From c283c1eaf429b34186c1f9a449b383d19f5cd6fb Mon Sep 17 00:00:00 2001 From: Brad Parker Date: Mon, 16 Jan 2017 19:26:19 -0500 Subject: [PATCH] disable shader dialog until video_threaded issues are fixed --- gfx/drivers/gl.c | 3 ++- media/rarch.rc | 3 ++- media/rarch_ja.rc | 3 ++- ui/drivers/ui_win32.c | 3 ++- 4 files changed, 8 insertions(+), 4 deletions(-) diff --git a/gfx/drivers/gl.c b/gfx/drivers/gl.c index 160427cba2..5c42dcce36 100644 --- a/gfx/drivers/gl.c +++ b/gfx/drivers/gl.c @@ -2330,7 +2330,8 @@ static bool gl_set_shader(void *data, gl_set_shader_viewport(gl, 1); context_bind_hw_render(true); #if defined(_WIN32) && !defined(_XBOX) - shader_dlg_params_reload(); + /* Shader dialog is disabled for now, until video_threaded issues are fixed. + shader_dlg_params_reload();*/ #endif #endif diff --git a/media/rarch.rc b/media/rarch.rc index 57758d4aec..5bad253138 100644 --- a/media/rarch.rc +++ b/media/rarch.rc @@ -69,7 +69,8 @@ IDR_MENU MENU MENUITEM "10x", ID_M_WINDOW_SCALE_10X } MENUITEM "Toggle Exclusive Full Screen", ID_M_FULL_SCREEN - MENUITEM "Shader Parameters", ID_M_SHADER_PARAMETERS + // Shader dialog is disabled for now, until video_threaded issues are fixed. + //MENUITEM "Shader Parameters", ID_M_SHADER_PARAMETERS } } diff --git a/media/rarch_ja.rc b/media/rarch_ja.rc index d479e651ad..45f5423ba5 100644 --- a/media/rarch_ja.rc +++ b/media/rarch_ja.rc @@ -65,7 +65,8 @@ IDR_MENU MENU MENUITEM "10x", ID_M_WINDOW_SCALE_10X } MENUITEM "排他的なフルスクリーン切り替え", ID_M_FULL_SCREEN - MENUITEM "シェーダーのパラメータ", ID_M_SHADER_PARAMETERS + // Shader dialog is disabled for now, until video_threaded issues are fixed. + //MENUITEM "シェーダーのパラメータ", ID_M_SHADER_PARAMETERS } } diff --git a/ui/drivers/ui_win32.c b/ui/drivers/ui_win32.c index 5e530da392..b83d23dcfd 100644 --- a/ui/drivers/ui_win32.c +++ b/ui/drivers/ui_win32.c @@ -467,8 +467,9 @@ bool win32_window_init(WNDCLASSEX *wndclass, if (class_name != NULL) return true; + /* Shader dialog is disabled for now, until video_threaded issues are fixed. if (!win32_shader_dlg_init()) - RARCH_ERR("[WGL]: wgl_shader_dlg_init() failed.\n"); + RARCH_ERR("[WGL]: wgl_shader_dlg_init() failed.\n");*/ return true; }