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https://github.com/libretro/RetroArch
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(renderchain_cg) Cleanups
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91a99d9da5
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@ -239,19 +239,14 @@ static bool renderchain_compile_shaders(cg_renderchain_t *chain,
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return true;
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}
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static void renderchain_set_shaders(void *data, void *fragment_data, void *vertex_data)
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static INLINE void renderchain_set_shaders(void *data, CGprogram *fPrg, CGprogram *vPrg)
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{
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CGprogram *fPrg = (CGprogram*)fragment_data;
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CGprogram *vPrg = (CGprogram*)vertex_data;
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cgD3D9BindProgram(*fPrg);
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cgD3D9BindProgram(*vPrg);
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}
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static void cg_d3d9_renderchain_destroy_stock_shader(void *data)
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static void cg_d3d9_renderchain_destroy_stock_shader(cg_renderchain_t *chain)
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{
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cg_renderchain_t *chain = (cg_renderchain_t*)data;
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if (!chain)
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return;
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@ -1131,11 +1126,10 @@ static bool cg_d3d9_renderchain_add_pass(void *data, const void *info_data)
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return true;
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}
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static bool cg_d3d9_renderchain_add_lut(void *data,
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static bool cg_d3d9_renderchain_add_lut(cg_renderchain_t *chain,
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const char *id, const char *path, bool smooth)
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{
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lut_info info;
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cg_renderchain_t *chain = (cg_renderchain_t*)data;
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LPDIRECT3DDEVICE d3dr = chain->dev;
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LPDIRECT3DTEXTURE lut = (LPDIRECT3DTEXTURE)
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d3d_texture_new(d3dr,
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@ -1309,13 +1303,13 @@ static void renderchain_set_viewport(void *data, void *viewport_data)
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d3d_set_viewport(d3dr, vp);
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}
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static void renderchain_blit_to_texture(void *data,
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static void renderchain_blit_to_texture(
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cg_renderchain_t *chain,
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const void *frame,
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unsigned width, unsigned height,
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unsigned pitch)
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{
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D3DLOCKED_RECT d3dlr;
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cg_renderchain_t *chain = (cg_renderchain_t*)data;
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Pass *first = (Pass*)&chain->passes[0];
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if (first->last_width != width || first->last_height != height)
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@ -1330,10 +1324,9 @@ static void renderchain_blit_to_texture(void *data,
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&d3dlr, frame, width, height, pitch);
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}
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static void renderchain_unbind_all(void *data)
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static void renderchain_unbind_all(cg_renderchain_t *chain)
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{
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unsigned i;
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cg_renderchain_t *chain = (cg_renderchain_t*)data;
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LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)chain->dev;
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/* Have to be a bit anal about it.
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@ -1397,13 +1390,15 @@ static void renderchain_render_pass(
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renderchain_unbind_all(chain);
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}
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static bool cg_d3d9_renderchain_render(void *chain_data, const void *data,
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unsigned width, unsigned height, unsigned pitch, unsigned rotation)
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static bool cg_d3d9_renderchain_render(
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cg_renderchain_t *chain,
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const void *data,
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unsigned width, unsigned height,
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unsigned pitch, unsigned rotation)
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{
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Pass *last_pass;
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LPDIRECT3DSURFACE back_buffer, target;
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unsigned i, current_width, current_height, out_width = 0, out_height = 0;
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cg_renderchain_t *chain = (cg_renderchain_t*)chain_data;
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LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)chain->dev;
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renderchain_start_render(chain);
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@ -1527,8 +1522,7 @@ static bool cg_d3d9_renderchain_read_viewport(void *data, uint8_t *buffer)
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LPDIRECT3DSURFACE target = NULL;
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LPDIRECT3DSURFACE dest = NULL;
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bool ret = true;
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d3d_video_t *d3d = (d3d_video_t*)data;
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LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev;
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d3d_video_t *d3d = (d3d_video_t*)data; LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev;
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static struct retro_perf_counter d3d_read_viewport = {0};
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video_driver_get_size(&width, &height);
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