(menu_cbs_ok.c) Use sizeof(variable) for fill_pathname_join and friends

This commit is contained in:
twinaphex 2016-01-26 01:47:35 +01:00
parent f89467ccbf
commit ec16640e55

View File

@ -938,17 +938,17 @@ static int generic_action_ok_remap_file_save(const char *path,
core_name = info->info.library_name;
fill_pathname_join(directory, settings->input_remapping_directory,
core_name, PATH_MAX_LENGTH);
core_name, sizeof(directory));
switch (action_type)
{
case ACTION_OK_REMAP_FILE_SAVE_CORE:
fill_pathname_join(file, core_name, core_name, PATH_MAX_LENGTH);
fill_pathname_join(file, core_name, core_name, sizeof(file));
break;
case ACTION_OK_REMAP_FILE_SAVE_GAME:
if (global)
game_name = path_basename(global->name.base);
fill_pathname_join(file, core_name, game_name, PATH_MAX_LENGTH);
fill_pathname_join(file, core_name, game_name, sizeof(file));
break;
}
@ -1343,10 +1343,10 @@ static int action_ok_option_create(const char *path,
* fallback to the location of the current configuration file. */
if (!string_is_empty(settings->menu_config_directory))
strlcpy(config_directory,
settings->menu_config_directory, PATH_MAX_LENGTH);
settings->menu_config_directory, sizeof(config_directory));
else if (!string_is_empty(global->path.config))
fill_pathname_basedir(config_directory,
global->path.config, PATH_MAX_LENGTH);
global->path.config, sizeof(config_directory));
else
{
RARCH_WARN("Per-game Options: no config directory set\n");
@ -1360,10 +1360,10 @@ static int action_ok_option_create(const char *path,
return false;
/* Concatenate strings into full paths for game_path */
fill_pathname_join(core_path, config_directory, core_name, PATH_MAX_LENGTH);
fill_pathname_join(game_path, config_directory, core_name, PATH_MAX_LENGTH);
fill_pathname_join(game_path, game_path, game_name, PATH_MAX_LENGTH);
strlcat(game_path, ".opt", PATH_MAX_LENGTH);
fill_pathname_join(core_path, config_directory, core_name, sizeof(core_path));
fill_pathname_join(game_path, config_directory, core_name, sizeof(game_path));
fill_pathname_join(game_path, game_path, game_name, sizeof(game_path));
strlcat(game_path, ".opt", sizeof(game_path));
if (!path_is_directory(core_path))
path_mkdir(core_path);