update settings file

This commit is contained in:
Themaister 2010-12-30 05:40:57 +01:00
parent 03a0d8a407
commit b96d585acb
2 changed files with 63 additions and 62 deletions

View File

@ -420,7 +420,6 @@ static void read_keybinds(config_file_t *conf)
g_settings.input.load_state_key = key;
free(tmp_str);
}
}

124
ssnes.cfg
View File

@ -28,69 +28,71 @@
# input_axis_threshold =
input_player1_a = t
input_player1_b = y
input_player1_y =
input_player1_x =
input_player1_start =
input_player1_select =
input_player1_l =
input_player1_r =
input_player1_left =
input_player1_right =
input_player1_up =
input_player1_down =
# input_player1_a = t
# input_player1_b = y
# input_player1_y =
# input_player1_x =
# input_player1_start =
# input_player1_select =
# input_player1_l =
# input_player1_r =
# input_player1_left =
# input_player1_right =
# input_player1_up =
# input_player1_down =
input_player1_a_btn =
input_player1_b_btn =
input_player1_y_btn =
input_player1_x_btn =
input_player1_start_btn =
input_player1_select_btn =
input_player1_l_btn =
input_player1_r_btn =
input_player1_left_btn =
input_player1_right_btn =
input_player1_up_btn =
input_player1_down_btn =
input_player1_left_axis =
input_player1_right_axis =
input_player1_up_axis =
input_player1_down_axis =
# input_player1_a_btn =
# input_player1_b_btn =
# input_player1_y_btn =
# input_player1_x_btn =
# input_player1_start_btn =
# input_player1_select_btn =
# input_player1_l_btn =
# input_player1_r_btn =
# input_player1_left_btn =
# input_player1_right_btn =
# input_player1_up_btn =
# input_player1_down_btn =
input_player2_a =
input_player2_b =
input_player2_y =
input_player2_x =
input_player2_start =
input_player2_select =
input_player2_l =
input_player2_r =
input_player2_left =
input_player2_right =
input_player2_up =
input_player2_down =
# input_player1_left_axis =
# input_player1_right_axis =
# input_player1_up_axis =
# input_player1_down_axis =
input_player2_a_btn =
input_player2_b_btn =
input_player2_y_btn =
input_player2_x_btn =
input_player2_start_btn =
input_player2_select_btn =
input_player2_l_btn =
input_player2_r_btn =
input_player2_left_btn =
input_player2_right_btn =
input_player2_up_btn =
input_player2_down_btn =
input_player2_left_axis =
input_player2_right_axis =
input_player2_up_axis =
input_player2_down_axis =
# input_player2_a =
# input_player2_b =
# input_player2_y =
# input_player2_x =
# input_player2_start =
# input_player2_select =
# input_player2_l =
# input_player2_r =
# input_player2_left =
# input_player2_right =
# input_player2_up =
# input_player2_down =
input_toggle_fullscreen = l
input_save_state =
input_load_state =
# input_player2_a_btn =
# input_player2_b_btn =
# input_player2_y_btn =
# input_player2_x_btn =
# input_player2_start_btn =
# input_player2_select_btn =
# input_player2_l_btn =
# input_player2_r_btn =
# input_player2_left_btn =
# input_player2_right_btn =
# input_player2_up_btn =
# input_player2_down_btn =
input_toggle_fast_forward = o
input_toggle_fast_forward_btn =
# input_player2_left_axis =
# input_player2_right_axis =
# input_player2_up_axis =
# input_player2_down_axis =
# input_toggle_fullscreen =
# input_save_state =
# input_load_state =
# input_toggle_fast_forward =
# input_toggle_fast_forward_btn =