Reorder video_driver.h

This commit is contained in:
twinaphex 2017-05-09 01:37:12 +02:00
parent f928e57064
commit d75f155eb6

View File

@ -72,6 +72,7 @@ enum display_flags
GFX_CTX_FLAGS_CUSTOMIZABLE_SWAPCHAIN_IMAGES
};
typedef void (*gfx_ctx_proc_t)(void);
typedef struct video_info
{
@ -200,6 +201,176 @@ typedef struct video_frame_info
char fps_text[128];
} video_frame_info_t;
typedef struct gfx_ctx_driver
{
/* The opaque pointer is the underlying video driver data (e.g. gl_t for
* OpenGL contexts). Although not advised, the context driver is allowed
* to hold a pointer to it as the context never outlives the video driver.
*
* The context driver is responsible for it's own data.*/
void* (*init)(video_frame_info_t *video_info, void *video_driver);
void (*destroy)(void *data);
/* Which API to bind to. */
bool (*bind_api)(void *video_driver, enum gfx_ctx_api,
unsigned major, unsigned minor);
/* Sets the swap interval. */
void (*swap_interval)(void *data, unsigned);
/* Sets video mode. Creates a window, etc. */
bool (*set_video_mode)(void*, video_frame_info_t *video_info, unsigned, unsigned, bool);
/* Gets current window size.
* If not initialized yet, it returns current screen size. */
void (*get_video_size)(void*, unsigned*, unsigned*);
void (*get_video_output_size)(void*, unsigned*, unsigned*);
void (*get_video_output_prev)(void*);
void (*get_video_output_next)(void*);
bool (*get_metrics)(void *data, enum display_metric_types type,
float *value);
/* Translates a window size to an aspect ratio.
* In most cases this will be just width / height, but
* some contexts will better know which actual aspect ratio is used.
* This can be NULL to assume the default behavior.
*/
float (*translate_aspect)(void*, unsigned, unsigned);
/* Asks driver to update window title (FPS, etc). */
void (*update_window_title)(void*, video_frame_info_t *video_info);
/* Queries for resize and quit events.
* Also processes events. */
void (*check_window)(void*, bool*, bool*,
unsigned*, unsigned*, bool);
/* Acknowledge a resize event. This is needed for some APIs.
* Most backends will ignore this. */
bool (*set_resize)(void*, unsigned, unsigned);
/* Checks if window has input focus. */
bool (*has_focus)(void*);
/* Should the screensaver be suppressed? */
bool (*suppress_screensaver)(void *data, bool enable);
/* Checks if context driver has windowed support. */
bool (*has_windowed)(void*);
/* Swaps buffers. VBlank sync depends on
* earlier calls to swap_interval. */
void (*swap_buffers)(void*, video_frame_info_t *video_info);
/* Most video backends will want to use a certain input driver.
* Checks for it here. */
void (*input_driver)(void*, const char *, const input_driver_t**, void**);
/* Wraps whatever gl_proc_address() there is.
* Does not take opaque, to avoid lots of ugly wrapper code. */
gfx_ctx_proc_t (*get_proc_address)(const char*);
/* Returns true if this context supports EGLImage buffers for
* screen drawing and was initalized correctly. */
bool (*image_buffer_init)(void*, const video_info_t*);
/* Writes the frame to the EGLImage and sets image_handle to it.
* Returns true if a new image handle is created.
* Always returns true the first time it's called for a new index.
* The graphics core must handle a change in the handle correctly. */
bool (*image_buffer_write)(void*, const void *frame, unsigned width,
unsigned height, unsigned pitch, bool rgb32,
unsigned index, void **image_handle);
/* Shows or hides mouse. Can be NULL if context doesn't
* have a concept of mouse pointer. */
void (*show_mouse)(void *data, bool state);
/* Human readable string. */
const char *ident;
uint32_t (*get_flags)(void *data);
void (*set_flags)(void *data, uint32_t flags);
/* Optional. Binds HW-render offscreen context. */
void (*bind_hw_render)(void *data, bool enable);
/* Optional. Gets base data for the context which is used by the driver.
