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(3DS) add missing inline directive.
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@ -155,7 +155,8 @@ static inline void ctrGuSetVertexShaderFloatUniform(int id, float* data, int cou
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#define CTRGU_ATTRIBFMT(f, n) ((((n)-1)<<2)|((f)&3))
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void ctrGuSetAttributeBuffers(u32 total_attributes, void* base_address, u64 attribute_formats, u32 buffer_size)
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__attribute__((always_inline))
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static inline void ctrGuSetAttributeBuffers(u32 total_attributes, void* base_address, u64 attribute_formats, u32 buffer_size)
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{
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u32 param[0x28];
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