diff --git a/gfx/d3d9/d3d9.cpp b/gfx/d3d9/d3d9.cpp
index 8e0a585b4d..9453ce817d 100644
--- a/gfx/d3d9/d3d9.cpp
+++ b/gfx/d3d9/d3d9.cpp
@@ -15,26 +15,11 @@
* If not, see .
*/
-// This driver is merged from the external RetroArch-D3D9 driver.
-// It is written in C++11 (should be compat with MSVC 2010).
-// Might get rewritten in C99 if I have lots of time to burn.
-
-#ifdef _MSC_VER
-#ifndef _XBOX
-#pragma comment( lib, "d3d9" )
-#pragma comment( lib, "d3dx9" )
-#pragma comment( lib, "cgd3d9" )
-#pragma comment( lib, "dxguid" )
-#endif
-#endif
-
#include "d3d9.hpp"
-#include "render_chain.hpp"
-#include "../../file.h"
+
#include "../gfx_common.h"
#include "../../compat/posix_string.h"
#include "../../performance.h"
-#include "../context/win32_common.h"
#include
#include
@@ -49,1301 +34,10 @@
#undef min
#undef max
-#define IDI_ICON 1
-#define MAX_MONITORS 9
-
-/* TODO: Make Cg optional - same as in the GL driver where we can either bake in
- * Cg or HLSL shader support */
-
-namespace Monitor
-{
- static HMONITOR last_hm;
- static HMONITOR all_hms[MAX_MONITORS];
- static unsigned num_mons;
- static unsigned cur_mon_id;
-}
-
#ifdef __cplusplus
extern "C"
#endif
-#ifndef _XBOX
-bool dinput_handle_message(void *dinput, UINT message, WPARAM wParam, LPARAM lParam);
-
-namespace Callback
-{
- static bool quit = false;
- static D3DVideo *curD3D = NULL;
- static HRESULT d3d_err;
- static void *dinput;
-
- LRESULT CALLBACK WindowProc(HWND hWnd, UINT message,
- WPARAM wParam, LPARAM lParam)
- {
- switch (message)
- {
- case WM_CREATE:
- LPCREATESTRUCT p_cs;
- p_cs = (LPCREATESTRUCT)lParam;
- curD3D = (D3DVideo*)p_cs->lpCreateParams;
- break;
-
- case WM_CHAR:
- case WM_KEYDOWN:
- case WM_KEYUP:
- case WM_SYSKEYUP:
- case WM_SYSKEYDOWN:
- return win32_handle_keyboard_event(hWnd, message, wParam, lParam);
-
- case WM_DESTROY:
- quit = true;
- return 0;
-
- case WM_SIZE:
- unsigned new_width, new_height;
- new_width = LOWORD(lParam);
- new_height = HIWORD(lParam);
-
- if (new_width && new_height)
- curD3D->resize(new_width, new_height);
- return 0;
- }
- if (dinput_handle_message(dinput, message, wParam, lParam))
- return 0;
- return DefWindowProc(hWnd, message, wParam, lParam);
- }
-}
-#endif
-
-void D3DVideo::init_base(const video_info_t &info)
-{
- D3DPRESENT_PARAMETERS d3dpp;
- make_d3dpp(info, d3dpp);
-
- g_pD3D = Direct3DCreate9(D3D_SDK_VERSION);
- if (!g_pD3D)
- throw std::runtime_error("Failed to create D3D9 interface!");
-
- if (FAILED(Callback::d3d_err = g_pD3D->CreateDevice(
- Monitor::cur_mon_id,
- D3DDEVTYPE_HAL,
- hWnd,
- D3DCREATE_HARDWARE_VERTEXPROCESSING,
- &d3dpp,
- &dev)))
- {
- RARCH_WARN("[D3D9]: Failed to init device with hardware vertex processing (code: 0x%x). Trying to fall back to software vertex processing.\n",
- (unsigned)Callback::d3d_err);
-
- if (FAILED(Callback::d3d_err = g_pD3D->CreateDevice(
- Monitor::cur_mon_id,
- D3DDEVTYPE_HAL,
- hWnd,
- D3DCREATE_SOFTWARE_VERTEXPROCESSING,
- &d3dpp,
- &dev)))
- {
- throw std::runtime_error("Failed to init device");
- }
- }
-}
-
-void D3DVideo::make_d3dpp(const video_info_t &info, D3DPRESENT_PARAMETERS &d3dpp)
-{
- memset(&d3dpp, 0, sizeof(d3dpp));
-
- d3dpp.Windowed = g_settings.video.windowed_fullscreen || !info.fullscreen;
-
- if (info.vsync)
- {
- switch (g_settings.video.swap_interval)
- {
- default:
- case 1: d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE; break;
- case 2: d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_TWO; break;
- case 3: d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_THREE; break;
- case 4: d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_FOUR; break;
- }
- }
- else
- d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
-
- d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
- d3dpp.hDeviceWindow = hWnd;
- d3dpp.BackBufferCount = 2;
- d3dpp.BackBufferFormat = !d3dpp.Windowed ? D3DFMT_X8R8G8B8 : D3DFMT_UNKNOWN;
-
- if (!d3dpp.Windowed)
- {
- d3dpp.BackBufferWidth = screen_width;
- d3dpp.BackBufferHeight = screen_height;
- }
-}
-
-void D3DVideo::init(const video_info_t &info)
-{
- if (!g_pD3D)
- init_base(info);
- else if (needs_restore)
- {
- D3DPRESENT_PARAMETERS d3dpp;
- make_d3dpp(info, d3dpp);
- if (dev->Reset(&d3dpp) != D3D_OK)
- {
- HRESULT res = dev->TestCooperativeLevel();
- const char *err;
- switch (res)
- {
- case D3DERR_DEVICELOST:
- err = "DEVICELOST";
- break;
-
- case D3DERR_DEVICENOTRESET:
- err = "DEVICENOTRESET";
- break;
-
- case D3DERR_DRIVERINTERNALERROR:
- err = "DRIVERINTERNALERROR";
- break;
-
- default:
- err = "Unknown";
- }
- // Try to recreate the device completely ...
- RARCH_WARN("[D3D9]: Attempting to recover from dead state (%s).\n", err);
- deinit();
- g_pD3D->Release();
- g_pD3D = NULL;
- init_base(info);
- RARCH_LOG("[D3D9]: Recovered from dead state.\n");
- }
- }
-
- calculate_rect(screen_width, screen_height, info.force_aspect, g_extern.system.aspect_ratio);
-
-#ifdef HAVE_CG
- if (!init_cg())
- throw std::runtime_error("Failed to init Cg");
-#endif
- if (!init_chain(info))
- throw std::runtime_error("Failed to init render chain");
- if (!init_font())
- throw std::runtime_error("Failed to init Font");
-}
-
-void D3DVideo::set_viewport(int x, int y, unsigned width, unsigned height)
-{
- D3DVIEWPORT9 viewport;
- viewport.X = std::max(x, 0); // D3D9 doesn't support negative X/Y viewports ...
- viewport.Y = std::max(y, 0);
- viewport.Width = width;
- viewport.Height = height;
- viewport.MinZ = 0.0f;
- viewport.MaxZ = 1.0f;
-
- final_viewport = viewport;
-
- set_font_rect(NULL);
-}
-
-void D3DVideo::set_font_rect(font_params_t *params)
-{
- float pos_x = g_settings.video.msg_pos_x;
- float pos_y = g_settings.video.msg_pos_y;
- float font_size = g_settings.video.font_size;
-
- if (params)
- {
- pos_x = params->x;
- pos_y = params->y;
- font_size *= params->scale;
- }
-
- font_rect.left = final_viewport.X + final_viewport.Width * pos_x;
- font_rect.right = final_viewport.X + final_viewport.Width;
- font_rect.top = final_viewport.Y + (1.0f - pos_y) * final_viewport.Height - font_size;
- font_rect.bottom = final_viewport.Height;
-
- font_rect_shifted = font_rect;
- font_rect_shifted.left -= 2;
- font_rect_shifted.right -= 2;
- font_rect_shifted.top += 2;
- font_rect_shifted.bottom += 2;
-}
-
-void D3DVideo::set_rotation(unsigned rot)
-{
- rotation = rot;
-}
-
-void D3DVideo::viewport_info(rarch_viewport &vp)
-{
- vp.x = final_viewport.X;
- vp.y = final_viewport.Y;
- vp.width = final_viewport.Width;
- vp.height = final_viewport.Height;
-
- vp.full_width = screen_width;
- vp.full_height = screen_height;
-}
-
-bool D3DVideo::read_viewport(uint8_t *buffer)
-{
- RARCH_PERFORMANCE_INIT(d3d_read_viewport);
- RARCH_PERFORMANCE_START(d3d_read_viewport);
- bool ret = true;
- IDirect3DSurface9 *target = NULL;
- IDirect3DSurface9 *dest = NULL;
-
- if (FAILED(Callback::d3d_err = dev->GetRenderTarget(0, &target)))
- {
- ret = false;
- goto end;
- }
-
- if (FAILED(Callback::d3d_err = dev->CreateOffscreenPlainSurface(screen_width, screen_height,
- D3DFMT_X8R8G8B8, D3DPOOL_SYSTEMMEM,
- &dest, NULL)))
- {
- ret = false;
- goto end;
- }
-
- if (FAILED(Callback::d3d_err = dev->GetRenderTargetData(target, dest)))
- {
- ret = false;
- goto end;
- }
-
- D3DLOCKED_RECT rect;
- if (SUCCEEDED(dest->LockRect(&rect, NULL, D3DLOCK_READONLY)))
- {
- unsigned pitchpix = rect.Pitch / 4;
- const uint32_t *pixels = (const uint32_t*)rect.pBits;
- pixels += final_viewport.X;
- pixels += (final_viewport.Height - 1) * pitchpix;
- pixels -= final_viewport.Y * pitchpix;
-
- for (unsigned y = 0; y < final_viewport.Height; y++, pixels -= pitchpix)
- {
- for (unsigned x = 0; x < final_viewport.Width; x++)
- {
- *buffer++ = (pixels[x] >> 0) & 0xff;
- *buffer++ = (pixels[x] >> 8) & 0xff;
- *buffer++ = (pixels[x] >> 16) & 0xff;
- }
- }
-
- dest->UnlockRect();
- }
- else
- {
- ret = false;
- goto end;
- }
-
-end:
- RARCH_PERFORMANCE_STOP(d3d_read_viewport);
- if (target)
- target->Release();
- if (dest)
- dest->Release();
- return ret;
-}
-
-void D3DVideo::calculate_rect(unsigned width, unsigned height,
- bool keep, float desired_aspect)
-{
- if (g_settings.video.scale_integer)
- {
- struct rarch_viewport vp = {0};
- gfx_scale_integer(&vp, width, height, desired_aspect, keep);
- set_viewport(vp.x, vp.y, vp.width, vp.height);
- }
- else if (!keep)
- set_viewport(0, 0, width, height);
- else
- {
- if (g_settings.video.aspect_ratio_idx == ASPECT_RATIO_CUSTOM)
- {
- const rarch_viewport_t &custom = g_extern.console.screen.viewports.custom_vp;
- set_viewport(custom.x, custom.y, custom.width, custom.height);
- }
- else
- {
- float device_aspect = static_cast(width) / static_cast(height);
- if (fabsf(device_aspect - desired_aspect) < 0.0001f)
- set_viewport(0, 0, width, height);
- else if (device_aspect > desired_aspect)
- {
- float delta = (desired_aspect / device_aspect - 1.0f) / 2.0f + 0.5f;
- set_viewport(int(roundf(width * (0.5f - delta))), 0, unsigned(roundf(2.0f * width * delta)), height);
- }
- else
- {
- float delta = (device_aspect / desired_aspect - 1.0f) / 2.0f + 0.5f;
- set_viewport(0, int(roundf(height * (0.5f - delta))), width, unsigned(roundf(2.0f * height * delta)));
- }
- }
- }
-}
-
-#ifndef _XBOX
-static void show_cursor(bool show)
-{
- if (show)
- while (ShowCursor(TRUE) < 0);
- else
- while (ShowCursor(FALSE) >= 0);
-}
-#endif
-
-static BOOL CALLBACK monitor_enum_proc(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData)
-{
- Monitor::all_hms[Monitor::num_mons++] = hMonitor;
- return TRUE;
-}
-
-// Multi-monitor support.
