Add 0.9.9.5 changelog

This commit is contained in:
twinaphex 2013-08-15 00:57:13 +02:00
parent 6de6a793ab
commit fc564c2bd6
2 changed files with 79 additions and 0 deletions

View File

@ -10,6 +10,44 @@
android:layout_height="wrap_content"
android:layout_margin="40px"
android:text="
r19 (August 15, 2013)\n\n
* [Android] Input autodetection fixes -\n
- DualShock3 pad controls fixed\n
* [Android] It should now be possible to map D-pad to analog on several gamepads, such as:\n
- Xbox 360\n
- PlayStation3\n
- Shield\n
* [Android] Threaded video is now the default due to positive user feedback. Purists and accuracy\n
people can still go for static syncing for best results - although for PCSX ReARMed threaded\n
video is essential. With the combination of threaded video and dynamic audio rate control,\n
most of the audio pops and sync issues should be a thing of the past now. Yay.\n
* [Android] UI has been reorganized and made less shitty (yes, we know). Still a long way to go.\n
The entire menu should be gamepad-controllable now at least - handy for Shield/Ouya.\n
* [Android] Shaders that were broken on Nexus 7/4/10 etc. should now work.\n
* [Android] Added some additional autodetection rules:\n
- Ouya: Input overlays are disabled by default\n
* [Android] Added high-latency audio option for crappy/old Android devices that can't handle\n
the lower-latency audio that is the default since 0.9.9.4. This should give you the same\n
performance as 0.9.9.3 (r17). Turn this on if you get bad sound/performance (and it's not your\n
device simply being slow). This might also apply for some of the newer devices - perhaps \n
OpenSL driver has not been updated/optimized there.\n
* [Android] Added a TV mode. This will launch you straight into RGUI mode. This mode
is identical to what you get from the Wii and PC ports of RetroArch at startup. First
you select a core, then you select a game to go with it.
* [SNES9x] Fixes by Alcaro to libretro port
* [SNES9x Next] Fixes savestates from not being able to be loaded.
* (LIBRETRO) Added bsnes/higan performance core [v0.92] (Android).\n
- bsnes/higan performance core will run all non-coprocessor games at fullspeed on an\n
nVidia Shield.\n
- Co-processor games (SuperFX/SA-1/DSP/Cx4/SA1) will run between ~40fps and 55-57fps\n
on an nVidia Shield - depending on the specific co-processor. Note - you will need\n
BIOS files for these games - see byuu boards for information on them.\n
* [Mednafen NGP] Fixes input issues in a number of games, such as:\n
- Card Fighters games\n
- Etc.\n
* [Picodrive] Updates/32X compatibility/accuracy improvements\n
* [NEStopia] Updated to 1.46 WIP - added ability to load NstDatabase.xml, fixes Vs. System games\n
and Startropics 1/2\n
r18 (August 7, 2013)\n\n
* [Android] ANR issues fixed - Google bug (as ever).\n
* [Android] Input autodetection expanded -\n

View File

@ -1,3 +1,44 @@
------------------------------------------------------------------------------
v0.9.9.5
------------------------------------------------------------------------------
* [Android] Input autodetection fixes -
- DualShock3 pad controls fixed
* [Android] It should now be possible to map D-pad to analog on several gamepads, such as:
- Xbox 360
- PlayStation3
- Shield
* [Android] Threaded video is now the default due to positive user feedback. Purists and accuracy
people can still go for static syncing for best results - although for PCSX ReARMed threaded
video is essential. With the combination of threaded video and dynamic audio rate control,
most of the audio pops and sync issues should be a thing of the past now. Yay.
* [Android] UI has been reorganized and made less shitty (yes, we know). Still a long
way to go there. The entire menu should be gamepad-controllable now at least.
* [Android] Shaders that were broken on Nexus 7/4/10 etc. should now work
* [Android] Added some additional autodetection rules:
- Ouya: Input overlays are disabled by default
* [Android] Added high-latency audio option for crappy/old Android devices that
can't handle the lower-latency audio that is the default since 0.9.9.4. This should
give you the same performance as 0.9.9.3 (r17). Turn this on if you get bad sound/performance
(and it's not your device simply being slow). This might also apply for some of the newer
devices - perhaps OpenSL driver has not been updated/optimized there.
* [Android] Added a TV mode. This will launch you straight into RGUI mode. This mode
is identical to what you get from the Wii and PC ports of RetroArch at startup. First
you select a core, then you select a game to go with it.
* [SNES9x] Fixes by Alcaro to libretro port
* [SNES9x Next] Fixes savestates from not being able to be loaded.
* (LIBRETRO) Added bsnes/higan performance core [v0.92] (Android).
- bsnes/higan performance core will run all non-coprocessor games at fullspeed on an
nVidia Shield.
- Co-processor games (SuperFX/SA-1/DSP/Cx4/SA1) will run between ~40fps and 55-57fps
on an nVidia Shield - depending on the specific co-processor. Note - you will need
BIOS files for these games - see byuu boards for information on them.
* [Mednafen NGP] Fixes input issues in a number of games, such as:
- Card Fighters games
- Etc.
* [Picodrive] Updates/32X compatibility/accuracy improvements
* [NEStopia] Updated to 1.46 WIP - added ability to load NstDatabase.xml, fixes Vs. System games
and Startropics 1/2
------------------------------------------------------------------------------
v0.9.9.3
------------------------------------------------------------------------------