twinaphex
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6726b64d0d
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Refactor zarch_zui_gamepad_input - introduce cutoff point
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2016-02-28 17:20:14 +01:00 |
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twinaphex
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49d751e6c3
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Create zarch_zui_gamepad_input
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2016-02-28 16:49:46 +01:00 |
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twinaphex
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5c18dc8a04
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(Zarch) Better gamepad controls
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2016-02-28 16:44:41 +01:00 |
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twinaphex
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004ca19fe4
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(Zarch) Start implementing gamepad controls
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2016-02-28 15:39:20 +01:00 |
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radius
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11423ac52e
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look for assets in the correct folder
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2016-02-27 15:02:13 -05:00 |
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radius
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87c2f16ca7
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readd the cursor for fullscreen mode
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2016-02-27 14:59:42 -05:00 |
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radius
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a4720acf22
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disable oversampling leads to some font alignment issues
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2016-02-27 13:10:07 -05:00 |
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radius
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88dfabf92f
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change texture filtering to nearest
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2016-02-27 12:42:16 -05:00 |
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twinaphex
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5f00e6ee56
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Dehardcode 54
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2016-02-27 16:44:22 +01:00 |
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twinaphex
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12d6d56199
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(Zarch) Reimplement gamepad navigation
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2016-02-27 02:51:46 +01:00 |
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radius
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16fb6d5f07
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remove stray printf
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2016-02-26 20:49:59 -05:00 |
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radius
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1bac8c8649
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Use the same font for the underlying glui
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2016-02-26 20:49:58 -05:00 |
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twinaphex
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75200b8e11
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(Zarch) Cleanups
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2016-02-26 23:31:34 +01:00 |
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twinaphex
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7ef56a2e46
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Cleanup
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2016-02-26 23:10:01 +01:00 |
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twinaphex
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ae5640fa25
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(Zarch) Cleanups
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2016-02-26 22:57:04 +01:00 |
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twinaphex
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f34288781e
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Remove unneeded macro
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2016-02-26 22:54:43 +01:00 |
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twinaphex
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58073b937f
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(Zarch) Variables should not be all-caps
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2016-02-26 22:53:17 +01:00 |
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twinaphex
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0f8f980c8f
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Start reimplementing Zarch joypad input
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2016-02-26 22:29:10 +01:00 |
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twinaphex
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2c69bc7d79
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Cleanups
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2016-02-26 22:09:02 +01:00 |
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twinaphex
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eaf08ad88c
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(Zahnrad) Take out mouse code
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2016-02-26 15:57:22 +01:00 |
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Twinaphex
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77373e9ba4
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Remove unused variable
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2016-02-26 13:46:47 +01:00 |
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twinaphex
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4939a9ea22
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(zahnrad) Rename alloc to zr_alloc
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2016-02-26 13:15:07 +01:00 |
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twinaphex
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0a74bcc080
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Get rid of texture uniform
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2016-02-26 12:37:20 +01:00 |
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twinaphex
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b4425d4524
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Look in assets directory 'zahnrad' instead of 'wimp'
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2016-02-26 12:30:39 +01:00 |
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twinaphex
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ce51396fb4
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(zahnrad) Correct name
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2016-02-26 12:21:42 +01:00 |
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radius
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e303b62635
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re-enable antialiasing
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2016-02-25 23:11:06 -05:00 |
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radius
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e9682c1122
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refactor zr menu, using zrmenu for our functions. Context reset should work fine now
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2016-02-25 23:08:33 -05:00 |
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twinaphex
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ee8c5bfa98
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(Zahnrad) Don't call glViewport directly
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2016-02-26 00:44:09 +01:00 |
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twinaphex
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b171be802e
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(Zahrand) Cleanups
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2016-02-25 23:16:36 +01:00 |
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twinaphex
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fa7ea1d20a
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(Zahrand) Cleanups
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2016-02-25 23:15:28 +01:00 |
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twinaphex
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198ecd263d
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(Zahrand) Don't need this I think
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2016-02-25 22:54:30 +01:00 |
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twinaphex
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4c7ae72c62
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Some C89_BUILD fixes
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2016-02-25 22:16:25 +01:00 |
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twinaphex
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68cd176d63
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Some CXX_BUILD fixes
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2016-02-25 22:11:02 +01:00 |
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twinaphex
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eb9971703b
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(Zahrand) Cleanups
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2016-02-25 22:08:02 +01:00 |
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twinaphex
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5ca0085e22
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(Zahrand) Dehardcode some OpenGL code
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2016-02-25 22:04:36 +01:00 |
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twinaphex
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d44aa37be0
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Some renames
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2016-02-25 21:55:42 +01:00 |
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twinaphex
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4e5d66547a
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(Zahrand) Cleanups
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2016-02-25 21:47:32 +01:00 |
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twinaphex
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816539f9df
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(Zahrand) Rename wimp.c to zahrand
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2016-02-25 21:29:38 +01:00 |
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twinaphex
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c6dc2b6c3e
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(WIMP) Rebase WIMP driver
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2016-02-25 21:09:44 +01:00 |
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Twinaphex
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42600fa74b
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Merge pull request #2726 from fr500/master
New driver implementation for the WIMP UI
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2016-02-25 20:57:31 +01:00 |
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twinaphex
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05f2a2d18c
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Communicate better that these are enums
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2016-02-25 19:30:14 +01:00 |
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twinaphex
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255ee8766f
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Communicate better that this is an enum
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2016-02-25 19:27:06 +01:00 |
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twinaphex
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27b5617cd9
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Create MENU_INPUT_CTL_BIND_ITERATE
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2016-02-25 17:55:45 +01:00 |
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twinaphex
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b1a3d5bb25
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Create MENU_INPUT_CTL_CHECK_INSIDE_HITBOX
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2016-02-25 17:11:00 +01:00 |
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twinaphex
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1d84894e09
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Create MENU_ANIMATION_CTL_IDEAL_DELTA_TIME_GET
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2016-02-25 16:05:30 +01:00 |
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twinaphex
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afcb3f1e5d
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Create MENU_ANIMATION_CTL_PUSH
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2016-02-25 15:44:30 +01:00 |
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twinaphex
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b5f4332e74
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Create MENU_ANIMATION_CTL_TICKER
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2016-02-25 15:19:33 +01:00 |
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twinaphex
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5dbca80ed8
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Add MENU_ANIMATION_CTL_KILL_BY_SUBJECT
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2016-02-25 15:05:18 +01:00 |
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twinaphex
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bd0347f1ae
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Create MENU_ANIMATION_CTL_KILL_BY_TAG
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2016-02-25 13:23:39 +01:00 |
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radius
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ee6a0e40b0
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set rounding to zero, elements look better like this
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2016-02-24 22:58:11 -05:00 |
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