-RECT D3DVideo::monitor_rect()
-{
- Monitor::num_mons = 0;
- EnumDisplayMonitors(NULL, NULL, monitor_enum_proc, 0);
-
- if (!Monitor::last_hm)
- Monitor::last_hm = MonitorFromWindow(GetDesktopWindow(), MONITOR_DEFAULTTONEAREST);
- HMONITOR hm_to_use = Monitor::last_hm;
-
- unsigned fs_monitor = g_settings.video.monitor_index;
- if (fs_monitor && fs_monitor <= Monitor::num_mons && Monitor::all_hms[fs_monitor - 1])
- {
- hm_to_use = Monitor::all_hms[fs_monitor - 1];
- Monitor::cur_mon_id = fs_monitor - 1;
- }
- else
- {
- for (unsigned i = 0; i < Monitor::num_mons; i++)
- {
- if (Monitor::all_hms[i] == hm_to_use)
- {
- Monitor::cur_mon_id = i;
- break;
- }
- }
- }
-
- MONITORINFOEX current_mon;
- memset(¤t_mon, 0, sizeof(current_mon));
- current_mon.cbSize = sizeof(MONITORINFOEX);
- GetMonitorInfo(hm_to_use, (MONITORINFO*)¤t_mon);
-
- return current_mon.rcMonitor;
-}
-
-D3DVideo::D3DVideo(const video_info_t *info) :
- g_pD3D(NULL), dev(NULL), font(NULL),
- rotation(0), needs_restore(false), cgCtx(NULL), overlays_enabled(false)
-{
- should_resize = false;
- gfx_set_dwm();
-
-#ifdef HAVE_MENU
- memset(&rgui, 0, sizeof(rgui));
- rgui.tex_coords.x = 0;
- rgui.tex_coords.y = 0;
- rgui.tex_coords.w = 1;
- rgui.tex_coords.h = 1;
- rgui.vert_coords.x = 0;
- rgui.vert_coords.y = 1;
- rgui.vert_coords.w = 1;
- rgui.vert_coords.h = -1;
-#endif
-
- memset(&windowClass, 0, sizeof(windowClass));
- windowClass.cbSize = sizeof(windowClass);
- windowClass.style = CS_HREDRAW | CS_VREDRAW;
- windowClass.lpfnWndProc = Callback::WindowProc;
- windowClass.hInstance = NULL;
- windowClass.hCursor = LoadCursor(NULL, IDC_ARROW);
- windowClass.lpszClassName = "RetroArch";
- windowClass.hIcon = LoadIcon(GetModuleHandle(NULL), MAKEINTRESOURCE(IDI_ICON));
- windowClass.hIconSm = (HICON)LoadImage(GetModuleHandle(NULL), MAKEINTRESOURCE(IDI_ICON), IMAGE_ICON, 16, 16, 0);
- if (!info->fullscreen)
- windowClass.hbrBackground = (HBRUSH)COLOR_WINDOW;
-
- RegisterClassEx(&windowClass);
- RECT mon_rect = monitor_rect();
-
- bool windowed_full = g_settings.video.windowed_fullscreen;
-
- unsigned full_x = (windowed_full || info->width == 0) ? (mon_rect.right - mon_rect.left) : info->width;
- unsigned full_y = (windowed_full || info->height == 0) ? (mon_rect.bottom - mon_rect.top) : info->height;
- RARCH_LOG("[D3D9]: Monitor size: %dx%d.\n", (int)(mon_rect.right - mon_rect.left), (int)(mon_rect.bottom - mon_rect.top));
-
- screen_width = info->fullscreen ? full_x : info->width;
- screen_height = info->fullscreen ? full_y : info->height;
-
- unsigned win_width = screen_width;
- unsigned win_height = screen_height;
-
- if (!info->fullscreen)
- {
- RECT rect = {0};
- rect.right = screen_width;
- rect.bottom = screen_height;
- AdjustWindowRect(&rect, WS_OVERLAPPEDWINDOW, FALSE);
- win_width = rect.right - rect.left;
- win_height = rect.bottom - rect.top;
- }
-
- char buffer[128];
- gfx_get_fps(buffer, sizeof(buffer), NULL, 0);
- std::string title = buffer;
- title += " || Direct3D9";
-
- hWnd = CreateWindowEx(0, "RetroArch", title.c_str(),
- info->fullscreen ?
- (WS_EX_TOPMOST | WS_POPUP) : WS_OVERLAPPEDWINDOW,
- info->fullscreen ? mon_rect.left : CW_USEDEFAULT,
- info->fullscreen ? mon_rect.top : CW_USEDEFAULT,
- win_width, win_height,
- NULL, NULL, NULL, this);
-
- driver.display_type = RARCH_DISPLAY_WIN32;
- driver.video_display = 0;
- driver.video_window = (uintptr_t)hWnd;
-
- show_cursor(!info->fullscreen
-#ifdef HAVE_OVERLAY
- || overlays_enabled
-#endif
- );
- Callback::quit = false;
-
- ShowWindow(hWnd, SW_RESTORE);
- UpdateWindow(hWnd);
- SetForegroundWindow(hWnd);
- SetFocus(hWnd);
-
- // This should only be done once here
- // to avoid set_shader() to be overridden
- // later.
-#ifdef HAVE_CG
- enum rarch_shader_type type = gfx_shader_parse_type(g_settings.video.shader_path, RARCH_SHADER_NONE);
- if (g_settings.video.shader_enable && type == RARCH_SHADER_CG)
- cg_shader = g_settings.video.shader_path;
-#endif
-
- process_shader();
-
- video_info = *info;
- init(video_info);
-
- RARCH_LOG("[D3D9]: Init complete.\n");
-}
-
-void D3DVideo::deinit()
-{
- deinit_font();
- deinit_chain();
- deinit_cg();
-
- needs_restore = false;
-}
-
-#ifdef HAVE_OVERLAY
-void D3DVideo::free_overlays()
-{
- for (unsigned i = 0; i < overlays.size(); i++)
- free_overlay(overlays[i]);
- overlays.clear();
-}
-#endif
-
-void D3DVideo::free_overlay(overlay_t &overlay)
-{
- if (overlay.tex)
- overlay.tex->Release();
- if (overlay.vert_buf)
- overlay.vert_buf->Release();
-}
-
-D3DVideo::~D3DVideo()
-{
- deinit();
-#ifdef HAVE_OVERLAY
- free_overlays();
-#endif
-#ifdef HAVE_MENU
- free_overlay(rgui);
-#endif
- if (dev)
- dev->Release();
- if (g_pD3D)
- g_pD3D->Release();
-
- Monitor::last_hm = MonitorFromWindow(hWnd, MONITOR_DEFAULTTONEAREST);
- DestroyWindow(hWnd);
-
- UnregisterClass("RetroArch", GetModuleHandle(NULL));
-}
-
-bool D3DVideo::restore()
-{
- deinit();
- try
- {
- needs_restore = true;
- init(video_info);
- needs_restore = false;
- }
- catch (const std::exception &e)
- {
- RARCH_ERR("[D3D9]: Restore error: (%s).\n", e.what());
- needs_restore = true;
- }
-
- return !needs_restore;
-}
-
-bool D3DVideo::frame(const void *frame,
- unsigned width, unsigned height, unsigned pitch,
- const char *msg)
-{
- if (!frame)
- return true;
-
- RARCH_PERFORMANCE_INIT(d3d_frame);
- RARCH_PERFORMANCE_START(d3d_frame);
- // We cannot recover in fullscreen.
- if (needs_restore && IsIconic(hWnd))
- return true;
-
- if (needs_restore && !restore())
- {
- RARCH_ERR("[D3D9]: Failed to restore.\n");
- return false;
- }
-
- if (should_resize)
- {
- calculate_rect(screen_width, screen_height, video_info.force_aspect, g_extern.system.aspect_ratio);
- chain->set_final_viewport(final_viewport);
- recompute_pass_sizes();
-
- should_resize = false;
- }
-
- // render_chain() only clears out viewport, clear out everything.
- D3DVIEWPORT9 screen_vp;
- screen_vp.X = 0;
- screen_vp.Y = 0;
- screen_vp.MinZ = 0;
- screen_vp.MaxZ = 1;
- screen_vp.Width = screen_width;
- screen_vp.Height = screen_height;
- dev->SetViewport(&screen_vp);
- dev->Clear(0, 0, D3DCLEAR_TARGET, 0, 1, 0);
-
- // Insert black frame first, so we can screenshot, etc.
