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(D3D) Go through renderchain_driver
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@ -1232,7 +1232,7 @@ static bool d3d_init_luts(d3d_video_t *d3d)
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for (i = 0; i < d3d->shader.luts; i++)
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{
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bool ret = renderchain_add_lut(
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bool ret = d3d->renderchain_driver->add_lut(
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d3d->renderchain_data,
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d3d->shader.lut[i].id, d3d->shader.lut[i].path,
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d3d->shader.lut[i].filter == RARCH_FILTER_UNSPEC ?
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@ -1567,7 +1567,7 @@ static bool d3d_frame(void *data, const void *frame,
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d3d->screen_height, d3d->video_info.force_aspect,
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global->system.aspect_ratio);
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renderchain_set_final_viewport(d3d,
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d3d->renderchain_driver->set_final_viewport(d3d,
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d3d->renderchain_data, &d3d->final_viewport);
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d3d->should_resize = false;
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@ -1595,7 +1595,7 @@ static bool d3d_frame(void *data, const void *frame,
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}
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if (
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!renderchain_render(
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!d3d->renderchain_driver->render(
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#ifdef _XBOX
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d3d,
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#else
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