184 Commits

Author SHA1 Message Date
twinaphex
2a1290e70f (Android) r17 - 0.9.9.3 changelog
(Android) Change Ouya button binds
2013-06-28 21:46:07 +02:00
twinaphex
d0bd978142 (Android) Add JC U912F gamepad to autodetection list 2013-06-28 14:05:58 +02:00
twinaphex
a5e3cf381d (Android) Swap around Start/Select for new Moga Universal driver
update
2013-06-16 18:37:13 +02:00
twinaphex
ffe6d0c2df (Android) Add Onlive Wireless Controller to input autodetection
list
2013-06-16 18:32:46 +02:00
twinaphex
65c52b2adb (Android) Add Logitech Precision Gamepad to input autodetection list 2013-06-16 18:25:17 +02:00
twinaphex
ef2406e8f6 (Android) Another Xperia Play hack
(Context) Context file changes to do with FPS reporting
2013-06-16 18:18:47 +02:00
twinaphex
c129f1e2ce (Android) Tomee NES USB autodetection - swap around buttons A and B 2013-06-07 15:43:24 +02:00
twinaphex
713b3fc64e (Android) Add Defender Game Racer Classic to autodetection list 2013-06-06 12:30:02 +02:00
twinaphex
2eac87630d (Android) Build fix
(Android) Add GameMID to autodetection list
2013-06-04 11:14:14 +02:00
twinaphex
cb84451542 (Android) Add Gamestop Wireless, Tomee NES USB, and Thrustmaster T Mini
Wireless to autodetection list
2013-05-26 01:13:24 +02:00
twinaphex
1458678dbc (Android) Add preliminary Ouya controller support 2013-05-13 10:38:43 +02:00
twinaphex
b73edeb2c3 (Android) Add Sega Virtua Stick to input autodetection list 2013-03-30 08:56:46 +01:00
twinaphex
e1a3159efc (Android) Bind F1 on keyboards to RGUI menu toggle 2013-03-17 17:54:59 +01:00
twinaphex
ad2cd4e492 Revert "Remove platform-specific MAX_PADS - use global define MAX_PLAYERS"
This reverts commit fb1355b9755ffd0b919945b155b17350f3a2d5e2.
2013-03-16 17:51:45 +01:00
twinaphex
fb1355b975 Remove platform-specific MAX_PADS - use global define MAX_PLAYERS
instead and customize it for certain ports
2013-03-16 17:13:28 +01:00
twinaphex
0166ce4585 (RGUI) RGUI input code now no longer GEKKO-specific 2013-03-15 01:22:52 +01:00
twinaphex
ede829c354 Refactor set_default_keybinds callback into set_keybinds - remove
set_analog_dpad_mapping and have it go through set_keybinds - expand
functionality of set_keybinds
2013-03-14 02:24:57 +01:00
twinaphex
4fa8d0f3c6 (Android) Rewritten input_autodetect- now implements set_default_keybinds 2013-03-13 23:17:33 +01:00
twinaphex
d7130d58f6 Move set_default_keybinds upstream (no longer ifdeffed RARCH_CONSOLE) 2013-03-13 16:33:39 +01:00
twinaphex
d9c3a99d0b Update some credits 2013-03-11 07:13:11 +01:00
ToadKing
194a0bbe7d (Android) fix back button's menu behavior 2013-03-10 20:45:37 -04:00
twinaphex
0b6e5a6388 Rename RARCH_RMENU_TOGGLE to RARCH_MENU_TOGGLE 2013-03-09 16:14:26 +01:00
twinaphex
845e09b3cf (Android) Remove getAxis 2013-03-08 23:29:10 +01:00
ToadKing
18ec422901 fix back button not opening menu all the time 2013-03-08 15:32:27 -05:00
twinaphex
a23bc3a13f Control flow change for RGUI/RMENU - no longer have to invoke RARCH_QUIT_KEY to toggle menu 2013-03-07 19:02:44 +01:00
twinaphex
f921f628d9 (Android) Flush RARCH_RMENU_TOGGLE state for every input frame 2013-03-07 16:29:11 +01:00
twinaphex
6899434609 (Android) Add back button behavior option 2013-03-07 15:21:17 +01:00
twinaphex