- if (g_settings.video.black_frame_insertion)
- {
- if (dev->Present(NULL, NULL, NULL, NULL) != D3D_OK)
- {
- needs_restore = true;
- return true;
- }
- dev->Clear(0, 0, D3DCLEAR_TARGET, 0, 1, 0);
- }
-
- if (!chain->render(frame, width, height, pitch, rotation))
- {
- RARCH_ERR("[D3D9]: Failed to render scene.\n");
- return false;
- }
-
- render_msg(msg);
-
-#ifdef HAVE_MENU
- if (rgui.enabled)
- overlay_render(rgui);
-#endif
-
-#ifdef HAVE_OVERLAY
- if (overlays_enabled)
- {
- for (unsigned i = 0; i < overlays.size(); i++)
- overlay_render(overlays[i]);
- }
-#endif
-
- RARCH_PERFORMANCE_STOP(d3d_frame);
-
- if (dev->Present(NULL, NULL, NULL, NULL) != D3D_OK)
- {
- needs_restore = true;
- return true;
- }
-
- update_title();
- return true;
-}
-
-void D3DVideo::render_msg(const char *msg, font_params_t *params)
-{
- if (params)
- set_font_rect(params);
-
- if (msg && SUCCEEDED(dev->BeginScene()))
- {
- font->DrawTextA(NULL,
- msg,
- -1,
- &font_rect_shifted,
- DT_LEFT,
- ((font_color >> 2) & 0x3f3f3f) | 0xff000000);
-
- font->DrawTextA(NULL,
- msg,
- -1,
- &font_rect,
- DT_LEFT,
- font_color | 0xff000000);
-
- dev->EndScene();
- }
-
- if (params)
- set_font_rect(NULL);
-}
-
-void D3DVideo::set_nonblock_state(bool state)
-{
- video_info.vsync = !state;
- restore();
-}
-
-bool D3DVideo::alive()
-{
- process();
- return !Callback::quit;
-}
-
-bool D3DVideo::focus() const
-{
- return GetFocus() == hWnd;
-}
-
-void D3DVideo::process()
-{
-#ifndef _XBOX
- MSG msg;
- while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
- {
- TranslateMessage(&msg);
- DispatchMessage(&msg);
- }
-#endif
-}
-
-#ifdef HAVE_CG
-bool D3DVideo::init_cg()
-{
- cgCtx = cgCreateContext();
- if (cgCtx == NULL)
- return false;
-
- RARCH_LOG("[D3D9 Cg]: Created context.\n");
-
- HRESULT ret = cgD3D9SetDevice(dev);
- if (FAILED(ret))
- return false;
-
- return true;
-}
-
-void D3DVideo::deinit_cg()
-{
- if (cgCtx)
- {
- cgD3D9UnloadAllPrograms();
- cgD3D9SetDevice(NULL);
- cgDestroyContext(cgCtx);
- cgCtx = NULL;
- }
-}
-#endif
-
-void D3DVideo::init_singlepass()
-{
- memset(&shader, 0, sizeof(shader));
- shader.passes = 1;
- gfx_shader_pass &pass = shader.pass[0];
- pass.fbo.valid = true;
- pass.fbo.scale_x = pass.fbo.scale_y = 1.0;
- pass.fbo.type_x = pass.fbo.type_y = RARCH_SCALE_VIEWPORT;
- strlcpy(pass.source.cg, cg_shader.c_str(), sizeof(pass.source.cg));
-}
-
-void D3DVideo::init_imports()
-{
- if (!shader.variables)
- return;
-
- state_tracker_info tracker_info = {0};
-
- tracker_info.wram = (uint8_t*)pretro_get_memory_data(RETRO_MEMORY_SYSTEM_RAM);
- tracker_info.info = shader.variable;
- tracker_info.info_elem = shader.variables;
-
-#ifdef HAVE_PYTHON
- if (*shader.script_path)
- {
- tracker_info.script = shader.script_path;
- tracker_info.script_is_file = true;
- }
-
- tracker_info.script_class = *shader.script_class ? shader.script_class : NULL;
-#endif
-
- state_tracker_t *state_tracker = state_tracker_init(&tracker_info);
- if (!state_tracker)
- throw std::runtime_error("Failed to initialize state tracker.");
-
- std::shared_ptr tracker(state_tracker, [](state_tracker_t *tracker) {
- state_tracker_free(tracker);
- });
-
- chain->add_state_tracker(tracker);
-}
-
-void D3DVideo::init_luts()
-{
- for (unsigned i = 0; i < shader.luts; i++)
- {
- chain->add_lut(shader.lut[i].id, shader.lut[i].path,
- shader.lut[i].filter == RARCH_FILTER_UNSPEC ?
- g_settings.video.smooth :
- (shader.lut[i].filter == RARCH_FILTER_LINEAR));
- }
-}
-
-void D3DVideo::init_multipass()
-{
- config_file_t *conf = config_file_new(cg_shader.c_str());
- if (!conf)
- throw std::runtime_error("Failed to load preset");
-
- memset(&shader, 0, sizeof(shader));
-
- if (!gfx_shader_read_conf_cgp(conf, &shader))
- {
- config_file_free(conf);
- throw std::runtime_error("Failed to parse CGP file.");
- }
-
- config_file_free(conf);
-
- gfx_shader_resolve_relative(&shader, cg_shader.c_str());
-
- RARCH_LOG("[D3D9 Meta-Cg] Found %d shaders.\n", shader.passes);
-
- for (unsigned i = 0; i < shader.passes; i++)
- {
- if (!shader.pass[i].fbo.valid)
- {
- shader.pass[i].fbo.scale_x = shader.pass[i].fbo.scale_y = 1.0f;
- shader.pass[i].fbo.type_x = shader.pass[i].fbo.type_y = RARCH_SCALE_INPUT;
- }
- }
-
- bool use_extra_pass = shader.passes < GFX_MAX_SHADERS && shader.pass[shader.passes - 1].fbo.valid;
- if (use_extra_pass)
- {
- shader.passes++;
- gfx_shader_pass &dummy_pass = shader.pass[shader.passes - 1];
- dummy_pass.fbo.scale_x = dummy_pass.fbo.scale_y = 1.0f;
- dummy_pass.fbo.type_x = dummy_pass.fbo.type_y = RARCH_SCALE_VIEWPORT;
- dummy_pass.filter = RARCH_FILTER_UNSPEC;
- }
- else
- {
- gfx_shader_pass &pass = shader.pass[shader.passes - 1];
- pass.fbo.scale_x = pass.fbo.scale_y = 1.0f;
- pass.fbo.type_x = pass.fbo.type_y = RARCH_SCALE_VIEWPORT;
- }
-}
-
-bool D3DVideo::set_shader(const std::string &path)
-{
- auto old_shader = cg_shader;
- bool restore_old = false;
- try
- {
- cg_shader = path;
- process_shader();
- restore();
- }
- catch (const std::exception &e)
- {
- RARCH_ERR("[D3D9]: Setting shader failed: (%s).\n", e.what());
- restore_old = true;
- }
-
- if (restore_old)
- {
- cg_shader = old_shader;
- process_shader();
- restore();
- }
-
- return !restore_old;
-}
-
-void D3DVideo::process_shader()
-{
- if (strcmp(path_get_extension(cg_shader.c_str()), "cgp") == 0)
- init_multipass();
- else
- init_singlepass();
-}
-
-void D3DVideo::recompute_pass_sizes()
-{
- try
- {
- LinkInfo link_info = {0};
- link_info.pass = &shader.pass[0];
- link_info.tex_w = link_info.tex_h = video_info.input_scale * RARCH_SCALE_BASE;
-
- unsigned current_width = link_info.tex_w;
- unsigned current_height = link_info.tex_h;
- unsigned out_width = 0;
- unsigned out_height = 0;
-
- chain->set_pass_size(0, current_width, current_height);
- for (unsigned i = 1; i < shader.passes; i++)
- {
- RenderChain::convert_geometry(link_info,
- out_width, out_height,
- current_width, current_height, final_viewport);
-
- link_info.tex_w = next_pow2(out_width);
- link_info.tex_h = next_pow2(out_height);
-
- chain->set_pass_size(i, link_info.tex_w, link_info.tex_h);
-
- current_width = out_width;
- current_height = out_height;
-
- link_info.pass = &shader.pass[i];
- }
- }
- catch (const std::exception& e)
- {
- RARCH_ERR("[D3D9]: Render chain error: (%s).\n", e.what());
- }
-}
-
-bool D3DVideo::init_chain(const video_info_t &video_info)
-{
- try
- {
- // Setup information for first pass.
- LinkInfo link_info = {0};
-
- link_info.pass = &shader.pass[0];
- link_info.tex_w = link_info.tex_h = video_info.input_scale * RARCH_SCALE_BASE;
-
- chain = std::unique_ptr(
- new RenderChain(
- video_info,
- dev, cgCtx,
- link_info,
- video_info.rgb32 ? RenderChain::ARGB : RenderChain::RGB565,
- final_viewport));
-
- unsigned current_width = link_info.tex_w;
- unsigned current_height = link_info.tex_h;
- unsigned out_width = 0;
- unsigned out_height = 0;
-
- for (unsigned i = 1; i < shader.passes; i++)
- {
- RenderChain::convert_geometry(link_info,
- out_width, out_height,
- current_width, current_height, final_viewport);
-
- link_info.pass = &shader.pass[i];
- link_info.tex_w = next_pow2(out_width);
- link_info.tex_h = next_pow2(out_height);
-
- current_width = out_width;
- current_height = out_height;
-
- chain->add_pass(link_info);
- }
-
- init_luts();
- init_imports();
- }
- catch (const std::exception &e)
- {
- RARCH_ERR("[D3D9]: Render chain error: (%s).\n", e.what());
- return false;
- }
-
- return true;
-}
-
-void D3DVideo::deinit_chain()
-{
- chain.reset();
-}
-
-bool D3DVideo::init_font()
-{
- D3DXFONT_DESC desc = {
- static_cast(g_settings.video.font_size), 0, 400, 0,
- false, DEFAULT_CHARSET,
- OUT_TT_PRECIS,
- CLIP_DEFAULT_PRECIS,
- DEFAULT_PITCH,
- "Verdana" // Hardcode ftl :(
- };
-
- uint32_t r = static_cast(g_settings.video.msg_color_r * 255) & 0xff;
- uint32_t g = static_cast(g_settings.video.msg_color_g * 255) & 0xff;
- uint32_t b = static_cast(g_settings.video.msg_color_b * 255) & 0xff;
- font_color = D3DCOLOR_XRGB(r, g, b);
-
- return SUCCEEDED(D3DXCreateFontIndirect(dev, &desc, &font));
-}
-
-void D3DVideo::deinit_font()
-{
- if (font)
- font->Release();
- font = NULL;
-}
-
-void D3DVideo::update_title()
-{
- char buffer[128], buffer_fps[128];
- bool fps_draw = g_settings.fps_show;
- if (gfx_get_fps(buffer, sizeof(buffer), fps_draw ? buffer_fps : NULL, sizeof(buffer_fps)))
- {
- std::string title = buffer;
- title += " || Direct3D9";
- SetWindowText(hWnd, title.c_str());
- }
-
- if (fps_draw)
- msg_queue_push(g_extern.msg_queue, buffer_fps, 1, 1);
-
- g_extern.frame_count++;
-}
-
-void D3DVideo::resize(unsigned new_width, unsigned new_height)
-{
- if (!dev)
- return;
-
- RARCH_LOG("[D3D9]: Resize %ux%u.\n", new_width, new_height);
-
- if (new_width != video_info.width || new_height != video_info.height)
- {
- video_info.width = screen_width = new_width;
- video_info.height = screen_height = new_height;
- restore();
- }
-}
-
-#ifdef HAVE_OVERLAY
-bool D3DVideo::overlay_load(const texture_image *images, unsigned num_images)
-{
- free_overlays();
- overlays.resize(num_images);
-
- for (unsigned i = 0; i < num_images; i++)
- {
- unsigned width = images[i].width;
- unsigned height = images[i].height;
- overlay_t &overlay = overlays[i];
- if (FAILED(dev->CreateTexture(width, height, 1,
- 0,
- D3DFMT_A8R8G8B8,
- D3DPOOL_MANAGED,
- &overlay.tex, NULL)))
- {
- RARCH_ERR("[D3D9]: Failed to create overlay texture\n");
- return false;
- }
-
- D3DLOCKED_RECT d3dlr;
- if (SUCCEEDED(overlay.tex->LockRect(0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK)))
- {
- uint32_t *dst = static_cast(d3dlr.pBits);
- const uint32_t *src = images[i].pixels;
- unsigned pitch = d3dlr.Pitch >> 2;
- for (unsigned y = 0; y < height; y++, dst += pitch, src += width)
- memcpy(dst, src, width << 2);
- overlay.tex->UnlockRect(0);
- }
-
- overlay.tex_w = width;
- overlay.tex_h = height;
- overlay_tex_geom(i, 0, 0, 1, 1); // Default. Stretch to whole screen.
