(D3D) Go through renderchain_driver

This commit is contained in:
twinaphex 2015-04-06 17:16:22 +02:00
parent a7c95b9901
commit d2b6f9d735

View File

@ -1232,7 +1232,7 @@ static bool d3d_init_luts(d3d_video_t *d3d)
for (i = 0; i < d3d->shader.luts; i++)
{
bool ret = renderchain_add_lut(
bool ret = d3d->renderchain_driver->add_lut(
d3d->renderchain_data,
d3d->shader.lut[i].id, d3d->shader.lut[i].path,
d3d->shader.lut[i].filter == RARCH_FILTER_UNSPEC ?
@ -1567,7 +1567,7 @@ static bool d3d_frame(void *data, const void *frame,
d3d->screen_height, d3d->video_info.force_aspect,
global->system.aspect_ratio);
renderchain_set_final_viewport(d3d,
d3d->renderchain_driver->set_final_viewport(d3d,
d3d->renderchain_data, &d3d->final_viewport);
d3d->should_resize = false;
@ -1595,7 +1595,7 @@ static bool d3d_frame(void *data, const void *frame,
}
if (
!renderchain_render(
!d3d->renderchain_driver->render(
#ifdef _XBOX
d3d,
#else