Fix draw_pipeline

This commit is contained in:
twinaphex 2016-04-26 12:46:16 +02:00
parent 7c4df601f8
commit aa55c1a7d9

View File

@ -182,7 +182,7 @@ static void menu_display_gl_draw_pipeline(void *data)
uniform_param.enabled = true;
uniform_param.lookup.enable = true;
uniform_param.lookup.add_prefix = true;
uniform_param.lookup.idx = VIDEO_SHADER_MENU;
uniform_param.lookup.idx = draw->pipeline.id;
uniform_param.lookup.type = SHADER_PROGRAM_VERTEX;
uniform_param.type = UNIFORM_1F;
uniform_param.lookup.ident = "time";