- overlay_vertex_geom(i, 0, 0, 1, 1);
- }
-
- return true;
-}
-
-void D3DVideo::overlay_tex_geom(unsigned index, float x, float y, float w, float h)
-{
- overlays[index].tex_coords.x = x;
- overlays[index].tex_coords.y = y;
- overlays[index].tex_coords.w = w;
- overlays[index].tex_coords.h = h;
-}
-
-void D3DVideo::overlay_vertex_geom(unsigned index, float x, float y, float w, float h)
-{
- y = 1.0f - y;
- h = -h;
- overlays[index].vert_coords.x = x;
- overlays[index].vert_coords.y = y;
- overlays[index].vert_coords.w = w;
- overlays[index].vert_coords.h = h;
-}
-
-void D3DVideo::overlay_enable(bool state)
-{
- for (unsigned i = 0; i < overlays.size(); i++)
- overlays_enabled = state;
- show_cursor(state);
-}
-
-void D3DVideo::overlay_full_screen(bool enable)
-{
- for (unsigned i = 0; i < overlays.size(); i++)
- overlays[i].fullscreen = enable;
-}
-
-void D3DVideo::overlay_set_alpha(unsigned index, float mod)
-{
- overlays[index].alpha_mod = mod;
-}
-#endif
-
-void D3DVideo::overlay_render(overlay_t &overlay)
-{
- if (!overlay.tex)
- return;
-
- struct overlay_vertex
- {
- float x, y, z;
- float u, v;
- float r, g, b, a;
- } vert[4];
-
- if (!overlay.vert_buf)
- {
- dev->CreateVertexBuffer(
- sizeof(vert),
- dev->GetSoftwareVertexProcessing() ? D3DUSAGE_SOFTWAREPROCESSING : 0,
- 0,
- D3DPOOL_MANAGED,
- &overlay.vert_buf,
- NULL);
- }
-
- for (unsigned i = 0; i < 4; i++)
- {
- vert[i].z = 0.5f;
- vert[i].r = vert[i].g = vert[i].b = 1.0f;
- vert[i].a = overlay.alpha_mod;
- }
-
- float overlay_width = final_viewport.Width;
- float overlay_height = final_viewport.Height;
-
- vert[0].x = overlay.vert_coords.x * overlay_width;
- vert[1].x = (overlay.vert_coords.x + overlay.vert_coords.w) * overlay_width;
- vert[2].x = overlay.vert_coords.x * overlay_width;
- vert[3].x = (overlay.vert_coords.x + overlay.vert_coords.w) * overlay_width;
- vert[0].y = overlay.vert_coords.y * overlay_height;
- vert[1].y = overlay.vert_coords.y * overlay_height;
- vert[2].y = (overlay.vert_coords.y + overlay.vert_coords.h) * overlay_height;
- vert[3].y = (overlay.vert_coords.y + overlay.vert_coords.h) * overlay_height;
-
- vert[0].u = overlay.tex_coords.x;
- vert[1].u = overlay.tex_coords.x + overlay.tex_coords.w;
- vert[2].u = overlay.tex_coords.x;
- vert[3].u = overlay.tex_coords.x + overlay.tex_coords.w;
- vert[0].v = overlay.tex_coords.y;
- vert[1].v = overlay.tex_coords.y;
- vert[2].v = overlay.tex_coords.y + overlay.tex_coords.h;
- vert[3].v = overlay.tex_coords.y + overlay.tex_coords.h;
-
- // Align texels and vertices.
- for (unsigned i = 0; i < 4; i++)
- {
- vert[i].x -= 0.5f;
- vert[i].y += 0.5f;
- }
-
- void *verts;
- overlay.vert_buf->Lock(0, sizeof(vert), &verts, 0);
- memcpy(verts, vert, sizeof(vert));
- overlay.vert_buf->Unlock();
-
- // enable alpha
- dev->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
- dev->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
- dev->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
-
- // set vertex decl for overlay
- D3DVERTEXELEMENT9 vElems[4] = {
- {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
- {0, 12, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
- {0, 20, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
- D3DDECL_END()
- };
- IDirect3DVertexDeclaration9 *vertex_decl;
- dev->CreateVertexDeclaration(vElems, &vertex_decl);
- dev->SetVertexDeclaration(vertex_decl);
- vertex_decl->Release();
-
- dev->SetStreamSource(0, overlay.vert_buf, 0, sizeof(overlay_vertex));
-
- if (overlay.fullscreen)
- {
- // set viewport to full window
- D3DVIEWPORT9 vp_full;
- vp_full.X = 0;
- vp_full.Y = 0;
- vp_full.Width = screen_width;
- vp_full.Height = screen_height;
- vp_full.MinZ = 0.0f;
- vp_full.MaxZ = 1.0f;
- dev->SetViewport(&vp_full);
- }
-
- // render overlay
- dev->SetTexture(0, overlay.tex);
- dev->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_BORDER);
- dev->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_BORDER);
- dev->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
- dev->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
- if (SUCCEEDED(dev->BeginScene()))
- {
- dev->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
- dev->EndScene();
- }
-
- // restore previous state
- dev->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
- dev->SetViewport(&final_viewport);
-}
-
-#ifdef HAVE_MENU
-void D3DVideo::set_rgui_texture_frame(const void *frame,
- bool rgb32, unsigned width, unsigned height,
- float alpha)
-{
- if (!rgui.tex || rgui.tex_w != width || rgui.tex_h != height)
- {
- if (rgui.tex)
- rgui.tex->Release();
- if (FAILED(dev->CreateTexture(width, height, 1,
- 0, D3DFMT_A8R8G8B8,
- D3DPOOL_MANAGED,
- &rgui.tex, NULL)))
- {
- RARCH_ERR("[D3D9]: Failed to create rgui texture\n");
- return;
- }
- rgui.tex_w = width;
- rgui.tex_h = height;
- }
-
- rgui.alpha_mod = alpha;
-
-
- D3DLOCKED_RECT d3dlr;
- if (SUCCEEDED(rgui.tex->LockRect(0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK)))
- {
- if (rgb32)
- {
- uint8_t *dst = (uint8_t*)d3dlr.pBits;
- const uint32_t *src = (const uint32_t*)frame;
- for (unsigned h = 0; h < height; h++, dst += d3dlr.Pitch, src += width)
- {
- memcpy(dst, src, width * sizeof(uint32_t));
- memset(dst + width * sizeof(uint32_t), 0, d3dlr.Pitch - width * sizeof(uint32_t));
- }
- }
- else
- {
- uint32_t *dst = (uint32_t*)d3dlr.pBits;
- const uint16_t *src = (const uint16_t*)frame;
- for (unsigned h = 0; h < height; h++, dst += d3dlr.Pitch >> 2, src += width)
- {
- for (unsigned w = 0; w < width; w++)
- {
- uint16_t c = src[w];
- uint32_t r = (c >> 12) & 0xf;
- uint32_t g = (c >> 8) & 0xf;
- uint32_t b = (c >> 4) & 0xf;
- uint32_t a = (c >> 0) & 0xf;
- r = ((r << 4) | r) << 16;
- g = ((g << 4) | g) << 8;
- b = ((b << 4) | b) << 0;
- a = ((a << 4) | a) << 24;
- dst[w] = r | g | b | a;
- }
- }
- }
-
- rgui.tex->UnlockRect(0);
- }
-}
-
-void D3DVideo::set_rgui_texture_enable(bool state, bool fullscreen)
-{
- rgui.enabled = state;
- rgui.fullscreen = fullscreen;
-}
-#endif
-
-static void *d3d9_init(const video_info_t *info, const input_driver_t **input,
- void **input_data)
-{
- try
- {
- D3DVideo *vid = new D3DVideo(info);
- if (!vid)
- return NULL;
-
- if (input && input_data)
- {
- Callback::dinput = input_dinput.init();
- *input = Callback::dinput ? &input_dinput : NULL;
- *input_data = Callback::dinput;
- }
-
- return vid;
- }
- catch (const std::exception &e)
- {
- RARCH_ERR("[D3D9]: Failed to init D3D9 (%s, code: 0x%x).\n", e.what(), (unsigned)Callback::d3d_err);
- return NULL;
- }
-}
-
static bool d3d9_frame(void *data, const void *frame,
unsigned width, unsigned height, unsigned pitch,
const char *msg)
@@ -1495,7 +189,7 @@ static void d3d9_set_osd_msg(void *data, const char *msg, void *userdata)
static void d3d9_show_mouse(void *data, bool state)
{
- show_cursor(state);
+ reinterpret_cast(data)->show_cursor(state);
}
#ifdef HAVE_MENU
@@ -1535,6 +229,20 @@ static void d3d9_get_poke_interface(void *data, const video_poke_interface_t **i
*iface = &d3d9_poke_interface;
}
+static void *d3d9_init(const video_info_t *info, const input_driver_t **input,
+ void **input_data)
+{
+ D3DVideo *vid = new D3DVideo(info, input, input_data);
+
+ if (!vid)
+ {
+ RARCH_ERR("[D3D]: Failed to init D3D.\n");
+ return NULL;
+ }
+
+ return vid;
+}
+
const video_driver_t video_d3d9 = {
d3d9_init,
d3d9_frame,
diff --git a/gfx/d3d9/d3d9.hpp b/gfx/d3d9/d3d9.hpp
index 17173f2d19..e7bfd86798 100644
--- a/gfx/d3d9/d3d9.hpp
+++ b/gfx/d3d9/d3d9.hpp
@@ -55,7 +55,8 @@ typedef struct
class D3DVideo
{
public:
- D3DVideo(const video_info_t* info);
+ D3DVideo(const video_info_t* info, const input_driver_t **input,
+ void **input_data);
bool frame(const void* frame,
unsigned width, unsigned height, unsigned pitch,
const char *msg);
@@ -76,6 +77,8 @@ class D3DVideo
void overlay_render(overlay_t &overlay);
+ void show_cursor(bool show);
+
#ifdef HAVE_OVERLAY
bool overlay_load(const texture_image *images, unsigned num_images);
void overlay_tex_geom(unsigned index, float x, float y, float w, float h);
@@ -118,13 +121,13 @@ class D3DVideo
struct gfx_shader shader;
- void process();
+ void process(void);
- void init(const video_info_t &info);
- void init_base(const video_info_t &info);
- void make_d3dpp(const video_info_t &info, D3DPRESENT_PARAMETERS &d3dpp);
- void deinit();
- RECT monitor_rect();
+ void init(const video_info_t *info);
+ void init_base(const video_info_t *info);
+ void make_d3dpp(const video_info_t *info, D3DPRESENT_PARAMETERS *d3dpp);
+ void deinit(void);
+ RECT monitor_rect(void);
video_info_t video_info;
@@ -136,21 +139,21 @@ class D3DVideo
void deinit_cg();
#endif
- void init_imports();
- void init_luts();
- void init_singlepass();
- void init_multipass();
- bool init_chain(const video_info_t &video_info);
+ void init_imports(void);
+ void init_luts(void);
+ void init_singlepass(void);
+ void init_multipass(void);
+ bool init_chain(const video_info_t *video_info);
std::unique_ptr chain;
- void deinit_chain();
+ void deinit_chain(void);
- bool init_font();
- void deinit_font();
+ bool init_font(void);
+ void deinit_font(void);
RECT font_rect;
RECT font_rect_shifted;
uint32_t font_color;
- void update_title();
+ void update_title(void);
#ifdef HAVE_OVERLAY
bool overlays_enabled;
diff --git a/gfx/d3d9/d3d9_pc.cpp b/gfx/d3d9/d3d9_pc.cpp
new file mode 100644
index 0000000000..9930934e4e
--- /dev/null
+++ b/gfx/d3d9/d3d9_pc.cpp
@@ -0,0 +1,1303 @@
+/* RetroArch - A frontend for libretro.
+ * Copyright (C) 2010-2013 - Hans-Kristian Arntzen
+ * Copyright (C) 2011-2013 - Daniel De Matteis
+ * Copyright (C) 2012 - OV2
+ *
+ * RetroArch is free software: you can redistribute it and/or modify it under the terms
+ * of the GNU General Public License as published by the Free Software Found-
+ * ation, either version 3 of the License, or (at your option) any later version.
