506 Commits

Author SHA1 Message Date
LibretroAdmin
03c8c12740
Revert "Revert Qt5 implementation (#17202)" (#17211)
This reverts commit 6de5ebadf9462ea48978850c811fea592e592aaf.
2024-11-26 04:20:39 -08:00
Tatsuya79
73efac6815
qt fix input panel (#17206) 2024-11-25 03:08:59 -08:00
Viačasłaŭ
6de5ebadf9
Revert Qt5 implementation (#17202) 2024-11-24 14:50:56 -08:00
Viačasłaŭ
022288a925
(Qt) Refactoring the QVariant constructting (#17199) 2024-11-24 08:17:00 -06:00
Viačasłaŭ
3e2f0131ae
Migrate to Qt6 (#17167)
* (Qt) Migrate to Qt6

* basic support Qt6 with minimal changes required for compiling
* look `moc` in QT_HOST_LIBEXECS

* (Qt) Backward compatibility with Qt5
2024-11-24 04:30:47 -08:00
neil4
f85c9693a0
Combine menu entries for RunAhead and Preemptive Frames (#17093) 2024-10-14 04:21:09 -07:00
Viačasłaŭ
3019b926c2
Fix typos (#17068) 2024-10-01 17:36:33 -07:00
neil4
53081f1794
Preemptive Frames updates (#17003)
* Preemptive Frames: input_poll and input_state improvements

- Check pointing devices when used by core; ignore input_libretro_device
- Use stored mouse x,y input state (lower level call might flush deltas)
- Remove port mapping code (unnecessary now)
- Fewer memsets

* Add Preemptive Frames to Qt options menu
2024-09-14 12:14:36 -07:00
libretroadmin
b8391e233f * PATH_MAX_LENGTH redefined from 4096 to 2048
* Massive reduction in heap space allocation, going from settings struct
264kb to 119Kb
* Use NAME_MAX_LENGTH for base paths/names, etc
* Use DIR_MAX_LENGTH for directory sizes
2024-09-09 05:47:32 +02:00
MajorPainTheCactus
eef34e9461
Added rolling scan line simulation based on the shader subframe feature. This is implemented with a scrolling scissor rect rather than in the shader itself as this is more efficient although may not work for every shader pass - we may need an option to exclude certain passes. The implementation simply divides the screen up by the number of sub frames and then moves the scissor rect down over the screen over the number of sub frames. (#16282) 2024-03-19 08:59:36 -07:00
Ophidon
7b711214a7
Slang Subframe Shaders Feature (#16209)
Adds support for sub-frame shaders to vulkan/glcore/dx10-11-12.

Builds on the concept already present for frame duplication in use for BFI, to present multiple 'sub' frames per real frame to the shaders, so they can run at a higher framerate than the content framerate. Must be enabled via subframe shaders setting under synchronization settings to be active.

Will allow BFI to be implemented inside of the shaders, among any other use for the higher framerate shader authors can devise.

CurrentSubFrame and TotalSubFrames have been available inside the shaders to track what they want to do on an given subframe. TotalSubFrames will always be 1 when the setting is disabled (and when in menu/ff/pause). Framecount will not increment on sub-frames, as it does not for injected bfi frames now. Should not interfere with any existing shaders that do not check for subframes.
2024-02-09 03:12:55 -08:00
zoltanvb
c42498e531
Warning fixes. (#15877) 2023-11-06 00:04:17 -08:00
sonninnos
3246bc6655
Add visibility option for save state notifications (#15616) 2023-08-18 12:38:36 -07:00
libretroadmin
3862069cb7 (Qt) Small cleanups 2023-08-15 23:58:54 +02:00
libretroadmin
98ee9a753c Cut down on some implicit strlens 2023-07-15 09:10:16 +02:00
libretroadmin
cf0d0e93a6 rarch_system_info_t local vars should be renamed from 'system'
to 'sys_info' to avoid false positive code analysis errors
2023-07-15 07:22:38 +02:00
libretroadmin
bdc398d79f - Safer code - use strlcpy where possible instead of manual character
assignments for strings longer than 2 chars
- Use strlcpy concatenation instead of strlcat
- Make sure that what remains of iteration of the '_len' variable
for manual char assignment
is done in a safer way so mistakes are less possible
2023-06-20 16:33:55 +02:00
libretroadmin
a7977c5f38 (Qt) Get rid of menu_setting_find references 2023-06-01 23:56:56 +02:00
libretroadmin
68ddb0e3b2 (Qt) Cleanup 2023-06-01 23:51:53 +02:00
libretroadmin
07cb5f4e98 Remove MENU_ENTRIES_CTL_SET_REFRESH 2023-05-11 01:58:30 +02:00
libretroadmin
91ea92e50b Get rid of some menu_driver_ctl commands 2023-05-10 21:30:09 +02:00
libretroadmin
e798f99fea Several RARCH_CTL switches don't belong to retroarch state but
runloop state, hence remove
2023-01-22 20:16:14 +01:00
libretroadmin
8a3686df58 Revert "Header cleanups - don't include retroarch.h everywhere"
This reverts commit 0e3b478f8c00b015aec9a78d13e73277500e5449.
2023-01-08 09:05:46 +01:00
libretroadmin
0e3b478f8c Header cleanups - don't include retroarch.h everywhere 2023-01-08 08:56:57 +01:00
retroNUC
6e81098132 Add Achievements Visibility submenu options
- Startup Summary split off from Verbose Mode, added option to hide for games with zero core cheevos
- Some existing options moved into this submenu
- Leaderboard-related options coming in future PR
2023-01-05 19:51:55 +01:00
retroNUC
d24cdbfb15
Allow repositioning of RetroAchievement notifications (#14777)
* Allow repositioning of achievement notifications