* This is mostly relevant for graphics APIs such as Vulkan
* which do not have global context state. */
void *(*get_context_data)(void *data);
/* Optional. Makes driver context (only GLX right now)
* active for this thread. */
void (*make_current)(bool release);
} gfx_ctx_driver_t;
typedef struct gfx_ctx_flags
{
uint32_t flags;
} gfx_ctx_flags_t;
typedef struct gfx_ctx_size
{
bool *quit;
bool *resize;
unsigned *width;
unsigned *height;
} gfx_ctx_size_t;
typedef struct gfx_ctx_mode
{
unsigned width;
unsigned height;
bool fullscreen;
} gfx_ctx_mode_t;
typedef struct gfx_ctx_metrics
{
enum display_metric_types type;
float *value;
} gfx_ctx_metrics_t;
typedef struct gfx_ctx_aspect
{
float *aspect;
unsigned width;
unsigned height;
} gfx_ctx_aspect_t;
typedef struct gfx_ctx_image
{
const void *frame;
unsigned width;
unsigned height;
unsigned pitch;
unsigned index;
bool rgb32;
void **handle;
} gfx_ctx_image_t;
typedef struct gfx_ctx_input
{
const input_driver_t **input;
void **input_data;
} gfx_ctx_input_t;
typedef struct gfx_ctx_proc_address
{
const char *sym;
retro_proc_address_t addr;
} gfx_ctx_proc_address_t;
typedef struct gfx_ctx_ident
{
const char *ident;
} gfx_ctx_ident_t;
/* Optionally implemented interface to poke more
* deeply into video driver. */
@ -669,184 +840,6 @@ extern video_driver_t video_gdi;
extern video_driver_t video_vga;
extern video_driver_t video_null;
extern const void *frame_cache_data;
extern void *video_driver_data;
extern video_driver_t *current_video;
typedef void (*gfx_ctx_proc_t)(void);
typedef struct gfx_ctx_driver
{
/* The opaque pointer is the underlying video driver data (e.g. gl_t for
* OpenGL contexts). Although not advised, the context driver is allowed
* to hold a pointer to it as the context never outlives the video driver.
*
* The context driver is responsible for it's own data.*/
void* (*init)(video_frame_info_t *video_info, void *video_driver);
void (*destroy)(void *data);
/* Which API to bind to. */
bool (*bind_api)(void *video_driver, enum gfx_ctx_api,
unsigned major, unsigned minor);
/* Sets the swap interval. */
void (*swap_interval)(void *data, unsigned);
/* Sets video mode. Creates a window, etc. */
bool (*set_video_mode)(void*, video_frame_info_t *video_info, unsigned, unsigned, bool);
/* Gets current window size.
* If not initialized yet, it returns current screen size. */
void (*get_video_size)(void*, unsigned*, unsigned*);
void (*get_video_output_size)(void*, unsigned*, unsigned*);
void (*get_video_output_prev)(void*);
void (*get_video_output_next)(void*);
bool (*get_metrics)(void *data, enum display_metric_types type,
float *value);
/* Translates a window size to an aspect ratio.
* In most cases this will be just width / height, but
* some contexts will better know which actual aspect ratio is used.
* This can be NULL to assume the default behavior.
*/
float (*translate_aspect)(void*, unsigned, unsigned);
/* Asks driver to update window title (FPS, etc). */
void (*update_window_title)(void*, video_frame_info_t *video_info);
/* Queries for resize and quit events.
* Also processes events. */
void (*check_window)(void*, bool*, bool*,
unsigned*, unsigned*, bool);
/* Acknowledge a resize event. This is needed for some APIs.