+ *
+ * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
+ * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
+ * PURPOSE. See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along with RetroArch.
+ * If not, see .
+ */
+
+// This driver is merged from the external RetroArch-D3D9 driver.
+// It is written in C++11 (should be compat with MSVC 2010).
+// Might get rewritten in C99 if I have lots of time to burn.
+
+#include "d3d9.hpp"
+#include "render_chain.hpp"
+#include "../../file.h"
+#include "../context/win32_common.h"
+
+#ifdef _MSC_VER
+#ifndef _XBOX
+#pragma comment( lib, "d3d9" )
+#pragma comment( lib, "d3dx9" )
+#pragma comment( lib, "cgd3d9" )
+#pragma comment( lib, "dxguid" )
+#endif
+#endif
+
+#ifndef _XBOX
+#define IDI_ICON 1
+#define MAX_MONITORS 9
+
+namespace Monitor
+{
+ static HMONITOR last_hm;
+ static HMONITOR all_hms[MAX_MONITORS];
+ static unsigned num_mons;
+ static unsigned cur_mon_id;
+}
+
+static BOOL CALLBACK monitor_enum_proc(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData)
+{
+ Monitor::all_hms[Monitor::num_mons++] = hMonitor;
+ return TRUE;
+}
+
+extern "C" bool dinput_handle_message(void *dinput, UINT message, WPARAM wParam, LPARAM lParam);
+
+namespace Callback
+{
+ static bool quit = false;
+ static D3DVideo *curD3D = NULL;
+ static HRESULT d3d_err;
+ static void *dinput;
+
+ LRESULT CALLBACK WindowProc(HWND hWnd, UINT message,
+ WPARAM wParam, LPARAM lParam)
+ {
+ switch (message)
+ {
+ case WM_CREATE:
+ LPCREATESTRUCT p_cs;
+ p_cs = (LPCREATESTRUCT)lParam;
+ curD3D = (D3DVideo*)p_cs->lpCreateParams;
+ break;
+
+ case WM_CHAR:
+ case WM_KEYDOWN:
+ case WM_KEYUP:
+ case WM_SYSKEYUP:
+ case WM_SYSKEYDOWN:
+ return win32_handle_keyboard_event(hWnd, message, wParam, lParam);
+
+ case WM_DESTROY:
+ quit = true;
+ return 0;
+
+ case WM_SIZE:
+ unsigned new_width, new_height;
+ new_width = LOWORD(lParam);
+ new_height = HIWORD(lParam);
+
+ if (new_width && new_height)
+ curD3D->resize(new_width, new_height);
+ return 0;
+ }
+ if (dinput_handle_message(dinput, message, wParam, lParam))
+ return 0;
+ return DefWindowProc(hWnd, message, wParam, lParam);
+ }
+}
+
+void D3DVideo::show_cursor(bool show)
+{
+ if (show)
+ while (ShowCursor(TRUE) < 0);
+ else
+ while (ShowCursor(FALSE) >= 0);
+}
+
+// Multi-monitor support.
+RECT D3DVideo::monitor_rect(void)
+{
+ Monitor::num_mons = 0;
+ EnumDisplayMonitors(NULL, NULL, monitor_enum_proc, 0);
+
+ if (!Monitor::last_hm)
+ Monitor::last_hm = MonitorFromWindow(GetDesktopWindow(), MONITOR_DEFAULTTONEAREST);
+ HMONITOR hm_to_use = Monitor::last_hm;
+
+ unsigned fs_monitor = g_settings.video.monitor_index;
+ if (fs_monitor && fs_monitor <= Monitor::num_mons && Monitor::all_hms[fs_monitor - 1])
+ {
+ hm_to_use = Monitor::all_hms[fs_monitor - 1];
+ Monitor::cur_mon_id = fs_monitor - 1;
+ }
+ else
+ {
+ for (unsigned i = 0; i < Monitor::num_mons; i++)
+ {
+ if (Monitor::all_hms[i] == hm_to_use)
+ {
+ Monitor::cur_mon_id = i;
+ break;
+ }
+ }
+ }
+
+ MONITORINFOEX current_mon;
+ memset(¤t_mon, 0, sizeof(current_mon));
+ current_mon.cbSize = sizeof(MONITORINFOEX);
+ GetMonitorInfo(hm_to_use, (MONITORINFO*)¤t_mon);
+
+ return current_mon.rcMonitor;
+}
+#endif
+
+void D3DVideo::init_base(const video_info_t *info)
+{
+ D3DPRESENT_PARAMETERS d3dpp;
+ make_d3dpp(info, &d3dpp);
+
+ g_pD3D = Direct3DCreate9(D3D_SDK_VERSION);
+ if (!g_pD3D)
+ throw std::runtime_error("Failed to create D3D9 interface!");
+
+ if (FAILED(Callback::d3d_err = g_pD3D->CreateDevice(
+ Monitor::cur_mon_id,
+ D3DDEVTYPE_HAL,
+ hWnd,
+ D3DCREATE_HARDWARE_VERTEXPROCESSING,
+ &d3dpp,
+ &dev)))
+ {
+ RARCH_WARN("[D3D9]: Failed to init device with hardware vertex processing (code: 0x%x). Trying to fall back to software vertex processing.\n",
+ (unsigned)Callback::d3d_err);
+
+ if (FAILED(Callback::d3d_err = g_pD3D->CreateDevice(
+ Monitor::cur_mon_id,
+ D3DDEVTYPE_HAL,
+ hWnd,
+ D3DCREATE_SOFTWARE_VERTEXPROCESSING,
+ &d3dpp,
+ &dev)))
+ {
+ throw std::runtime_error("Failed to init device");
+ }
+ }
+}
+
+void D3DVideo::make_d3dpp(const video_info_t *info, D3DPRESENT_PARAMETERS *d3dpp)
+{
+ memset(&d3dpp, 0, sizeof(d3dpp));
+
+ d3dpp->Windowed = g_settings.video.windowed_fullscreen || !info->fullscreen;
+
+ if (info->vsync)
+ {
+ switch (g_settings.video.swap_interval)
+ {
+ default:
+ case 1: d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_ONE; break;
+ case 2: d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_TWO; break;
+ case 3: d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_THREE; break;
+ case 4: d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_FOUR; break;
+ }
+ }
+ else
+ d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
+
+ d3dpp->SwapEffect = D3DSWAPEFFECT_DISCARD;
+ d3dpp->hDeviceWindow = hWnd;
+ d3dpp->BackBufferCount = 2;
+ d3dpp->BackBufferFormat = !d3dpp->Windowed ? D3DFMT_X8R8G8B8 : D3DFMT_UNKNOWN;
+
+ if (!d3dpp->Windowed)
+ {
+ d3dpp->BackBufferWidth = screen_width;
+ d3dpp->BackBufferHeight = screen_height;
+ }
+}
+
+void D3DVideo::init(const video_info_t *info)
+{
+ if (!g_pD3D)
+ init_base(info);
+ else if (needs_restore)
+ {
+ D3DPRESENT_PARAMETERS d3dpp;
+ make_d3dpp(info, &d3dpp);
+ if (dev->Reset(&d3dpp) != D3D_OK)
+ {
+ HRESULT res = dev->TestCooperativeLevel();
+ const char *err;
+ switch (res)
+ {
+ case D3DERR_DEVICELOST:
+ err = "DEVICELOST";
+ break;
+
+ case D3DERR_DEVICENOTRESET:
+ err = "DEVICENOTRESET";
+ break;
+
+ case D3DERR_DRIVERINTERNALERROR:
+ err = "DRIVERINTERNALERROR";
+ break;
+
+ default:
+ err = "Unknown";
+ }
+ // Try to recreate the device completely ...
+ RARCH_WARN("[D3D9]: Attempting to recover from dead state (%s).\n", err);
+ deinit();
+ g_pD3D->Release();
+ g_pD3D = NULL;
+ init_base(info);
+ RARCH_LOG("[D3D9]: Recovered from dead state.\n");
+ }
+ }
+
+ calculate_rect(screen_width, screen_height, info->force_aspect, g_extern.system.aspect_ratio);
+
+#ifdef HAVE_CG
+ if (!init_cg())
+ throw std::runtime_error("Failed to init Cg");
+#endif
+ if (!init_chain(info))
+ throw std::runtime_error("Failed to init render chain");
+ if (!init_font())
+ throw std::runtime_error("Failed to init Font");
+}
+
+void D3DVideo::set_viewport(int x, int y, unsigned width, unsigned height)
+{
+ D3DVIEWPORT9 viewport;
+ viewport.X = max(x, 0); // D3D9 doesn't support negative X/Y viewports ...
