config_load_shader_preset/config_load_override - use config_file_read

This commit is contained in:
twinaphex 2019-04-22 07:21:01 +02:00
parent 64ee26baae
commit f18407a011

View File

@ -3218,7 +3218,7 @@ bool config_load_override(void)
/* per-core overrides */
/* Create a new config file from core_path */
new_conf = config_file_new(core_path);
new_conf = config_file_read(core_path);
if (new_conf)
{
@ -3236,7 +3236,7 @@ bool config_load_override(void)
/* per-content-dir overrides */
/* Create a new config file from content_path */
new_conf = config_file_new(content_path);
new_conf = config_file_read(content_path);
if (new_conf)
{
@ -3271,7 +3271,7 @@ bool config_load_override(void)
/* per-game overrides */
/* Create a new config file from game_path */
new_conf = config_file_new(game_path);
new_conf = config_file_read(game_path);
if (new_conf)
{
@ -3458,7 +3458,7 @@ bool config_load_remap(void)
path_size);
/* Create a new config file from game_path */
new_conf = config_file_new(game_path);
new_conf = config_file_read(game_path);
/* If a game remap file exists, load it. */
if (new_conf)
@ -3480,7 +3480,7 @@ bool config_load_remap(void)
}
/* Create a new config file from content_path */
new_conf = config_file_new(content_path);
new_conf = config_file_read(content_path);
/* If a content-dir remap file exists, load it. */
if (new_conf)
@ -3502,7 +3502,7 @@ bool config_load_remap(void)
}
/* Create a new config file from core_path */
new_conf = config_file_new(core_path);
new_conf = config_file_read(core_path);
/* If a core remap file exists, load it. */
if (new_conf)
@ -3621,7 +3621,7 @@ bool config_load_shader_preset(void)
path_size);
/* Create a new config file from game_path */
new_conf = config_file_new(game_path);
new_conf = config_file_read(game_path);
if (!new_conf)
{
@ -3649,7 +3649,7 @@ bool config_load_shader_preset(void)
path_size);
/* Create a new config file from parent path */
new_conf = config_file_new(content_path);
new_conf = config_file_read(content_path);
if (!new_conf)
{
@ -3677,7 +3677,7 @@ bool config_load_shader_preset(void)
path_size);
/* Create a new config file from core_path */
new_conf = config_file_new(core_path);
new_conf = config_file_read(core_path);
if (!new_conf)
{