* PS4/ORBIS build fix

Would have thought cheevos-related notification code was wrapped in HAVE_CHEEVOS, but guess not.
2022-12-30 16:55:38 +01:00
libretroadmin
f8043f847e (Qt) Remove some if 0 code blocks 2022-11-23 17:34:52 +01:00
LibretroAdmin
d0b3c1742d (Video) use flags for FBO passes, GL2 renderchain, etc 2022-10-26 21:21:21 +02:00
LibretroAdmin
299875f8b6 (Qt) Cleanups 2022-10-25 18:12:19 +02:00
LibretroAdmin
d100e73780 Use more runloop flags 2022-10-10 08:59:27 +02:00
Bernhard Schelling
c9bbe7683f
Add View feature (#14467)
* Add View feature
Add saving of a filter set in the Explore menu into a so called "View" file which then gets listed alongside playlists.
This also adds the ability to filter a category by range in the Explore menu and not just filter on exact matches.

* Menu improvements for explore and views

* Collapse ozone sidebar in view

* Fix problems with the sidebar in explore/view

* Ignore view files in the Qt playlists menu

* Add missing semicolon

* Support downloading thumbnails in views
2022-10-10 06:36:02 +02:00
LibretroAdmin
0a8ff5d15d (menu_setting) enforce_minrange and enforce_maxrange become flags,
and make remainder of minrange/maxrange local variables of type
float
2022-10-03 02:28:12 +02:00
LibretroAdmin
84868ab21f (Setting) Windowed scale should be an integer instead of float 2022-09-05 04:03:04 +02:00
LibretroAdmin
e769436876 (word wrap functions in stdstring.c) Avoid implicit strlens, caller
should pass the 'length' to the function instead
2022-08-23 17:06:01 +02:00
Cthulhu-throwaway
908667d97a
(Netplay) Removal of older unused code (#14312) 2022-08-11 23:17:33 +02:00
LibretroAdmin
b2634ea588 * Create fill_pathname_join_special - and specify fill_pathname_join
as deprecated.
* Use fill_pathname_join_special in the vast majority of cases where
we can ensure out_path is a new empty string
* Get rid of some extension concatenation with strlcat where encountered
* Some general cleanups with NULL termination of strings that get immediately
passed to strlcpy/strlcpy-adjacent functions
2022-08-04 14:19:38 +02:00
LibretroAdmin
e7f3432e48 Replace some trivial strlcat usage - use return value of preceding
strlcpy then simply append the extension to it at this location
2022-08-04 03:45:09 +02:00
libretroadmin
547c88259d (Qt) Replace some unnecessary pow usage 2022-07-07 09:27:16 +02:00
Cthulhu-throwaway
b55fa28896
(Netplay/Menu) Localize relay servers (#14136) 2022-07-03 13:45:13 +02:00
sonninnos
a0bfdcce3b
(D3D11/12) Make waitable swapchains optional (#14074) 2022-06-19 21:25:37 +02:00
libretroadmin
e3a716d06a (Qt) Use new URL for scraping thumbnails 2022-06-17 19:10:29 +02:00
sonninnos
0bb65fb39c (D3D11/12) Add waitable swapchains and max frame latency option 2022-06-07 00:25:03 +03:00
Tatsuya79
581ebcc0ac
QT: add recent new options in video settings 2022-05-18 16:35:00 +02:00
Cthulhu-throwaway
0a52964015
(Netplay) Disable and hide stateless mode (#13915)
Stateless mode is nonfunctional at the moment, despite my attempts to get it working.
A significant amount of work is required to get it working.

For now, force-disable stateless mode and hide it from menus and the CLI's help text.
2022-05-05 20:46:48 +02:00
twinaphex
3336e61859 (Qt) Combine Qt header files 2022-04-22 08:26:27 +02:00
Tony
7ca3c314f8
Move 'Black Frame Insertion' under 'Synchronization' (#13457) 2022-01-07 17:30:21 +01:00
Cthulhu-throwaway
c752f9b0de
Custom relay server support (#13395)
* Custom relay server support

Add support for custom user-ran relay servers.