b0b52f1a3c (Android) Hook up PS Button to RGUI toggle 2013-03-05 18:02:06 +01:00
twinaphex
2c44563dba Brings up RMenu now for me 2013-03-04 17:26:34 +01:00
twinaphex
5c16cff2e7 Merge branch 'android-rgui' of https://github.com/Themaister/RetroArch into android-rgui
Conflicts:
	android/native/jni/input_android.c
2013-03-04 17:00:43 +01:00
twinaphex
c2a78e86d1 (Android) Check explicitly for either LOOPER_ID_INPUT or LOOPER_ID_MAIN
in anroid_input_poll
2013-03-04 16:15:58 +01:00
twinaphex
2e68c61ea6 (Android) Make engine_handle_input a part of android_input_poll 2013-03-04 15:52:09 +01:00
twinaphex
1124ac8494 Make android_handle_events an implementation of input_poll function -
rely on HAVE_ASYNC_POLL whether or not input_async_poll_func or
input_poll_func is 'blanked out'
2013-03-04 14:12:04 +01:00
twinaphex
e1d02ba837 (Android) Make function pointer engine_handle_dpad - use AMotionEven_getAxisValue
if we can use it (on Android 4.0 and up)
2013-03-04 11:18:22 +01:00
twinaphex
7fbe742d3d (Android) Dpad deadzones now configurable per pad 2013-03-04 02:19:11 +01:00
twinaphex
b236fb47bf (Android) Better pad directional macros 2013-03-04 00:08:55 +01:00
twinaphex
d79d15c79d (Android) Add AMotionEvent_getAxisValue dlsym hack - wll properly make
this suitable for Android 4.0 and up later
2013-03-03 23:17:16 +01:00
twinaphex
0f16bddb02 (Android) Try to do engine_handle_input more or less exactly like
this (xcept for 'predispatch events' which caused issues on Xperia
Play apparently) - http://ps3computing.blogspot.nl/2012/12/anr-application-not-responding.html
2013-03-03 20:57:14 +01:00
twinaphex
afa04bd376 (Android) Make engine_handle_input inline 2013-03-03 20:45:13 +01:00
twinaphex
ebd8b29399 (Android) Move android_handle_event to input_android.c 2013-03-03 20:17:00 +01:00
twinaphex
38ca77a8eb (Android) Nit 2013-03-03 13:27:26 +01:00
twinaphex
28c9f51913 (Android) Rewrite new input code some more 2013-03-03 11:22:59 +01:00
twinaphex
ec114db356 (Android) Reimplemented input loop - better throughput/latency 2013-03-02 23:53:06 +01:00
twinaphex
ff88dc759c (Android) Start moving most input code to input_android.c - split
up main input logic into engine_handle_input
2013-03-02 22:56:58 +01:00
twinaphex
857609b739 (Android) Solves ANR issues on Xperia Play after 30 secs 2013-03-02 22:11:09 +01:00
twinaphex
0c87437ea3 (Android) Fixes menu back button again on Xperia Play 2013-03-02 18:37:52 +01:00
twinaphex
c65e85f3df (Android) Try to prevent race condition causing ANRs when two input devices
are being pressed at the same time - see http://ps3computing.blogspot.nl/2012/12/anr-application-not-responding.html
2013-03-02 16:47:13 +01:00
twinaphex
2d4d9d181e (Android) Add explicit runtime hack for Xperia Play so that
AKEYCODE_BACK behavior is not contingent on AKeyMeta (which
could produce problems on other pads). Hopefully should fix
some issues
2013-03-02 11:27:24 +01:00
ToadKing
d28cb94717 start of RGUI port to Android
currently detects menu button to bring up RGUI, but GL does not draw it
yet and you cannot exit from the (invisible) RGUI menu yet
2013-02-27 20:20:29 -05:00
twinaphex
19fae3f52f (Android) Ability to use AKEYCODE_BACK for pads 2013-02-13 17:56:39 +01:00