twinaphex
2a4862ad8d
Rename mimpapgen_sm5.h to mipmapgen_sm5.h
2021-09-26 13:30:50 +02:00
twinaphex
8fa1f998c5
Move d3d9 headers to gfx/include/d3d9
2021-09-26 12:49:53 +02:00
twinaphex
0e21365be1
(MSVC) Add HAVE_HLSL to MSVC targets
2021-09-26 12:30:27 +02:00
twinaphex
bbbc4452d7
(MSVC 2010) Add HAVE_HLSL
2021-09-26 09:48:57 +02:00
twinaphex
ee97c2066a
Make sure this is no longer a function behind a ifdef - too much
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maintenance chores
2021-09-26 02:47:43 +02:00
twinaphex
89968333a4
Attempt to fix Mac build
2021-09-26 02:38:57 +02:00
Autechre
12540d750d
Merge pull request #13037 from gblues/gblues/wiiu-fix-warnings
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WIIU: Clean up a bunch of compiler warnings
2021-09-26 00:57:02 +02:00
MajorPainTheCactus
e08cc6e260
Fixed up the d3d9 driver ( #13038 )
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* Fixed d3d9 mvp matrix issue
* Fixed up the d3d9 driver to display the game now
2021-09-26 00:19:45 +02:00
Nathan Strong
fb86ca6e33
Fix the snprintf warnings for everyone this time
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== DETAILS
So, basically this back-and-forth is because we used fixed-size
data types (i.e. `uint32_t`) which maps to different primitive data
types on different platforms. So `uint32_t` might be a `long` on some
platforms (e.g. Wii U), while it's just a plain integer on others (PC).
And the format specifier works off primitive data type, not data type
size.
So, to resolve this, we:
- keep `%lx` as the format specifier
- cast the parameter to printf to unsigned long
This is better than the alternatives that could cause problems trying to
cast a long down to an int.
2021-09-25 15:08:34 -07:00
Nathan Strong
a3241aa9b2
fix missing semicolon
2021-09-25 14:03:29 -07:00
Nathan Strong
9b2d4236ad
WIIU: Clean up a bunch of compiler warnings
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== DETAILS
These changes fall into a few broad categories:
1. Explicitly undefine things we want to re-define due to conflicts with
the version of devkitpro we're using
2. Clean up hex format specifiers to use `%lx` or `%lX` when working with
long integers
3. Move variables inside the ifdef they're used in to squelch "unused variable"
messages
4. Add parenthesis to make Wii U shader declarations stop complaining
And then there's a weird "misleading indent" warning that I fixed by just
rewriting a block of code to use a switch statement instead of if-then-else.
These changes work fine on Wii U, but we'll need to keep an eye on CI/CD to see
if other platform builds break.
2021-09-25 13:25:39 -07:00
Ömercan Kömür
714cfc581d
android launcher logo ( #13035 )
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This will fill the corners on the homescreen
2021-09-25 11:39:44 +02:00
grant2258
a327fdb6fe
add mouse relative check and set appropiatley to fix issue ( #12994 )
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* re add this after failed rebase
* update
* temp fix for device friendly naming as it is for testing
* add device friendly names in the appropiate place
* add/remove hotplug dev to ra input mouse port list
Co-authored-by: grant2258 <you@example.com>
2021-09-24 18:31:20 +02:00
Ben Hamilton (Ben Gertzfield)
1970786932
New feature: Use gamepad combo to quit Retroarch ( #13017 )
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* Refactor menu toggle combo button logic to allow quit combo button
* Quit gamepad combo
