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Standardize lightgun_aiming_state function
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@ -228,18 +228,26 @@ static int16_t winraw_lightgun_aiming_state(winraw_input_t *wr,
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vp.full_width = 0;
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vp.full_width = 0;
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vp.full_height = 0;
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vp.full_height = 0;
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if ( !( video_driver_translate_coord_viewport_wrap(
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if (!(video_driver_translate_coord_viewport_wrap(
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&vp, mouse->x, mouse->y, &res_x, &res_y, &res_screen_x, &res_screen_y ) ) )
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&vp, mouse->x, mouse->y,
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&res_x, &res_y, &res_screen_x, &res_screen_y)))
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return 0;
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return 0;
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inside = (res_x >= -edge_detect) && (res_y >= -edge_detect) && (res_x <= edge_detect) && (res_y <= edge_detect);
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inside = (res_x >= -edge_detect)
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&& (res_y >= -edge_detect)
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&& (res_x <= edge_detect)
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&& (res_y <= edge_detect);
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switch ( id )
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switch ( id )
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{
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{
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case RETRO_DEVICE_ID_LIGHTGUN_SCREEN_X:
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case RETRO_DEVICE_ID_LIGHTGUN_SCREEN_X:
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return inside ? res_x : 0;
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if (inside)
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return res_x;
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break;
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case RETRO_DEVICE_ID_LIGHTGUN_SCREEN_Y:
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case RETRO_DEVICE_ID_LIGHTGUN_SCREEN_Y:
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return inside ? res_y : 0;
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if (inside)
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return res_y;
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break;
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case RETRO_DEVICE_ID_LIGHTGUN_IS_OFFSCREEN:
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case RETRO_DEVICE_ID_LIGHTGUN_IS_OFFSCREEN:
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return !inside;
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return !inside;
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default:
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default:
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