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(Zarch) Cleanup
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@ -943,8 +943,7 @@ static void zarch_frame(void)
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&zarch_vertexes[0], &zarch_tex_coords[0], 4,
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MENU_DISPLAY_PRIM_TRIANGLESTRIP);
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if (gl && gl->shader && gl->shader->use)
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gl->shader->use(gl, GL_SHADER_STOCK_BLEND);
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gl->shader->use(gl, GL_SHADER_STOCK_BLEND);
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menu_display_ctl(MENU_DISPLAY_CTL_UNSET_VIEWPORT, NULL);
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}
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