Improve shader debugging
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Having the path to each shader is helpful when debugging the
rendering pipeline. The render command encoder label is limited
to just the filename of the shader, as the graphics debugging
UI in Xcode doesn't handle long names very well.
We don't encode the pass number into the string as the shaders
can be organized in a graph, not just a linked list, so an
indexed order can be misrepresenting the flow.
2019-09-25 22:36:40 +02:00
Tor Arne Vestbø
91caf28bfc
metal: Add some missing debug labels and groups
2019-09-25 22:36:40 +02:00
twinaphex
b94b9e2adb
Go back to plain strlcpy/strlcat - probably best to look at
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opportunities to reduce these calls vs. replacing them with
unsafe macros
2019-09-23 00:19:01 +02:00
twinaphex
f33264f7a6
(X11) XStoreName is a useless wrapper function around XChangeProperty
2019-09-22 13:00:44 +02:00
twinaphex
c5b3428408
Add sdl2_common.c/.h
2019-09-22 12:40:40 +02:00