* Fixes from @jdgleaver
2021-09-24 18:30:46 +02:00
jdgleaver
50bb7afa9d
(.gitlab-ci.yml) Detect MSVC build errors
2021-09-24 12:39:20 +02:00
jdgleaver
f52fbd32a0
(libretro-common/file_stream) Restore missing filestream_scanf() function
2021-09-24 12:12:52 +02:00
markwkidd
7b020f4cc5
correct vscode gitignore typo ( #13029 )
2021-09-23 18:40:26 +02:00
M4xw
6cadd47679
Lets not expect every vscode user on windows to use msys
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They can change it locally
2021-09-23 13:45:22 +02:00
M4xw
931eb3221b
[LIBNX] Fix Split Joycon
2021-09-23 13:45:22 +02:00
twinaphex
1ff024be26
Don't do rotate_z call for every draw_texture_slice call
2021-09-21 21:38:07 +02:00
twinaphex
ecdf20ea49
Remove unused gfx_display_draw_polygon
2021-09-21 21:13:46 +02:00
twinaphex
6eeebeab25
Get rid of gfx_display_set_msg_force
2021-09-21 21:10:38 +02:00
twinaphex
522dd72bd0
Try to silence libnx warning (-Wstringop-overflow)
2021-09-21 19:20:21 +02:00
twinaphex
83ce4259a0
Have only one getter for runloop_state
2021-09-21 19:08:26 +02:00
twinaphex
550d3fa766
Create new header runloop.h
2021-09-21 18:38:53 +02:00
twinaphex
f21641d898
Get rid of another 'getter' function
2021-09-21 18:30:56 +02:00
twinaphex
1b7dea7e8e
Move code over to menu_driver.c
2021-09-21 18:14:01 +02:00
twinaphex
c42f932c3f
Moved code over to menu_driver.c
2021-09-21 18:04:48 +02:00
twinaphex
33f075191d
Silence warning for libnx
2021-09-21 17:53:50 +02:00
twinaphex
a950bfbe3e
remove unused variable
2021-09-21 17:38:07 +02:00
twinaphex
f11f892076
Put retroarch_apply_shader_preset behind ifdef
2021-09-21 17:31:51 +02:00
jdgleaver
6c5e17e5ae
Fix file_stream_transforms:rfscanf() ( #13023 )
2021-09-21 17:04:34 +02:00
twinaphex
b87bc46064
Add missing header for Android
2021-09-21 17:00:58 +02:00
twinaphex
7c8c53fb2d
Get rid of menu_driver_get_ptr - we are going to be using only one
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getter for each component state instead of several getters
2021-09-21 07:14:27 +02:00
twinaphex
44012ace47
move more menu state over to menu_driver.c
2021-09-21 06:05:25 +02:00
twinaphex
28e0b669d2
(menu) move more state over
2021-09-21 05:44:53 +02:00
twinaphex
58bc88d433
Move menu_driver_state over to menu_driver.c and move it out of
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p_rarch
2021-09-21 05:33:46 +02:00
twinaphex
30353ac8f2
move more code out of retroarch.c/retroarch_data.h and into
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menu_driver.c
2021-09-21 05:11:39 +02:00
twinaphex
d68a138250
Move more menu state to menu_state_t - and move code from
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retroarch.c to menu_driver.c
2021-09-21 04:51:38 +02:00
twinaphex
c4b8fab0d0
Move menu_input_state to menu_state
2021-09-21 04:20:04 +02:00
twinaphex
beea0e2c8d
Fix header include
2021-09-21 00:52:05 +02:00
twinaphex
f3b2e233bb
Move more code to menu_driver.c
2021-09-21 00:51:15 +02:00
twinaphex
abebf4a421
Cleanups
2021-09-21 00:41:52 +02:00
twinaphex
ec55f8188a
Move code out of retroarch.c and into menu/menu_driver.c
2021-09-21 00:12:26 +02:00
twinaphex
e2e236f1bf
Create menu_state_get_ptr()
2021-09-21 00:00:50 +02:00
twinaphex
94b5769375
Cleanups
2021-09-20 21:21:54 +02:00
twinaphex
d2af43d457
Cleanups
2021-09-20 21:08:53 +02:00
twinaphex
295aa84a9e
Cleanups
2021-09-20 20:43:05 +02:00
twinaphex
fabdede667
Move anim_get_ptr to gfx_animation.c
2021-09-20 20:17:53 +02:00
twinaphex
c412ecf7e9
Buildfix
2021-09-20 15:54:07 +02:00