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https://github.com/libretro/RetroArch
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(3DS) set the content frame to fullscreen for now, until aspect ratio
settings are implemented.
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@ -77,40 +77,40 @@ typedef struct ctr_video
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#define PRINTFPOS(X,Y) "\x1b["#X";"#Y"H"
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#define PRINTFPOS_STR(X,Y) "\x1b["X";"Y"H"
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static void ctr_set_frame_coords(ctr_vertex_t* v, int x, int y, int w, int h)
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static void ctr_set_frame_coords(ctr_vertex_t* v, int x0, int y0, int x1, int y1, int w, int h)
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{
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v[0].x = x;
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v[0].y = y;
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v[0].x = x0;
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v[0].y = y0;
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v[0].z = -1;
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v[0].u = 0;
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v[0].v = 0;
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v[1].x = x + w;
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v[1].y = y;
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v[1].x = x1;
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v[1].y = y0;
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v[1].z = -1;
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v[1].u = w;
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v[1].v = 0;
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v[2].x = x + w;
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v[2].y = y + h;
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v[2].x = x1;
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v[2].y = y1;
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v[2].z = -1;
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v[2].u = w;
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v[2].v = h;
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v[3].x = x;
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v[3].y = y;
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v[3].x = x0;
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v[3].y = y0;
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v[3].z = -1;
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v[3].u = 0;
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v[3].v = 0;
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v[4].x = x + w;
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v[4].y = y + h;
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v[4].x = x1;
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v[4].y = y1;
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v[4].z = -1;
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v[4].u = w;
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v[4].v = h;
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v[5].x = x;
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v[5].y = y + h;
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v[5].x = x0;
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v[5].y = y1;
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v[5].z = -1;
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v[5].u = 0;
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v[5].v = h;
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@ -144,7 +144,8 @@ static void* ctr_init(const video_info_t* video,
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linearMemAlign(ctr->texture_width * ctr->texture_height * sizeof(uint32_t), 128);
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ctr->frame_coords = linearAlloc(6 * sizeof(ctr_vertex_t));
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ctr_set_frame_coords(ctr->frame_coords, 0, 0, CTR_TOP_FRAMEBUFFER_WIDTH, CTR_TOP_FRAMEBUFFER_HEIGHT);
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ctr_set_frame_coords(ctr->frame_coords, 0, 0, CTR_TOP_FRAMEBUFFER_WIDTH, CTR_TOP_FRAMEBUFFER_HEIGHT,
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CTR_TOP_FRAMEBUFFER_WIDTH, CTR_TOP_FRAMEBUFFER_HEIGHT);
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ctr->menu.texture_width = 512;
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ctr->menu.texture_height = 512;
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@ -154,7 +155,8 @@ static void* ctr_init(const video_info_t* video,
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linearMemAlign(ctr->texture_width * ctr->texture_height * sizeof(uint16_t), 128);
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ctr->menu.frame_coords = linearAlloc(6 * sizeof(ctr_vertex_t));
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ctr_set_frame_coords(ctr->menu.frame_coords, 40, 0, CTR_TOP_FRAMEBUFFER_WIDTH, CTR_TOP_FRAMEBUFFER_HEIGHT);
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ctr_set_frame_coords(ctr->menu.frame_coords, 40, 0, CTR_TOP_FRAMEBUFFER_WIDTH - 40, CTR_TOP_FRAMEBUFFER_HEIGHT ,
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CTR_TOP_FRAMEBUFFER_WIDTH - 80, CTR_TOP_FRAMEBUFFER_HEIGHT);
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@ -315,6 +317,8 @@ static bool ctr_frame(void* data, const void* frame,
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GPU_RGB565);
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ctr_set_frame_coords(ctr->frame_coords, 0, 0, CTR_TOP_FRAMEBUFFER_WIDTH, CTR_TOP_FRAMEBUFFER_HEIGHT,
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width, height);
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GSPGPU_FlushDataCache(NULL, (u8*)ctr->frame_coords,
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6 * sizeof(ctr_vertex_t));
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ctrGuSetAttributeBuffers(2,
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