+ viewport.Y = max(y, 0);
+ viewport.Width = width;
+ viewport.Height = height;
+ viewport.MinZ = 0.0f;
+ viewport.MaxZ = 1.0f;
+
+ final_viewport = viewport;
+
+ set_font_rect(NULL);
+}
+
+void D3DVideo::set_font_rect(font_params_t *params)
+{
+ float pos_x = g_settings.video.msg_pos_x;
+ float pos_y = g_settings.video.msg_pos_y;
+ float font_size = g_settings.video.font_size;
+
+ if (params)
+ {
+ pos_x = params->x;
+ pos_y = params->y;
+ font_size *= params->scale;
+ }
+
+ font_rect.left = final_viewport.X + final_viewport.Width * pos_x;
+ font_rect.right = final_viewport.X + final_viewport.Width;
+ font_rect.top = final_viewport.Y + (1.0f - pos_y) * final_viewport.Height - font_size;
+ font_rect.bottom = final_viewport.Height;
+
+ font_rect_shifted = font_rect;
+ font_rect_shifted.left -= 2;
+ font_rect_shifted.right -= 2;
+ font_rect_shifted.top += 2;
+ font_rect_shifted.bottom += 2;
+}
+
+void D3DVideo::set_rotation(unsigned rot)
+{
+ rotation = rot;
+}
+
+void D3DVideo::viewport_info(rarch_viewport &vp)
+{
+ vp.x = final_viewport.X;
+ vp.y = final_viewport.Y;
+ vp.width = final_viewport.Width;
+ vp.height = final_viewport.Height;
+
+ vp.full_width = screen_width;
+ vp.full_height = screen_height;
+}
+
+bool D3DVideo::read_viewport(uint8_t *buffer)
+{
+ RARCH_PERFORMANCE_INIT(d3d_read_viewport);
+ RARCH_PERFORMANCE_START(d3d_read_viewport);
+ bool ret = true;
+ IDirect3DSurface9 *target = NULL;
+ IDirect3DSurface9 *dest = NULL;
+
+ if (FAILED(Callback::d3d_err = dev->GetRenderTarget(0, &target)))
+ {
+ ret = false;
+ goto end;
+ }
+
+ if (FAILED(Callback::d3d_err = dev->CreateOffscreenPlainSurface(screen_width, screen_height,
+ D3DFMT_X8R8G8B8, D3DPOOL_SYSTEMMEM,
+ &dest, NULL)))
+ {
+ ret = false;
+ goto end;
+ }
+
+ if (FAILED(Callback::d3d_err = dev->GetRenderTargetData(target, dest)))
+ {
+ ret = false;
+ goto end;
+ }
+
+ D3DLOCKED_RECT rect;
+ if (SUCCEEDED(dest->LockRect(&rect, NULL, D3DLOCK_READONLY)))
+ {
+ unsigned pitchpix = rect.Pitch / 4;
+ const uint32_t *pixels = (const uint32_t*)rect.pBits;
+ pixels += final_viewport.X;
+ pixels += (final_viewport.Height - 1) * pitchpix;
+ pixels -= final_viewport.Y * pitchpix;
+
+ for (unsigned y = 0; y < final_viewport.Height; y++, pixels -= pitchpix)
+ {
+ for (unsigned x = 0; x < final_viewport.Width; x++)
+ {
+ *buffer++ = (pixels[x] >> 0) & 0xff;
+ *buffer++ = (pixels[x] >> 8) & 0xff;
+ *buffer++ = (pixels[x] >> 16) & 0xff;
+ }
+ }
+
+ dest->UnlockRect();
+ }
+ else
+ {
+ ret = false;
+ goto end;
+ }
+
+end:
+ RARCH_PERFORMANCE_STOP(d3d_read_viewport);
+ if (target)
+ target->Release();
+ if (dest)
+ dest->Release();
+ return ret;
+}
+
+void D3DVideo::calculate_rect(unsigned width, unsigned height,
+ bool keep, float desired_aspect)
+{
+ if (g_settings.video.scale_integer)
+ {
+ struct rarch_viewport vp = {0};
+ gfx_scale_integer(&vp, width, height, desired_aspect, keep);
+ set_viewport(vp.x, vp.y, vp.width, vp.height);
+ }
+ else if (!keep)
+ set_viewport(0, 0, width, height);
+ else
+ {
+ if (g_settings.video.aspect_ratio_idx == ASPECT_RATIO_CUSTOM)
+ {
+ const rarch_viewport_t &custom = g_extern.console.screen.viewports.custom_vp;
+ set_viewport(custom.x, custom.y, custom.width, custom.height);
+ }
+ else
+ {
+ float device_aspect = static_cast(width) / static_cast(height);
+ if (fabsf(device_aspect - desired_aspect) < 0.0001f)
+ set_viewport(0, 0, width, height);
+ else if (device_aspect > desired_aspect)
+ {
+ float delta = (desired_aspect / device_aspect - 1.0f) / 2.0f + 0.5f;
+ set_viewport(int(roundf(width * (0.5f - delta))), 0, unsigned(roundf(2.0f * width * delta)), height);
+ }
+ else
+ {
+ float delta = (device_aspect / desired_aspect - 1.0f) / 2.0f + 0.5f;
+ set_viewport(0, int(roundf(height * (0.5f - delta))), width, unsigned(roundf(2.0f * height * delta)));
+ }
+ }
+ }
+}
+
+D3DVideo::D3DVideo(const video_info_t *info, const input_driver_t **input,
+ void **input_data) :
+ g_pD3D(NULL), dev(NULL), font(NULL),
+ rotation(0), needs_restore(false), cgCtx(NULL), overlays_enabled(false)
+{
+ should_resize = false;
+ gfx_set_dwm();
+
+#ifdef HAVE_MENU
+ memset(&rgui, 0, sizeof(rgui));
+ rgui.tex_coords.x = 0;
+ rgui.tex_coords.y = 0;
+ rgui.tex_coords.w = 1;
+ rgui.tex_coords.h = 1;
+ rgui.vert_coords.x = 0;
+ rgui.vert_coords.y = 1;
+ rgui.vert_coords.w = 1;
+ rgui.vert_coords.h = -1;
+#endif
+
+ memset(&windowClass, 0, sizeof(windowClass));
+ windowClass.cbSize = sizeof(windowClass);
+ windowClass.style = CS_HREDRAW | CS_VREDRAW;
+ windowClass.lpfnWndProc = Callback::WindowProc;
+ windowClass.hInstance = NULL;
+ windowClass.hCursor = LoadCursor(NULL, IDC_ARROW);
+ windowClass.lpszClassName = "RetroArch";
+ windowClass.hIcon = LoadIcon(GetModuleHandle(NULL), MAKEINTRESOURCE(IDI_ICON));
+ windowClass.hIconSm = (HICON)LoadImage(GetModuleHandle(NULL), MAKEINTRESOURCE(IDI_ICON), IMAGE_ICON, 16, 16, 0);
+ if (!info->fullscreen)
+ windowClass.hbrBackground = (HBRUSH)COLOR_WINDOW;
+
+ RegisterClassEx(&windowClass);
+ RECT mon_rect = monitor_rect();
+
+ bool windowed_full = g_settings.video.windowed_fullscreen;
+
+ unsigned full_x = (windowed_full || info->width == 0) ? (mon_rect.right - mon_rect.left) : info->width;
+ unsigned full_y = (windowed_full || info->height == 0) ? (mon_rect.bottom - mon_rect.top) : info->height;
+ RARCH_LOG("[D3D9]: Monitor size: %dx%d.\n", (int)(mon_rect.right - mon_rect.left), (int)(mon_rect.bottom - mon_rect.top));
+
+ screen_width = info->fullscreen ? full_x : info->width;
+ screen_height = info->fullscreen ? full_y : info->height;
+
+ unsigned win_width = screen_width;
+ unsigned win_height = screen_height;
+
+ if (!info->fullscreen)
+ {
+ RECT rect = {0};
+ rect.right = screen_width;
+ rect.bottom = screen_height;
+ AdjustWindowRect(&rect, WS_OVERLAPPEDWINDOW, FALSE);
+ win_width = rect.right - rect.left;
+ win_height = rect.bottom - rect.top;
+ }
+
+ char buffer[128];
+ gfx_get_fps(buffer, sizeof(buffer), NULL, 0);
+ std::string title = buffer;
+ title += " || Direct3D9";
+
+ hWnd = CreateWindowEx(0, "RetroArch", title.c_str(),
+ info->fullscreen ?
+ (WS_EX_TOPMOST | WS_POPUP) : WS_OVERLAPPEDWINDOW,
+ info->fullscreen ? mon_rect.left : CW_USEDEFAULT,
+ info->fullscreen ? mon_rect.top : CW_USEDEFAULT,
+ win_width, win_height,
+ NULL, NULL, NULL, this);
+
+ driver.display_type = RARCH_DISPLAY_WIN32;
+ driver.video_display = 0;
+ driver.video_window = (uintptr_t)hWnd;
+
+ show_cursor(!info->fullscreen
+#ifdef HAVE_OVERLAY
+ || overlays_enabled
+#endif
+ );
+ Callback::quit = false;
+
+ ShowWindow(hWnd, SW_RESTORE);
+ UpdateWindow(hWnd);
+ SetForegroundWindow(hWnd);
+ SetFocus(hWnd);
+
+ // This should only be done once here
+ // to avoid set_shader() to be overridden
+ // later.
+#ifdef HAVE_CG
+ enum rarch_shader_type type = gfx_shader_parse_type(g_settings.video.shader_path, RARCH_SHADER_NONE);
+ if (g_settings.video.shader_enable && type == RARCH_SHADER_CG)
+ cg_shader = g_settings.video.shader_path;
+#endif
+
+ process_shader();
+
+ video_info = *info;
+ init(&video_info);
+
+ if (input && input_data)
+ {
+ Callback::dinput = input_dinput.init();
+ *input = Callback::dinput ? &input_dinput : NULL;
+ *input_data = Callback::dinput;
+ }
+
+ RARCH_LOG("[D3D9]: Init complete.\n");
+}
+
+void D3DVideo::deinit()
+{
+ deinit_font();
+ deinit_chain();
+ deinit_cg();
+
+ needs_restore = false;
+}
+
+#ifdef HAVE_OVERLAY
+void D3DVideo::free_overlays()
+{
+ for (unsigned i = 0; i < overlays.size(); i++)
+ free_overlay(overlays[i]);
+ overlays.clear();
+}
+#endif
+
+void D3DVideo::free_overlay(overlay_t &overlay)
+{
+ if (overlay.tex)
+ overlay.tex->Release();
+ if (overlay.vert_buf)
+ overlay.vert_buf->Release();
+}
+
+D3DVideo::~D3DVideo()
+{
+ deinit();
+#ifdef HAVE_OVERLAY
+ free_overlays();
+#endif
+#ifdef HAVE_MENU
+ free_overlay(rgui);
+#endif
+ if (dev)
+ dev->Release();
+ if (g_pD3D)
+ g_pD3D->Release();
+
+ Monitor::last_hm = MonitorFromWindow(hWnd, MONITOR_DEFAULTTONEAREST);
+ DestroyWindow(hWnd);
+
+ UnregisterClass("RetroArch", GetModuleHandle(NULL));
+}
+
+bool D3DVideo::restore()
+{
+ deinit();
+ try
+ {
+ needs_restore = true;
+ init(&video_info);
+ needs_restore = false;
+ }
+ catch (const std::exception &e)
+ {
+ RARCH_ERR("[D3D9]: Restore error: (%s).\n", e.what());
+ needs_restore = true;
+ }
+
+ return !needs_restore;
+}
+
+bool D3DVideo::frame(const void *frame,
+ unsigned width, unsigned height, unsigned pitch,
+ const char *msg)
+{
+ if (!frame)
+ return true;
+
+ RARCH_PERFORMANCE_INIT(d3d_frame);
+ RARCH_PERFORMANCE_START(d3d_frame);
+ // We cannot recover in fullscreen.
+ if (needs_restore && IsIconic(hWnd))
+ return true;
+
+ if (needs_restore && !restore())
+ {
+ RARCH_ERR("[D3D9]: Failed to restore.\n");
+ return false;
+ }
+
+ if (should_resize)
+ {
+ calculate_rect(screen_width, screen_height, video_info.force_aspect, g_extern.system.aspect_ratio);
+ chain->set_final_viewport(final_viewport);
+ recompute_pass_sizes();
+
+ should_resize = false;
+ }
+
+ // render_chain() only clears out viewport, clear out everything.
+ D3DVIEWPORT9 screen_vp;
+ screen_vp.X = 0;
+ screen_vp.Y = 0;
+ screen_vp.MinZ = 0;
+ screen_vp.MaxZ = 1;
+ screen_vp.Width = screen_width;
+ screen_vp.Height = screen_height;
+ dev->SetViewport(&screen_vp);
+ dev->Clear(0, 0, D3DCLEAR_TARGET, 0, 1, 0);
+
+ // Insert black frame first, so we can screenshot, etc.