* snprintf NULL fix
2021-12-23 13:54:52 +01:00
Cthulhu-throwaway
690c802921
Netplay Stuff (#13375)
* Netplay Stuff

## PROTOCOL FALLBACK
In order to support older clients a protocol fallback system was introduced.
The host will no longer send its header automatically after a TCP connection is established, instead, it awaits for the client to send his before determining which protocol this connection is going to operate on.
Netplay has now two protocols, a low protocol and a high protocol; the low protocol is the minimum protocol it supports, while the high protocol is the highest protocol it can operate on.
To fully support older clients, a hack was necessary: sending the high protocol in the unused client's header salt field, while keeping the protocol field to the low protocol. Without this hack we would only be able to support older clients if a newer client was the host.
Any future system can make use of this system by checking connection->netplay_protocol, which is available for both the client and host.

## NETPLAY CHAT
Starting with protocol 6, netplay chat is available through the new NETPLAY_CMD_PLAYER_CHAT command.
Limitations of the command code, which causes a disconnection on unknown commands, makes this system not possible on protocol 5.
Protocol 5 connections can neither send nor receive chat, but other netplay operations are unaffected.
Clients send chat as a string to the server, and it's the server's sole responsability to relay chat messages.
As of now, sending chat uses RetroArch's input menu, while the display of on-screen chat uses a widget overlay and RetroArch's notifications as a fallback.
If a new overlay and/or input system is desired, no backwards compatibility changes need to be made.
Only clients in playing mode (as opposed to spectating mode) can send and receive chat.

## SETTINGS SHARING
Some settings are better used when both host and clients share the same configuration.
As of protocol 6, the following settings will be shared from host to clients (without altering a client's configuration file): input latency frames and allow pausing.

## NETPLAY TUNNEL/MITM
With the current MITM system being defunct (at least as of 1.9.X), a new system was in order to solve most if not all of the problems with the current system.
This new system uses a tunneling approach, which is similar to most VPN and tunneling services around.

Tunnel commands:
RATS[unique id] (RetroArch Tunnel Session) - 16 bytes -> When this command is sent with a zeroed unique id, the tunnel server interprets this as a netplay host wanting to create a new session, in this case, the same command is returned to the host, but now with its unique session id. When a client needs to connect to a host, this command is sent with the unique session id of the host, causing the tunnel server to send a RATL command to the host.
RATL[unique id] (RetroArch Tunnel Link) - 16 bytes -> The tunnel server sends this command to the host when a client wants to connect to the host. Once the host receives this command, it establishes a new connection to the tunnel server, sending this command together with the client's unique id through this new connection, causing the tunnel server to link this connection to the connection of the client.
RATP (RetroArch Tunnel Ping) - 4 bytes -> The tunnel server sends this command to verify that the host, whom the session belongs to, is still around. The host replies with the same command. A session is closed if the tunnel server can not verify that the host is alive.

Operations:
Host -> Instead of listening and accepting connections, it connects to the tunnel server, requests a new session and then monitor this connection for new linking requests. Once a request is received, it establishes a new connection to the tunnel server for linking with a client. The tunnel server's address and port are obtained by querying the lobby server. The host will publish its session id together with the rest of its info to the lobby server.
Client -> It connects to the tunnel server and then sends the session id of the host it wants to connect to. A host's session id is obtained from the json data sent by the lobby server.

Improvements (from current MITM system):
No longer a risk of TCP port exhaustion; we only use one port now at the tunnel server.
Very little cpu usage. About 95% net I/O bound now.
Future backwards compatible with any and all changes to netplay as it no longer runs any netplay logic at MITM servers.
No longer operates the host in client mode, which was a source of many of the current problems.
Cleaner and more maintainable system and code.

Notable functions:
netplay_mitm_query -> Grabs the tunnel's address and port from the lobby server.
init_tcp_socket -> Handles the creation and operation mode of the TCP socket based on whether it's host, host+MITM or client.
handle_mitm_connection -> Creates and completes linking connections and replies to ping commands (only 1 of each per call to not affect performance).

## MISC
Ping Limiter: If a client's estimated latency to the server is higher than this value, connection will be dropped just before finishing the netplay handshake.
Ping Counter: A ping counter (similar to the FPS one) can be shown in the bottom right corner of the screen, if you are connected to a host.
LAN Discovery: Refactored and moved to its own "Refresh Netplay LAN List" button.

## FIXES
Many minor fixes to the current netplay implementation are also included.

* Remove NETPLAY_TEST_BUILD
2021-12-19 16:58:01 +01:00
Tony
71836c1055
Add option for showing notifications only in menu (#13326) 2021-12-16 14:38:43 +01:00
Autechre
b6695d8921
Netplay changes proposed for 1.9.14 (#13314)
* Added setting to allow/disallow players other than the host from pausing the game.
* Added a sublabel for netplay max connections.
* Fixed port override macro from not being set immediately after the port setting.
* Fixed memory leaks.
2021-12-04 02:34:21 +01:00