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(Zarch) Blend against white texture
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@ -258,7 +258,7 @@ static void zui_finish(zui_t *zui,
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width,
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width,
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height,
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height,
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gl->shader, (struct gfx_coords*)&zui->ca,
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gl->shader, (struct gfx_coords*)&zui->ca,
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NULL, true, 0, zui->ca.coords.vertices,
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NULL, true, texture, zui->ca.coords.vertices,
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MENU_DISPLAY_PRIM_TRIANGLES);
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MENU_DISPLAY_PRIM_TRIANGLES);
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menu_display_font_flush_block(zui->menu, driver->font_osd_driver);
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menu_display_font_flush_block(zui->menu, driver->font_osd_driver);
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