* Most backends will ignore this. */
bool (*set_resize)(void*, unsigned, unsigned);
/* Checks if window has input focus. */
bool (*has_focus)(void*);
/* Should the screensaver be suppressed? */
bool (*suppress_screensaver)(void *data, bool enable);
/* Checks if context driver has windowed support. */
bool (*has_windowed)(void*);
/* Swaps buffers. VBlank sync depends on
* earlier calls to swap_interval. */
void (*swap_buffers)(void*, video_frame_info_t *video_info);
/* Most video backends will want to use a certain input driver.
* Checks for it here. */
void (*input_driver)(void*, const char *, const input_driver_t**, void**);
/* Wraps whatever gl_proc_address() there is.
* Does not take opaque, to avoid lots of ugly wrapper code. */
gfx_ctx_proc_t (*get_proc_address)(const char*);
/* Returns true if this context supports EGLImage buffers for
* screen drawing and was initalized correctly. */
bool (*image_buffer_init)(void*, const video_info_t*);
/* Writes the frame to the EGLImage and sets image_handle to it.
* Returns true if a new image handle is created.
* Always returns true the first time it's called for a new index.
* The graphics core must handle a change in the handle correctly. */
bool (*image_buffer_write)(void*, const void *frame, unsigned width,
unsigned height, unsigned pitch, bool rgb32,
unsigned index, void **image_handle);
/* Shows or hides mouse. Can be NULL if context doesn't
* have a concept of mouse pointer. */
void (*show_mouse)(void *data, bool state);
/* Human readable string. */
const char *ident;
uint32_t (*get_flags)(void *data);
void (*set_flags)(void *data, uint32_t flags);
/* Optional. Binds HW-render offscreen context. */
void (*bind_hw_render)(void *data, bool enable);
/* Optional. Gets base data for the context which is used by the driver.
* This is mostly relevant for graphics APIs such as Vulkan
* which do not have global context state. */
void *(*get_context_data)(void *data);
/* Optional. Makes driver context (only GLX right now)
* active for this thread. */
void (*make_current)(bool release);
} gfx_ctx_driver_t;
typedef struct gfx_ctx_flags
{
uint32_t flags;
} gfx_ctx_flags_t;
typedef struct gfx_ctx_size
{
bool *quit;
bool *resize;
unsigned *width;
unsigned *height;
} gfx_ctx_size_t;
typedef struct gfx_ctx_mode
{
unsigned width;
unsigned height;
bool fullscreen;
} gfx_ctx_mode_t;
typedef struct gfx_ctx_metrics
{
enum display_metric_types type;
float *value;
} gfx_ctx_metrics_t;
typedef struct gfx_ctx_aspect
{
float *aspect;
unsigned width;
unsigned height;
} gfx_ctx_aspect_t;
typedef struct gfx_ctx_image
{
const void *frame;
unsigned width;
unsigned height;
unsigned pitch;
unsigned index;
bool rgb32;
void **handle;
} gfx_ctx_image_t;
typedef struct gfx_ctx_input
{
const input_driver_t **input;
void **input_data;
} gfx_ctx_input_t;
typedef struct gfx_ctx_proc_address
{
const char *sym;
retro_proc_address_t addr;
} gfx_ctx_proc_address_t;
typedef struct gfx_ctx_ident
{
const char *ident;
} gfx_ctx_ident_t;
extern const gfx_ctx_driver_t gfx_ctx_osmesa;
extern const gfx_ctx_driver_t gfx_ctx_sdl_gl;
extern const gfx_ctx_driver_t gfx_ctx_x_egl;
@ -869,6 +862,11 @@ extern const gfx_ctx_driver_t gfx_ctx_khr_display;
extern const gfx_ctx_driver_t gfx_ctx_gdi;
extern const gfx_ctx_driver_t gfx_ctx_null;
extern const void *frame_cache_data;
extern void *video_driver_data;
extern video_driver_t *current_video;
/**
* video_context_driver_init_first:
* @data : Input data.