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https://github.com/libretro/RetroArch
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Buildfix - include header for prototype definition
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@ -12,6 +12,7 @@
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <string/stdstring.h>
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#include "../../configuration.h"
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#include "../../verbosity.h"
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@ -88,8 +89,10 @@ void *d3d_matrix_multiply(void *_pout,
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for (i = 0; i < 4; i++)
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{
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for (j = 0; j < 4; j++)
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pout->m[i][j] = pm1->m[i][0] * pm2->m[0][j] + pm1->m[i][1] * pm2->m[1][j] +
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pm1->m[i][2] * pm2->m[2][j] + pm1->m[i][3] * pm2->m[3][j];
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pout->m[i][j] = pm1->m[i][0] *
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pm2->m[0][j] + pm1->m[i][1] * pm2->m[1][j] +
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pm1->m[i][2] * pm2->m[2][j] +
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pm1->m[i][3] * pm2->m[3][j];
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}
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return pout;
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}
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@ -129,7 +132,8 @@ int32_t d3d_translate_filter(unsigned type)
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void d3d_input_driver(const char* input_name, const char* joypad_name, const input_driver_t** input, void** input_data)
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{
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#if defined(__WINRT__)
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/* Plain xinput is supported on UWP, but it supports joypad only (uwp driver was added later) */
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/* Plain xinput is supported on UWP, but it
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* supports joypad only (uwp driver was added later) */
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if (string_is_equal(input_name, "xinput"))
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{
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void *xinput = input_xinput.init(joypad_name);
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