(D3D) Remove some more _XBOX ifdefs

This commit is contained in:
twinaphex 2016-01-06 23:52:59 +01:00
parent 054035bd9d
commit de989f202a

View File

@ -600,7 +600,6 @@ static bool d3d_construct(d3d_video_t *d3d,
video_driver_set_size(&new_width, &new_height);
}
#ifndef _XBOX
#ifdef HAVE_WINDOW
DWORD style;
unsigned win_width, win_height;
@ -671,7 +670,6 @@ static bool d3d_construct(d3d_video_t *d3d,
win32_show_cursor(!info->fullscreen);
#ifdef HAVE_SHADERS
/* This should only be done once here
* to avoid set_shader() to be overridden
@ -683,7 +681,6 @@ static bool d3d_construct(d3d_video_t *d3d,
if (!d3d_process_shader(d3d))
return false;
#endif
#endif
d3d->video_info = *info;
@ -827,9 +824,7 @@ static void d3d_free(void *data)
d3d_free_overlays(d3d);
#endif
#ifdef _XBOX
gfx_ctx_free();
#else
#ifdef HAVE_MENU
d3d_free_overlay(d3d, d3d->menu);
@ -985,8 +980,6 @@ static bool d3d_init_chain(d3d_video_t *d3d, const video_info_t *video_info)
return true;
}
#ifdef _XBOX
#ifdef _XBOX1
#include <formats/image.h>
@ -1047,8 +1040,6 @@ static bool texture_image_render(d3d_video_t *d3d,
}
#endif
#endif
#ifdef HAVE_FBO
static bool d3d_init_multipass(d3d_video_t *d3d)
{