(D3D9) Get rid of context driver

This commit is contained in:
twinaphex 2018-03-02 17:00:11 +01:00
parent fc9e018534
commit dbf2fae5c1

View File

@ -60,6 +60,8 @@
static LPDIRECT3D9 g_pD3D9; static LPDIRECT3D9 g_pD3D9;
void *dinput;
static bool d3d9_set_resize(d3d_video_t *d3d, static bool d3d9_set_resize(d3d_video_t *d3d,
unsigned new_width, unsigned new_height) unsigned new_width, unsigned new_height)
{ {
@ -1064,11 +1066,42 @@ static void d3d9_set_osd_msg(void *data,
font_driver_render_msg(video_info, font, msg, params); font_driver_render_msg(video_info, font, msg, params);
} }
static void d3d9_input_driver(
const input_driver_t **input, void **input_data)
{
settings_t *settings = config_get_ptr();
const char *name = settings ?
settings->arrays.input_joypad_driver : NULL;
#ifdef _XBOX
void *xinput = input_xinput.init(name);
*input = xinput ? (const input_driver_t*)&input_xinput : NULL;
*input_data = xinput;
#else
#if _WIN32_WINNT >= 0x0501
/* winraw only available since XP */
if (string_is_equal(settings->arrays.input_driver, "raw"))
{
*input_data = input_winraw.init(name);
if (*input_data)
{
*input = &input_winraw;
dinput = NULL;
return;
}
}
#endif
dinput = input_dinput.init(name);
*input = dinput ? &input_dinput : NULL;
*input_data = dinput;
#endif
}
static bool d3d9_init_internal(d3d_video_t *d3d, static bool d3d9_init_internal(d3d_video_t *d3d,
const video_info_t *info, const input_driver_t **input, const video_info_t *info, const input_driver_t **input,
void **input_data) void **input_data)
{ {
gfx_ctx_input_t inp;
#ifdef HAVE_MONITOR #ifdef HAVE_MONITOR
bool windowed_full; bool windowed_full;
RECT mon_rect; RECT mon_rect;
@ -1177,10 +1210,7 @@ static bool d3d9_init_internal(d3d_video_t *d3d,
if (!d3d9_initialize(d3d, &d3d->video_info)) if (!d3d9_initialize(d3d, &d3d->video_info))
return false; return false;
inp.input = input; d3d9_input_driver(input, input_data);
inp.input_data = input_data;
video_context_driver_input_driver(&inp);
RARCH_LOG("[D3D]: Init complete.\n"); RARCH_LOG("[D3D]: Init complete.\n");
return true; return true;
@ -1204,35 +1234,24 @@ static void d3d9_show_mouse(void *data, bool state)
#endif #endif
} }
static const gfx_ctx_driver_t *d3d9_get_context(void *data)
{
/* TODO: GL core contexts through ANGLE? */
unsigned minor = 0;
unsigned major = 9;
enum gfx_ctx_api api = GFX_CTX_DIRECT3D9_API;
settings_t *settings = config_get_ptr();
return video_context_driver_init_first(data,
settings->arrays.video_context_driver,
api, major, minor, false);
}
static void *d3d9_init(const video_info_t *info, static void *d3d9_init(const video_info_t *info,
const input_driver_t **input, void **input_data) const input_driver_t **input, void **input_data)
{ {
d3d_video_t *d3d = NULL; d3d_video_t *d3d = (d3d_video_t*)calloc(1, sizeof(*d3d));
const gfx_ctx_driver_t *ctx_driver = NULL;
if (!d3d_initialize_symbols(GFX_CTX_DIRECT3D9_API)) if (!d3d)
return NULL; return NULL;
d3d = (d3d_video_t*)calloc(1, sizeof(*d3d)); if (!d3d_initialize_symbols(GFX_CTX_DIRECT3D9_API))
if (!d3d) {
goto error; free(d3d);
return NULL;
}
ctx_driver = d3d9_get_context(d3d); #ifndef _XBOX
if (!ctx_driver) win32_window_reset();
goto error; win32_monitor_init();
#endif
/* Default values */ /* Default values */
d3d->dev = NULL; d3d->dev = NULL;
@ -1244,8 +1263,6 @@ static void *d3d9_init(const video_info_t *info,
d3d->should_resize = false; d3d->should_resize = false;
d3d->menu = NULL; d3d->menu = NULL;
video_context_driver_set((const gfx_ctx_driver_t*)ctx_driver);
if (!d3d9_init_internal(d3d, info, input, input_data)) if (!d3d9_init_internal(d3d, info, input, input_data))
{ {
RARCH_ERR("[D3D]: Failed to init D3D.\n"); RARCH_ERR("[D3D]: Failed to init D3D.\n");
@ -1257,7 +1274,6 @@ static void *d3d9_init(const video_info_t *info,
return d3d; return d3d;
error: error:
video_context_driver_destroy();
if (d3d) if (d3d)
free(d3d); free(d3d);
return NULL; return NULL;
@ -1301,8 +1317,6 @@ static void d3d9_free(void *data)
d3d_deinitialize(d3d); d3d_deinitialize(d3d);
video_context_driver_free();
if (!string_is_empty(d3d->shader_path)) if (!string_is_empty(d3d->shader_path))
free(d3d->shader_path); free(d3d->shader_path);
@ -1311,18 +1325,13 @@ static void d3d9_free(void *data)
d3d->dev = NULL; d3d->dev = NULL;
g_pD3D9 = NULL; g_pD3D9 = NULL;
#ifndef _XBOX
win32_monitor_from_window();
#endif
if (d3d)
free(d3d);
d3d_deinitialize_symbols(); d3d_deinitialize_symbols();
#ifndef _XBOX #ifndef _XBOX
win32_monitor_from_window();
win32_destroy_window(); win32_destroy_window();
#endif #endif
free(d3d);
} }
#ifdef HAVE_OVERLAY #ifdef HAVE_OVERLAY