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(PS3) ps3_video_psgl.c - cleanups
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@ -100,15 +100,12 @@ static const GLfloat white_color[] = {
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};
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struct {
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bool overscan_enable;
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GLfloat overscan_amount;
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#ifdef HAVE_CG_MENU
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GLuint menu_texture_id;
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struct texture_image menu_texture;
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#endif
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PSGLdevice* gl_device;
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PSGLcontext* gl_context;
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CellVideoOutState g_video_state;
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} ps3_gl;
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#ifdef HAVE_FBO
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@ -1284,11 +1281,6 @@ static void get_all_available_resolutions (void)
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g_console.current_resolution_index = g_console.supported_resolutions_count-1;
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}
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void ps3_set_resolution (void)
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{
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cellVideoOutGetState(CELL_VIDEO_OUT_PRIMARY, 0, &ps3_gl.g_video_state);
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}
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void ps3_next_resolution (void)
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{
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if(g_console.current_resolution_index+1 < g_console.supported_resolutions_count)
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@ -1422,7 +1414,8 @@ void ps3graphics_video_init(bool get_all_resolutions)
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if(get_all_resolutions)
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get_all_available_resolutions();
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ps3_set_resolution();
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CellVideoOutState g_video_state;
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cellVideoOutGetState(CELL_VIDEO_OUT_PRIMARY, 0, &g_video_state);
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ps3_setup_texture();
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}
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