twinaphex
65fe25f03c
(RGUI) Add background border filler thickness enable
2018-04-24 16:45:06 +02:00
twinaphex
ee421fcaa8
Add RGUI Border Filler Enable
2018-04-24 16:01:51 +02:00
gblues
f6b33b1d30
missing file
2018-04-24 06:37:02 -07:00
twinaphex
68c9cf4cb9
update CHANGES.md
2018-04-24 15:27:12 +02:00
twinaphex
6b31bd8b48
Only show Menu Linear Filter for RGUI and only show it for
...
video drivers that implement it
2018-04-24 15:14:06 +02:00
twinaphex
c506f489df
(D3D8) Hook up Menu Linear Filter
2018-04-24 14:49:58 +02:00
twinaphex
a75e7ede0d
(D3D9) Implement Menu Linear Filter
2018-04-24 14:47:21 +02:00
twinaphex
77d97d2407
(menu_displaylist.c) Cleanups
2018-04-24 14:24:25 +02:00
twinaphex
f228b26755
Cleanups
2018-04-24 14:08:38 +02:00
twinaphex
757d1baa8d
Cleanups
2018-04-24 13:51:27 +02:00
twinaphex
5164e62172
User Interface -> Views - show 'no entries to display' instead
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of getting locked in
2018-04-24 13:46:14 +02:00
twinaphex
381bc28530
Update CHANGES.md
2018-04-24 13:19:37 +02:00
twinaphex
64bdf7e48e
Prevent collision
2018-04-24 08:33:14 +02:00
gblues
1d84c0eca1
Fix analog for DS3, plus some cleanups
...
== DETAILS
- DS3 analog wasn't working mainly because I forgot to actually declare the
axes in input/input_autoconfig.c when declaring the pad. Whoops.
- I also moved the axis decoding logic to a more central place, because it
clearly is not Wii U specific.
- Removed some dead commented-out code
== TESTING
Can use analog inputs on both GCA and DS3. Tested in Mario 3 on Nestopia core.
Haven't tested with any actual analog games, but I did confirm via logging
that the correct ranges are produced.
2018-04-23 23:22:27 -07:00
twinaphex
265ae728dd
(XMB) Add XMB menu layout - ability to switch between PS3 (Console)
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and PSP (Handheld) layouts
2018-04-24 07:38:53 +02:00
twinaphex
af351932bd
(XMB) Cleanups
2018-04-24 07:19:29 +02:00
twinaphex
72428a23c5
(shader_vulkan.cpp) Move some functions to vulkan_common.c
2018-04-24 07:07:58 +02:00
twinaphex
a482c90222
(dynamic.c) Cleanups
2018-04-24 04:49:02 +02:00
twinaphex
2760586086
Cleanups
2018-04-24 04:46:13 +02:00
Twinaphex
17cbc80a9b
Merge pull request #6609 from RobLoach/patch-32
...
Disable Travis email notifications
2018-04-24 03:35:16 +02:00
Rob Loach
431d15746e
test: Disable Travis email notifications
...
@twinaphex reported that he was getting a lot of Travis email notifications. These are not needed, as the build status is reported on both Pull Requests, and the Status Badge.
2018-04-23 17:08:43 -04:00
twinaphex
a93289e311
(materialui) add icons
2018-04-23 22:47:50 +02:00
twinaphex
ebfa4bdcdc
Implement two stub functions
2018-04-23 18:34:23 +02:00
twinaphex
d6c17178a3
Add some logging for shader backend setup
2018-04-23 18:25:41 +02:00
twinaphex
77d815a572
Get rid of warning
2018-04-23 17:48:31 +02:00
twinaphex
c90c98dcaa
Silence warnings
2018-04-23 17:37:37 +02:00
twinaphex
789ef63dee
(360) Don't bake in HAVE_XUI anymore; buildfixes for C++
2018-04-23 17:35:36 +02:00
twinaphex
fec8d3294c
Cleanup
2018-04-23 17:23:14 +02:00
twinaphex
95ecbc0859
Update
2018-04-23 17:22:02 +02:00
twinaphex
830068e5bd
Create d3d9x_constant_table_set_float_array
2018-04-23 17:20:08 +02:00
twinaphex
a6fcd9dae0
Create d3d9x_constant_table_set_defaults
2018-04-23 17:09:11 +02:00
twinaphex
bd3f39b005
Remove SetMatrix macro
2018-04-23 17:04:59 +02:00
twinaphex
0e5ccd7c15
Create d3d9x_constant_table_set_matrix
2018-04-23 17:04:30 +02:00
twinaphex
dbb9a43abe
(HLSL) Cleanups
2018-04-23 15:59:09 +02:00
twinaphex
8d02343b53
(HLSL) Cleanups
2018-04-23 15:58:00 +02:00
twinaphex
d7fa70927c
(HLSL) Cleanups
2018-04-23 15:55:26 +02:00
twinaphex
d03ff06cf3
(HLSL) Cleanups
2018-04-23 15:51:24 +02:00
twinaphex
282b4ba21b
(d3d9_common.c) Cleanups
2018-04-23 15:40:43 +02:00
twinaphex
0c4a3a83ce
(HLSL) Fix implicit declaration
2018-04-23 15:32:47 +02:00
twinaphex
af734939ee
More HLSL work
2018-04-23 15:26:35 +02:00
twinaphex
32c92a9a22
Rename d3dxbuffer_release
2018-04-23 15:04:19 +02:00
twinaphex
45cea92ba2
Remove null_renderchain
2018-04-23 14:57:37 +02:00
twinaphex
871f04e19a
(slang) Cleanups
2018-04-23 14:56:02 +02:00
twinaphex
e54cb1b121
Only show black frame insertion for the video drivers/context drivers
...
that support it
2018-04-23 14:15:21 +02:00
twinaphex
ee621ba476
Silence Coverity warning
2018-04-23 14:07:10 +02:00
twinaphex
f1fa1d4879
Previously, GPU Hard Sync options would only show up if the
...
video driver was explicitly set to the GL driver; now, it can be
dynamically shown for more video drivers if there are going to be
more drivers supporting this feature other than GL
2018-04-23 13:42:09 +02:00
twinaphex
c4c8699ee3
Only show max swapchain images if supported by video driver and/or
...
context driver
2018-04-23 13:34:30 +02:00
twinaphex
6f4fd8859a
Add customizable swapchain images flag to VC EGL context
2018-04-23 13:12:00 +02:00
twinaphex
b1a2d1991c
(d3d10.c) Cleanups
2018-04-23 13:09:05 +02:00
twinaphex
6f3003554e
(D3D10/D3D11/D3D12) Don't load menu pipeline shaders unless XMB
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is selected
2018-04-23 12:59:28 +02:00