+ if (g_settings.video.black_frame_insertion)
+ {
+ if (dev->Present(NULL, NULL, NULL, NULL) != D3D_OK)
+ {
+ needs_restore = true;
+ return true;
+ }
+ dev->Clear(0, 0, D3DCLEAR_TARGET, 0, 1, 0);
+ }
+
+ if (!chain->render(frame, width, height, pitch, rotation))
+ {
+ RARCH_ERR("[D3D9]: Failed to render scene.\n");
+ return false;
+ }
+
+ render_msg(msg);
+
+#ifdef HAVE_MENU
+ if (rgui.enabled)
+ overlay_render(rgui);
+#endif
+
+#ifdef HAVE_OVERLAY
+ if (overlays_enabled)
+ {
+ for (unsigned i = 0; i < overlays.size(); i++)
+ overlay_render(overlays[i]);
+ }
+#endif
+
+ RARCH_PERFORMANCE_STOP(d3d_frame);
+
+ if (dev->Present(NULL, NULL, NULL, NULL) != D3D_OK)
+ {
+ needs_restore = true;
+ return true;
+ }
+
+ update_title();
+ return true;
+}
+
+void D3DVideo::render_msg(const char *msg, font_params_t *params)
+{
+ if (params)
+ set_font_rect(params);
+
+ if (msg && SUCCEEDED(dev->BeginScene()))
+ {
+ font->DrawTextA(NULL,
+ msg,
+ -1,
+ &font_rect_shifted,
+ DT_LEFT,
+ ((font_color >> 2) & 0x3f3f3f) | 0xff000000);
+
+ font->DrawTextA(NULL,
+ msg,
+ -1,
+ &font_rect,
+ DT_LEFT,
+ font_color | 0xff000000);
+
+ dev->EndScene();
+ }
+
+ if (params)
+ set_font_rect(NULL);
+}
+
+void D3DVideo::set_nonblock_state(bool state)
+{
+ video_info.vsync = !state;
+ restore();
+}
+
+bool D3DVideo::alive()
+{
+ process();
+ return !Callback::quit;
+}
+
+bool D3DVideo::focus() const
+{
+ return GetFocus() == hWnd;
+}
+
+void D3DVideo::process()
+{
+#ifndef _XBOX
+ MSG msg;
+ while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
+ {
+ TranslateMessage(&msg);
+ DispatchMessage(&msg);
+ }
+#endif
+}
+
+#ifdef HAVE_CG
+bool D3DVideo::init_cg()
+{
+ cgCtx = cgCreateContext();
+ if (cgCtx == NULL)
+ return false;
+
+ RARCH_LOG("[D3D9 Cg]: Created context.\n");
+
+ HRESULT ret = cgD3D9SetDevice(dev);
+ if (FAILED(ret))
+ return false;
+
+ return true;
+}
+
+void D3DVideo::deinit_cg()
+{
+ if (cgCtx)
+ {
+ cgD3D9UnloadAllPrograms();
+ cgD3D9SetDevice(NULL);
+ cgDestroyContext(cgCtx);
+ cgCtx = NULL;
+ }
+}
+#endif
+
+void D3DVideo::init_singlepass()
+{
+ memset(&shader, 0, sizeof(shader));
+ shader.passes = 1;
+ gfx_shader_pass &pass = shader.pass[0];
+ pass.fbo.valid = true;
+ pass.fbo.scale_x = pass.fbo.scale_y = 1.0;
+ pass.fbo.type_x = pass.fbo.type_y = RARCH_SCALE_VIEWPORT;
+ strlcpy(pass.source.cg, cg_shader.c_str(), sizeof(pass.source.cg));
+}
+
+void D3DVideo::init_imports()
+{
+ if (!shader.variables)
+ return;
+
+ state_tracker_info tracker_info = {0};
+
+ tracker_info.wram = (uint8_t*)pretro_get_memory_data(RETRO_MEMORY_SYSTEM_RAM);
+ tracker_info.info = shader.variable;
+ tracker_info.info_elem = shader.variables;
+
+#ifdef HAVE_PYTHON
+ if (*shader.script_path)
+ {
+ tracker_info.script = shader.script_path;
+ tracker_info.script_is_file = true;
+ }
+
+ tracker_info.script_class = *shader.script_class ? shader.script_class : NULL;
+#endif
+
+ state_tracker_t *state_tracker = state_tracker_init(&tracker_info);
+ if (!state_tracker)
+ throw std::runtime_error("Failed to initialize state tracker.");
+
+ std::shared_ptr tracker(state_tracker, [](state_tracker_t *tracker) {
+ state_tracker_free(tracker);
+ });
+
+ chain->add_state_tracker(tracker);
+}
+
+void D3DVideo::init_luts()
+{
+ for (unsigned i = 0; i < shader.luts; i++)
+ {
+ chain->add_lut(shader.lut[i].id, shader.lut[i].path,
+ shader.lut[i].filter == RARCH_FILTER_UNSPEC ?
+ g_settings.video.smooth :
+ (shader.lut[i].filter == RARCH_FILTER_LINEAR));
+ }
+}
+
+void D3DVideo::init_multipass()
+{
+ config_file_t *conf = config_file_new(cg_shader.c_str());
+ if (!conf)
+ throw std::runtime_error("Failed to load preset");
+
+ memset(&shader, 0, sizeof(shader));
+
+ if (!gfx_shader_read_conf_cgp(conf, &shader))
+ {
+ config_file_free(conf);
+ throw std::runtime_error("Failed to parse CGP file.");
+ }
+
+ config_file_free(conf);
+
+ gfx_shader_resolve_relative(&shader, cg_shader.c_str());
+
+ RARCH_LOG("[D3D9 Meta-Cg] Found %d shaders.\n", shader.passes);
+
+ for (unsigned i = 0; i < shader.passes; i++)
+ {
+ if (!shader.pass[i].fbo.valid)
+ {
+ shader.pass[i].fbo.scale_x = shader.pass[i].fbo.scale_y = 1.0f;
+ shader.pass[i].fbo.type_x = shader.pass[i].fbo.type_y = RARCH_SCALE_INPUT;
+ }
+ }
+
+ bool use_extra_pass = shader.passes < GFX_MAX_SHADERS && shader.pass[shader.passes - 1].fbo.valid;
+ if (use_extra_pass)
+ {
+ shader.passes++;
+ gfx_shader_pass &dummy_pass = shader.pass[shader.passes - 1];
+ dummy_pass.fbo.scale_x = dummy_pass.fbo.scale_y = 1.0f;
+ dummy_pass.fbo.type_x = dummy_pass.fbo.type_y = RARCH_SCALE_VIEWPORT;
+ dummy_pass.filter = RARCH_FILTER_UNSPEC;
+ }
+ else
+ {
+ gfx_shader_pass &pass = shader.pass[shader.passes - 1];
+ pass.fbo.scale_x = pass.fbo.scale_y = 1.0f;
+ pass.fbo.type_x = pass.fbo.type_y = RARCH_SCALE_VIEWPORT;
+ }
+}
+
+bool D3DVideo::set_shader(const std::string &path)
+{
+ auto old_shader = cg_shader;
+ bool restore_old = false;
+ try
+ {
+ cg_shader = path;
+ process_shader();
+ restore();
+ }
+ catch (const std::exception &e)
+ {
+ RARCH_ERR("[D3D9]: Setting shader failed: (%s).\n", e.what());
+ restore_old = true;
+ }
+
+ if (restore_old)
+ {
+ cg_shader = old_shader;
+ process_shader();
+ restore();
+ }
+
+ return !restore_old;
+}
+
+void D3DVideo::process_shader()
+{
+ if (strcmp(path_get_extension(cg_shader.c_str()), "cgp") == 0)
+ init_multipass();
+ else
+ init_singlepass();
+}
+
+void D3DVideo::recompute_pass_sizes()
+{
+ try
+ {
+ LinkInfo link_info = {0};
+ link_info.pass = &shader.pass[0];
+ link_info.tex_w = link_info.tex_h = video_info.input_scale * RARCH_SCALE_BASE;
+
+ unsigned current_width = link_info.tex_w;
+ unsigned current_height = link_info.tex_h;
+ unsigned out_width = 0;
+ unsigned out_height = 0;
+
+ chain->set_pass_size(0, current_width, current_height);
+ for (unsigned i = 1; i < shader.passes; i++)
+ {
+ RenderChain::convert_geometry(link_info,
+ out_width, out_height,
+ current_width, current_height, final_viewport);
+
+ link_info.tex_w = next_pow2(out_width);
+ link_info.tex_h = next_pow2(out_height);
+
+ chain->set_pass_size(i, link_info.tex_w, link_info.tex_h);
+
+ current_width = out_width;
+ current_height = out_height;
+
+ link_info.pass = &shader.pass[i];
+ }
+ }
+ catch (const std::exception& e)
+ {
+ RARCH_ERR("[D3D9]: Render chain error: (%s).\n", e.what());
+ }
+}
+
+bool D3DVideo::init_chain(const video_info_t *video_info)
+{
+ try
+ {
+ // Setup information for first pass.
+ LinkInfo link_info = {0};
+
+ link_info.pass = &shader.pass[0];
+ link_info.tex_w = link_info.tex_h = video_info->input_scale * RARCH_SCALE_BASE;
+
+ chain = std::unique_ptr(
+ new RenderChain(
+ video_info,
+ dev, cgCtx,
+ link_info,
+ video_info->rgb32 ? RenderChain::ARGB : RenderChain::RGB565,
+ final_viewport));
+
+ unsigned current_width = link_info.tex_w;
+ unsigned current_height = link_info.tex_h;
+ unsigned out_width = 0;
+ unsigned out_height = 0;
+
+ for (unsigned i = 1; i < shader.passes; i++)
+ {
+ RenderChain::convert_geometry(link_info,
+ out_width, out_height,
+ current_width, current_height, final_viewport);
+
+ link_info.pass = &shader.pass[i];
+ link_info.tex_w = next_pow2(out_width);
+ link_info.tex_h = next_pow2(out_height);
+
+ current_width = out_width;
+ current_height = out_height;
+
+ chain->add_pass(link_info);
+ }
+
+ init_luts();
+ init_imports();
+ }
+ catch (const std::exception &e)
+ {
+ RARCH_ERR("[D3D9]: Render chain error: (%s).\n", e.what());
+ return false;
+ }
+
+ return true;
+}
+
+void D3DVideo::deinit_chain()
+{
+ chain.reset();
+}
+
+bool D3DVideo::init_font()
+{
+ D3DXFONT_DESC desc = {
+ static_cast(g_settings.video.font_size), 0, 400, 0,
+ false, DEFAULT_CHARSET,
+ OUT_TT_PRECIS,
+ CLIP_DEFAULT_PRECIS,
+ DEFAULT_PITCH,
+ "Verdana" // Hardcode ftl :(
+ };
+
+ uint32_t r = static_cast(g_settings.video.msg_color_r * 255) & 0xff;
+ uint32_t g = static_cast(g_settings.video.msg_color_g * 255) & 0xff;
+ uint32_t b = static_cast(g_settings.video.msg_color_b * 255) & 0xff;
+ font_color = D3DCOLOR_XRGB(r, g, b);
+
+ return SUCCEEDED(D3DXCreateFontIndirect(dev, &desc, &font));
+}
+
+void D3DVideo::deinit_font()
+{
+ if (font)
+ font->Release();
+ font = NULL;
+}
+
+void D3DVideo::update_title()
+{
+ char buffer[128], buffer_fps[128];
+ bool fps_draw = g_settings.fps_show;
+ if (gfx_get_fps(buffer, sizeof(buffer), fps_draw ? buffer_fps : NULL, sizeof(buffer_fps)))
+ {
+ std::string title = buffer;
+ title += " || Direct3D9";
+ SetWindowText(hWnd, title.c_str());
+ }
+
+ if (fps_draw)
+ msg_queue_push(g_extern.msg_queue, buffer_fps, 1, 1);
+
+ g_extern.frame_count++;
+}
+
+void D3DVideo::resize(unsigned new_width, unsigned new_height)
+{
+ if (!dev)
+ return;
+
+ RARCH_LOG("[D3D9]: Resize %ux%u.\n", new_width, new_height);
+
+ if (new_width != video_info.width || new_height != video_info.height)
+ {
+ video_info.width = screen_width = new_width;
+ video_info.height = screen_height = new_height;
+ restore();
+ }
+}
+
+#ifdef HAVE_OVERLAY
+bool D3DVideo::overlay_load(const texture_image *images, unsigned num_images)
+{
+ free_overlays();
+ overlays.resize(num_images);
+
+ for (unsigned i = 0; i < num_images; i++)
+ {
+ unsigned width = images[i].width;
+ unsigned height = images[i].height;
+ overlay_t &overlay = overlays[i];
+ if (FAILED(dev->CreateTexture(width, height, 1,
+ 0,
+ D3DFMT_A8R8G8B8,
+ D3DPOOL_MANAGED,
+ &overlay.tex, NULL)))
+ {
+ RARCH_ERR("[D3D9]: Failed to create overlay texture\n");
+ return false;
+ }
+
+ D3DLOCKED_RECT d3dlr;
+ if (SUCCEEDED(overlay.tex->LockRect(0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK)))
+ {
+ uint32_t *dst = static_cast(d3dlr.pBits);
+ const uint32_t *src = images[i].pixels;
+ unsigned pitch = d3dlr.Pitch >> 2;
+ for (unsigned y = 0; y < height; y++, dst += pitch, src += width)
+ memcpy(dst, src, width << 2);
+ overlay.tex->UnlockRect(0);
+ }
+
+ overlay.tex_w = width;
+ overlay.tex_h = height;
+ overlay_tex_geom(i, 0, 0, 1, 1); // Default. Stretch to whole screen.
