diff --git a/gfx/common/d3d_common.c b/gfx/common/d3d_common.c
index 4019584e6c..0685c6ea26 100644
--- a/gfx/common/d3d_common.c
+++ b/gfx/common/d3d_common.c
@@ -12,6 +12,7 @@
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see .
*/
+#include
#include "../../configuration.h"
#include "../../verbosity.h"
@@ -88,8 +89,10 @@ void *d3d_matrix_multiply(void *_pout,
for (i = 0; i < 4; i++)
{
for (j = 0; j < 4; j++)
- pout->m[i][j] = pm1->m[i][0] * pm2->m[0][j] + pm1->m[i][1] * pm2->m[1][j] +
- pm1->m[i][2] * pm2->m[2][j] + pm1->m[i][3] * pm2->m[3][j];
+ pout->m[i][j] = pm1->m[i][0] *
+ pm2->m[0][j] + pm1->m[i][1] * pm2->m[1][j] +
+ pm1->m[i][2] * pm2->m[2][j] +
+ pm1->m[i][3] * pm2->m[3][j];
}
return pout;
}
@@ -129,7 +132,8 @@ int32_t d3d_translate_filter(unsigned type)
void d3d_input_driver(const char* input_name, const char* joypad_name, const input_driver_t** input, void** input_data)
{
#if defined(__WINRT__)
- /* Plain xinput is supported on UWP, but it supports joypad only (uwp driver was added later) */
+ /* Plain xinput is supported on UWP, but it
+ * supports joypad only (uwp driver was added later) */
if (string_is_equal(input_name, "xinput"))
{
void *xinput = input_xinput.init(joypad_name);