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Fix d3d_draw_pipeline
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@ -208,7 +208,7 @@ static void menu_display_d3d_draw_pipeline(void *data)
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uniform_param.enabled = true;
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uniform_param.lookup.enable = true;
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uniform_param.lookup.add_prefix = true;
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uniform_param.lookup.idx = VIDEO_SHADER_MENU;
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uniform_param.lookup.idx = draw->pipeline.id;
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uniform_param.lookup.type = SHADER_PROGRAM_VERTEX;
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uniform_param.type = UNIFORM_1F;
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uniform_param.lookup.ident = "time";
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