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(shader_common.c) Style nits
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@ -45,16 +45,16 @@ void gl_load_texture_data(GLuint obj, const struct texture_image *img,
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0, driver.gfx_use_rgba ? GL_RGBA : RARCH_GL_TEXTURE_TYPE32, RARCH_GL_FORMAT32, img->pixels);
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#ifndef HAVE_PSGL
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if (mipmap)
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{
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glGenerateMipmap(GL_TEXTURE_2D);
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}
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#endif
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}
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bool gl_load_luts(const struct gfx_shader *generic_shader, GLuint *lut_textures)
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{
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unsigned i;
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unsigned num_luts = min(generic_shader->luts, GFX_MAX_TEXTURES);
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unsigned i, num_luts;
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num_luts = min(generic_shader->luts, GFX_MAX_TEXTURES);
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if (!generic_shader->luts)
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return true;
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@ -63,9 +63,9 @@ bool gl_load_luts(const struct gfx_shader *generic_shader, GLuint *lut_textures)
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glGenTextures(num_luts, lut_textures);
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for (i = 0; i < num_luts; i++)
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{
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struct texture_image img = {0};
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RARCH_LOG("Loading texture image from: \"%s\" ...\n",
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generic_shader->lut[i].path);
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struct texture_image img = {0};
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if (!texture_image_load(generic_shader->lut[i].path, &img))
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{
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RARCH_ERR("Failed to load texture image from: \"%s\"\n", generic_shader->lut[i].path);
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