symlinking manifest entries and using a baseurl gives us a way to
create just a single fetchfs backend (and a single thread) since
emscripten upstream is not willing to integrate manifest support to
fetchfs directly.
Retroarch embedders could use this to get assets or other resources
lazily or chunk-by-chunk for large files.
* Actually read CLI args in emscripten
* Fix fetchfs manifest parsing, increase download chunk size
The chunk size should probably be made a parameter in the future. The
larger chunk size trades longer hitches for fewer hitches.
* Add exec command driver and API functions for emscripten.
Under WASMFS, stdin/stdout can't be customized the way they can with
the JS FS implementation. Also, this approach frees up stdin/stdout
and simplifies interaction with the command interface for web embedders.
* fixup upload paths, show use of new emscripten cmd interface
* Add JS library function names to EXPORTS as well as EXPORTED_FUNCTIONS for older emsdk versions
* workerized RA
* Workerized (non-async) web player, using OPFS
This patch eliminates the need for asyncify and uses modern filesystem
APIs instead of the deprecated, unmaintained BrowserFS.
This is a WIP patch because it won't fully work until these two
Emscripten PRs land and are released:
https://github.com/emscripten-core/emscripten/pull/23518https://github.com/emscripten-core/emscripten/pull/23021
The former fixes an offscreen canvas context recreation bug, and the
latter adds an equivalent to BrowserFS's XHR filesystem (but without
the hazardous running-XHR-on-the-main-thread problem).
The biggest issue is that local storage of users who were using the
old version of the webplayer will be gone when they switch to the new
webplayer. I don't have a good story for converting the old BrowserFS
IDBFS contents into the new OPFS filesystem (the move is worth doing
because OPFS supports seeking and reading only bits of a file, and
because BrowserFS is dead).
I've kept around the old libretro webplayer under
pkg/emscripten/libretro-classic, and with these make flags you can
build a non-workerized RA that uses asyncify to sleep as before:
make -f Makefile.emscripten libretro=$CORE HAVE_WORKER=0 HAVE_WASMFS=0 PTHREAD=0 HAVE_AL=1
I also moved the default directory for core content on emscripten to
not be a subdirectory of the local filesystem mount, because it's
confusing to have a subdirectory that's lazily fetched and not
mirrored to the local storage. I think it won't impact existing users
of the classic web player because they already have a retroarch.cfg in
place.
* Get fetchfs working without manifest support
* makefile fixes
* fix scaling, remove zip dependency
* Support asset/cheats/etc downloaders for emscripten
- Add http transfer support for emscripten
- At the task_http level, not the net_http level --- so no netplay
or webdav.
- Change default paths to be more like other platforms
- Gives us smaller bundles and a faster boot time
- Had to work around a task queue bug on Emscripten
- I made the smallest possible change to do it, but it may be better
to fix in rthread.c
* Load an emscripten file_packager package on first run
If no ozone assets are present, load a libretro_minimal package
created using Emscripten's built-in file packager.
* updated readme, removed indexer from wasmfs libretro-web
* Put back zip dependency, load asset bundle into opfs on first run
* fix upload path
* Remove unused function
* easy testing setup for two multithreaded conditions
1. make PROXY_TO_PTHREAD=1 (slower)
2. make PROXY_TO_PTHREAD=0 (bad audio, because doesn't sleep in
openal.c)
* Remove condition on sleep in openal
also make input_driver check existence of drv->axis, drv->button
before calling them.
* Fix resizing under EGL
* Don't force config file path on emscripten
* Add time.h include to netplay, default HAVE_NETPLAYDISCOVERY to 0
* Remove nearly all proxied joypad calls under emscripten
* Fix file uploads under firefox
* Fix safari API uses, but Safari still hangs in OPFS filesystem mount
I think this can be fixed by moving the backend creation off the main
thread.
* Move filesystem init into emscripten C entry point
* Setup filesystems off of main thread
* re-set default player to async
Also improve Safari compatibility under proxy-to-pthread condition
* Safari upload file fixes
* Remove some excess prints
* Fix typo
* workerized RA
* Workerized (non-async) web player, using OPFS
This patch eliminates the need for asyncify and uses modern filesystem
APIs instead of the deprecated, unmaintained BrowserFS.
This is a WIP patch because it won't fully work until these two
Emscripten PRs land and are released:
https://github.com/emscripten-core/emscripten/pull/23518https://github.com/emscripten-core/emscripten/pull/23021
The former fixes an offscreen canvas context recreation bug, and the
latter adds an equivalent to BrowserFS's XHR filesystem (but without
the hazardous running-XHR-on-the-main-thread problem).
The biggest issue is that local storage of users who were using the
old version of the webplayer will be gone when they switch to the new
webplayer. I don't have a good story for converting the old BrowserFS
IDBFS contents into the new OPFS filesystem (the move is worth doing
because OPFS supports seeking and reading only bits of a file, and
because BrowserFS is dead).
I've kept around the old libretro webplayer under
pkg/emscripten/libretro-classic, and with these make flags you can
build a non-workerized RA that uses asyncify to sleep as before:
make -f Makefile.emscripten libretro=$CORE HAVE_WORKER=0 HAVE_WASMFS=0 PTHREAD=0 HAVE_AL=1
I also moved the default directory for core content on emscripten to
not be a subdirectory of the local filesystem mount, because it's
confusing to have a subdirectory that's lazily fetched and not
mirrored to the local storage. I think it won't impact existing users
of the classic web player because they already have a retroarch.cfg in
place.
* Get fetchfs working without manifest support
* makefile fixes
* frontend/drivers/platform_unix.c
(libretro_cheats_directory): New variable.
