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https://github.com/libretro/RetroArch
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disable shader dialog until video_threaded issues are fixed
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@ -2330,7 +2330,8 @@ static bool gl_set_shader(void *data,
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gl_set_shader_viewport(gl, 1);
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context_bind_hw_render(true);
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#if defined(_WIN32) && !defined(_XBOX)
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shader_dlg_params_reload();
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/* Shader dialog is disabled for now, until video_threaded issues are fixed.
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shader_dlg_params_reload();*/
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#endif
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#endif
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@ -69,7 +69,8 @@ IDR_MENU MENU
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MENUITEM "10x", ID_M_WINDOW_SCALE_10X
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}
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MENUITEM "Toggle Exclusive Full Screen", ID_M_FULL_SCREEN
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MENUITEM "Shader Parameters", ID_M_SHADER_PARAMETERS
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// Shader dialog is disabled for now, until video_threaded issues are fixed.
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//MENUITEM "Shader Parameters", ID_M_SHADER_PARAMETERS
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}
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}
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@ -65,7 +65,8 @@ IDR_MENU MENU
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MENUITEM "10x", ID_M_WINDOW_SCALE_10X
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}
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MENUITEM "排他的なフルスクリーン切り替え", ID_M_FULL_SCREEN
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MENUITEM "シェーダーのパラメータ", ID_M_SHADER_PARAMETERS
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// Shader dialog is disabled for now, until video_threaded issues are fixed.
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//MENUITEM "シェーダーのパラメータ", ID_M_SHADER_PARAMETERS
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}
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}
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@ -467,8 +467,9 @@ bool win32_window_init(WNDCLASSEX *wndclass,
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if (class_name != NULL)
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return true;
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/* Shader dialog is disabled for now, until video_threaded issues are fixed.
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if (!win32_shader_dlg_init())
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RARCH_ERR("[WGL]: wgl_shader_dlg_init() failed.\n");
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RARCH_ERR("[WGL]: wgl_shader_dlg_init() failed.\n");*/
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return true;
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}
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