+ overlay_vertex_geom(i, 0, 0, 1, 1);
+ }
+
+ return true;
+}
+
+void D3DVideo::overlay_tex_geom(unsigned index, float x, float y, float w, float h)
+{
+ overlays[index].tex_coords.x = x;
+ overlays[index].tex_coords.y = y;
+ overlays[index].tex_coords.w = w;
+ overlays[index].tex_coords.h = h;
+}
+
+void D3DVideo::overlay_vertex_geom(unsigned index, float x, float y, float w, float h)
+{
+ y = 1.0f - y;
+ h = -h;
+ overlays[index].vert_coords.x = x;
+ overlays[index].vert_coords.y = y;
+ overlays[index].vert_coords.w = w;
+ overlays[index].vert_coords.h = h;
+}
+
+void D3DVideo::overlay_enable(bool state)
+{
+ for (unsigned i = 0; i < overlays.size(); i++)
+ overlays_enabled = state;
+ show_cursor(state);
+}
+
+void D3DVideo::overlay_full_screen(bool enable)
+{
+ for (unsigned i = 0; i < overlays.size(); i++)
+ overlays[i].fullscreen = enable;
+}
+
+void D3DVideo::overlay_set_alpha(unsigned index, float mod)
+{
+ overlays[index].alpha_mod = mod;
+}
+#endif
+
+void D3DVideo::overlay_render(overlay_t &overlay)
+{
+ if (!overlay.tex)
+ return;
+
+ struct overlay_vertex
+ {
+ float x, y, z;
+ float u, v;
+ float r, g, b, a;
+ } vert[4];
+
+ if (!overlay.vert_buf)
+ {
+ dev->CreateVertexBuffer(
+ sizeof(vert),
+ dev->GetSoftwareVertexProcessing() ? D3DUSAGE_SOFTWAREPROCESSING : 0,
+ 0,
+ D3DPOOL_MANAGED,
+ &overlay.vert_buf,
+ NULL);
+ }
+
+ for (unsigned i = 0; i < 4; i++)
+ {
+ vert[i].z = 0.5f;
+ vert[i].r = vert[i].g = vert[i].b = 1.0f;
+ vert[i].a = overlay.alpha_mod;
+ }
+
+ float overlay_width = final_viewport.Width;
+ float overlay_height = final_viewport.Height;
+
+ vert[0].x = overlay.vert_coords.x * overlay_width;
+ vert[1].x = (overlay.vert_coords.x + overlay.vert_coords.w) * overlay_width;
+ vert[2].x = overlay.vert_coords.x * overlay_width;
+ vert[3].x = (overlay.vert_coords.x + overlay.vert_coords.w) * overlay_width;
+ vert[0].y = overlay.vert_coords.y * overlay_height;
+ vert[1].y = overlay.vert_coords.y * overlay_height;
+ vert[2].y = (overlay.vert_coords.y + overlay.vert_coords.h) * overlay_height;
+ vert[3].y = (overlay.vert_coords.y + overlay.vert_coords.h) * overlay_height;
+
+ vert[0].u = overlay.tex_coords.x;
+ vert[1].u = overlay.tex_coords.x + overlay.tex_coords.w;
+ vert[2].u = overlay.tex_coords.x;
+ vert[3].u = overlay.tex_coords.x + overlay.tex_coords.w;
+ vert[0].v = overlay.tex_coords.y;
+ vert[1].v = overlay.tex_coords.y;
+ vert[2].v = overlay.tex_coords.y + overlay.tex_coords.h;
+ vert[3].v = overlay.tex_coords.y + overlay.tex_coords.h;
+
+ // Align texels and vertices.
+ for (unsigned i = 0; i < 4; i++)
+ {
+ vert[i].x -= 0.5f;
+ vert[i].y += 0.5f;
+ }
+
+ void *verts;
+ overlay.vert_buf->Lock(0, sizeof(vert), &verts, 0);
+ memcpy(verts, vert, sizeof(vert));
+ overlay.vert_buf->Unlock();
+
+ // enable alpha
+ dev->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
+ dev->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
+ dev->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
+
+ // set vertex decl for overlay
+ D3DVERTEXELEMENT9 vElems[4] = {
+ {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
+ {0, 12, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0},
+ {0, 20, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0},
+ D3DDECL_END()
+ };
+ IDirect3DVertexDeclaration9 *vertex_decl;
+ dev->CreateVertexDeclaration(vElems, &vertex_decl);
+ dev->SetVertexDeclaration(vertex_decl);
+ vertex_decl->Release();
+
+ dev->SetStreamSource(0, overlay.vert_buf, 0, sizeof(overlay_vertex));
+
+ if (overlay.fullscreen)
+ {
+ // set viewport to full window
+ D3DVIEWPORT9 vp_full;
+ vp_full.X = 0;
+ vp_full.Y = 0;
+ vp_full.Width = screen_width;
+ vp_full.Height = screen_height;
+ vp_full.MinZ = 0.0f;
+ vp_full.MaxZ = 1.0f;
+ dev->SetViewport(&vp_full);
+ }
+
+ // render overlay
+ dev->SetTexture(0, overlay.tex);
+ dev->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_BORDER);
+ dev->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_BORDER);
+ dev->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
+ dev->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
+ if (SUCCEEDED(dev->BeginScene()))
+ {
+ dev->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
+ dev->EndScene();
+ }
+
+ // restore previous state
+ dev->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
+ dev->SetViewport(&final_viewport);
+}
+
+#ifdef HAVE_MENU
+void D3DVideo::set_rgui_texture_frame(const void *frame,
+ bool rgb32, unsigned width, unsigned height,
+ float alpha)
+{
+ if (!rgui.tex || rgui.tex_w != width || rgui.tex_h != height)
+ {
+ if (rgui.tex)
+ rgui.tex->Release();
+ if (FAILED(dev->CreateTexture(width, height, 1,
+ 0, D3DFMT_A8R8G8B8,
+ D3DPOOL_MANAGED,
+ &rgui.tex, NULL)))
+ {
+ RARCH_ERR("[D3D9]: Failed to create rgui texture\n");
+ return;
+ }
+ rgui.tex_w = width;
+ rgui.tex_h = height;
+ }
+
+ rgui.alpha_mod = alpha;
+
+
+ D3DLOCKED_RECT d3dlr;
+ if (SUCCEEDED(rgui.tex->LockRect(0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK)))
+ {
+ if (rgb32)
+ {
+ uint8_t *dst = (uint8_t*)d3dlr.pBits;
+ const uint32_t *src = (const uint32_t*)frame;
+ for (unsigned h = 0; h < height; h++, dst += d3dlr.Pitch, src += width)
+ {
+ memcpy(dst, src, width * sizeof(uint32_t));
+ memset(dst + width * sizeof(uint32_t), 0, d3dlr.Pitch - width * sizeof(uint32_t));
+ }
+ }
+ else
+ {
+ uint32_t *dst = (uint32_t*)d3dlr.pBits;
+ const uint16_t *src = (const uint16_t*)frame;
+ for (unsigned h = 0; h < height; h++, dst += d3dlr.Pitch >> 2, src += width)
+ {
+ for (unsigned w = 0; w < width; w++)
+ {
+ uint16_t c = src[w];
+ uint32_t r = (c >> 12) & 0xf;
+ uint32_t g = (c >> 8) & 0xf;
+ uint32_t b = (c >> 4) & 0xf;
+ uint32_t a = (c >> 0) & 0xf;
+ r = ((r << 4) | r) << 16;
+ g = ((g << 4) | g) << 8;
+ b = ((b << 4) | b) << 0;
+ a = ((a << 4) | a) << 24;
+ dst[w] = r | g | b | a;
+ }
+ }
+ }
+
+ rgui.tex->UnlockRect(0);
+ }
+}
+
+void D3DVideo::set_rgui_texture_enable(bool state, bool fullscreen)
+{
+ rgui.enabled = state;
+ rgui.fullscreen = fullscreen;
+}
+#endif
\ No newline at end of file
diff --git a/gfx/d3d9/render_chain.cpp b/gfx/d3d9/render_chain.cpp
index 4ce841cd16..e5be341139 100644
--- a/gfx/d3d9/render_chain.cpp
+++ b/gfx/d3d9/render_chain.cpp
@@ -59,12 +59,12 @@ RenderChain::~RenderChain()
cgDestroyProgram(vStock);
}
-RenderChain::RenderChain(const video_info_t &video_info,
+RenderChain::RenderChain(const video_info_t *video_info,
IDirect3DDevice9 *dev_,
CGcontext cgCtx_,
const LinkInfo &info, PixelFormat fmt,
const D3DVIEWPORT9 &final_viewport_)
- : dev(dev_), cgCtx(cgCtx_), video_info(video_info), final_viewport(final_viewport_), frame_count(0)
+ : dev(dev_), cgCtx(cgCtx_), video_info(*video_info), final_viewport(final_viewport_), frame_count(0)
{
pixel_size = fmt == RGB565 ? 2 : 4;
create_first_pass(info, fmt);
diff --git a/gfx/d3d9/render_chain.hpp b/gfx/d3d9/render_chain.hpp
index 9931e503f0..3b8c787c8e 100644
--- a/gfx/d3d9/render_chain.hpp
+++ b/gfx/d3d9/render_chain.hpp
@@ -42,7 +42,7 @@ class RenderChain
public:
enum PixelFormat { RGB565, ARGB };
- RenderChain(const video_info_t &video_info,
+ RenderChain(const video_info_t *video_info,
IDirect3DDevice9 *dev,
#ifdef HAVE_CG
CGcontext cgCtx,
diff --git a/msvc/msvc-2010/RetroArch-msvc2010.vcxproj b/msvc/msvc-2010/RetroArch-msvc2010.vcxproj
index 509d98e337..44acb30e02 100644
--- a/msvc/msvc-2010/RetroArch-msvc2010.vcxproj
+++ b/msvc/msvc-2010/RetroArch-msvc2010.vcxproj
@@ -208,6 +208,7 @@
+
@@ -313,4 +314,4 @@
-
+
\ No newline at end of file
diff --git a/msvc/msvc-2010/RetroArch-msvc2010.vcxproj.filters b/msvc/msvc-2010/RetroArch-msvc2010.vcxproj.filters
index cd44d27255..5c18971bc5 100644
--- a/msvc/msvc-2010/RetroArch-msvc2010.vcxproj.filters
+++ b/msvc/msvc-2010/RetroArch-msvc2010.vcxproj.filters
@@ -171,6 +171,9 @@
deps\miniz
+
+ gfx\d3d9
+