(frontend_unix_get_env): Set DEFAULT_DIR_CHEATS to the value of
the LIBRETRO_CHEATS_DIRECTORY environment variable, if available.
* frontend/drivers/platform_win32.c: Likewise.
* configuration.c (config_load_file)
<libretro_cheats_directory>: New variable. Use the values of
the LIBRETRO_CHEATS_DIRECTORY environment variables instead of their
corresponding configured values, when set.
* docs/retroarch.6: Document it.
* retroarch.c (retroarch_print_help): Extend help text.
* Partially revert a change made in 69ceb95ddc.
The change caused the 'libretro_directory' config option to always
revert to the default value, which was not intended behavior.
Reported-by: Michael Cook
* platform: Honor the LIBRETRO_DATABASE_DIRECTORY environment variable.
This is a follow-up to commit 69ceb95ddc.
* frontend/drivers/platform_unix.c
(libretro_database_directory): New variable.
(frontend_unix_get_env): Set DEFAULT_DIR_DATABASE to the value of
the LIBRETRO_DATABASE_DIRECTORY environment variable, if available.
* frontend/drivers/platform_win32.c: Likewise.
* configuration.c (config_load_file)
<libretro_database_directory>: New variable. Use the values of
the LIBRETRO_DATABASE_DIRECTORY environment variables instead of their
corresponding configured values, when set.
* docs/retroarch.6: Document.
* retroarch.c (retroarch_print_help): List supported environment
variables, and cross-reference the man page.
* platform_win32: Fix sizeof for DEFAULT_DIR_PLAYLIST.
* frontend/drivers/platform_win32.c (frontend_win32_env_get): Check
the size of correct destination array.
* frontend: Honor the LIBRETRO_ASSETS_DIRECTORY environment variable.
This builds on 763fcd8267 ("unix, win32: Allow set the default
libretro_directory via environment variable") to also allow specifying
the assets directory via an environment variable.
* frontend/drivers/platform_unix.c (frontend_unix_get_env)
<libretro_assets_directory> New variable. Use it to set
DEFAULT_DIR_ASSETS, when available.
* frontend/drivers/platform_win32.c (frontend_win32_env_get): Likewise.
* platform: Honor the LIBRETRO_DIRECTORY environment variable.
Until now, and unlike the defaut core directory, the default
core *info* directory would be hard-coded relative to the installation
directory. Honor the LIBRETRO_DIRECTORY environment variable the same
instead.
* frontend/drivers/platform_unix.c (frontend_unix_get_env): Set
DEFAULT_DIR_CORE_INFO default to the value of the LIBRETRO_DIRECTORY
environment variable, if available.
* frontend/drivers/platform_win32.c (frontend_win32_env_get): Likewise.
* platform: Honor the LIBRETRO_AUTOCONFIG_DIRECTORY environment variable.
* frontend/drivers/platform_unix.c
(libretro_autoconfig_directory): New variable.
(frontend_unix_get_env): Set DEFAULT_DIR_AUTOCONFIG to the value of
the LIBRETRO_AUTOCONFIG_DIRECTORY environment variable, if available.
* frontend/drivers/platform_win32.c: Likewise.
* platform: Honor the LIBRETRO_VIDEO_FILTER_DIRECTORY environment variable.
* frontend/drivers/platform_unix.c
(libretro_video_filter_directory): New variable.
(frontend_unix_get_env): Set DEFAULT_DIR_VIDEO_FILTER to the value of
the LIBRETRO_VIDEO_FILTER_DIRECTORY environment variable, if available.
* frontend/drivers/platform_win32.c: Likewise.
* platform: Honor the LIBRETRO_VIDEO_SHADER_DIRECTORY environment variable.
* frontend/drivers/platform_unix.c
(libretro_video_shader_directory): New variable.
(frontend_unix_get_env): Set DEFAULT_DIR_SHADER to the value of
the LIBRETRO_VIDEO_SHADER_DIRECTORY environment variable, if available.
* frontend/drivers/platform_win32.c: Likewise.
* platform: Honor the LIBRETRO_SYSTEM_DIRECTORY environment variable.
* frontend/drivers/platform_unix.c
(libretro_system_directory): New variable.
(frontend_unix_get_env): Set DEFAULT_DIR_SYSTEM to the value of
the LIBRETRO_SYSTEM_DIRECTORY environment variable, if available.
* frontend/drivers/platform_win32.c: Likewise.
* configuration: Have environment variables override configuration.
Because the configuration file is systematically written when
RetroArch terminates, persisting any previous default/configured
value, setting the LIBRETRO_DIRECTORY, LIBRETRO_ASSETS_DIRECTORY, etc.
environment variables would not have an effect unless the
retroarch.cfg configuration file was cleared.
This seems to go against the common expectation that environment
variables are set by users to *override* the default behavior or
configuration of an application.
* configuration.c (config_load_file) <libretro_directory>
<libretro_assets_directory, libretro_autoconfig_directory>
<libretro_system_directory, libretro_video_filter_directory>
<libretro_video_shader_directory>: New variables. Use the values of
the LIBRETRO_DIRECTORY, LIBRETRO_ASSETS_DIRECTORY,
LIBRETRO_AUTOCONFIG_DIRECTORY, LIBRETRO_SYSTEM_DIRECTORY,
LIBRETRO_VIDEO_FILTER_DIRECTORY and LIBRETRO_VIDEO_SHADER_DIRECTORY
environment variables instead of their corresponding configured
values, when set.
* docs/retroarch.6: Document the environment variables honored and
their behavior.
* Massive reduction in heap space allocation, going from settings struct
264kb to 119Kb
* Use NAME_MAX_LENGTH for base paths/names, etc
* Use DIR_MAX_LENGTH for directory sizes