Brad Parker
5e177c75a5
add memory stats to more context drivers, use correct default variables for fps/stats/framecount/memory_show
2019-02-15 15:59:00 -05:00
krzys-h
b201d669b5
First iteration of UWP support
...
Enough to kind of run
Working drivers: xinput, d3d11
Still missing: input driver with keyboard support, audio driver
2018-12-28 22:09:22 +01:00
dukemiller
8294bf86df
Create option for dx video drivers to toggle displaying memory use
2018-11-28 00:01:09 -07:00
twinaphex
58ac7c320e
(dxgi_common.c) Add more __WINRT__ ifdefs
2018-05-12 19:22:37 +02:00
aliaspider
757a9c08de
(D3D) refactors.
2018-02-08 00:18:04 +01:00
aliaspider
700fce3bd2
various fixes for CXX_BUILD.
2018-02-04 20:03:27 +01:00
aliaspider
3865856aa2
(D3D11) add support for #pragma format
in slang shaders.
2018-02-01 15:07:12 +01:00
aliaspider
5bc78d3ad5
(D3D11) Implement slang shader specification using Spirv-Cross.
...
(incomplete)
2018-01-31 01:08:36 +01:00
aliaspider
b228775b0d
(D3D10/11/12) allow building without HAVE_D3D9
2018-01-30 21:33:25 +01:00
twinaphex
03e800c1c8
Add HAVE_D3D11 to MSVC 2013 - we need non-HAVE_DYNAMIC codepaths
...
for D3D11
2018-01-29 14:05:44 +01:00
aliaspider
840bd459df
(D3D11) add a font driver.
2018-01-24 20:51:19 +01:00
aliaspider
a6b24ce995
(d3d10/11/12) reformat some files.
2018-01-24 07:45:45 +01:00
aliaspider
a5bf9d8dc6
(D3D10/11/12)
...
.add a d3d10 driver.
.add more utility functions to d3d*_common files.
.add an image transfer/convert function to dxgi_common.
.various refactors / style nits.
2018-01-23 18:04:55 +01:00
aliaspider
094196220d
(D3D11/D3D12) initial video driver implementation.
...
- some headers from the windows 10 sdk need to be added to the include
path when targeting mingw :
d3d11.h
d3d11sdklayers.h
d3d12.h
d3d12sdklayers.h
d3d12shader.h
d3dcommon.h
d3dcompiler.h
2018-01-21 04:10:45 +01:00