From b96d585acb170b603b8b1c151c88dc1ed971c3ac Mon Sep 17 00:00:00 2001 From: Themaister Date: Thu, 30 Dec 2010 05:40:57 +0100 Subject: [PATCH] update settings file --- settings.c | 1 - ssnes.cfg | 124 +++++++++++++++++++++++++++-------------------------- 2 files changed, 63 insertions(+), 62 deletions(-) diff --git a/settings.c b/settings.c index f294d5a528..05f68bf1d7 100644 --- a/settings.c +++ b/settings.c @@ -420,7 +420,6 @@ static void read_keybinds(config_file_t *conf) g_settings.input.load_state_key = key; free(tmp_str); } - } diff --git a/ssnes.cfg b/ssnes.cfg index a4e3c42878..3edf4a0ff0 100644 --- a/ssnes.cfg +++ b/ssnes.cfg @@ -28,69 +28,71 @@ # input_axis_threshold = -input_player1_a = t -input_player1_b = y -input_player1_y = -input_player1_x = -input_player1_start = -input_player1_select = -input_player1_l = -input_player1_r = -input_player1_left = -input_player1_right = -input_player1_up = -input_player1_down = +# input_player1_a = t +# input_player1_b = y +# input_player1_y = +# input_player1_x = +# input_player1_start = +# input_player1_select = +# input_player1_l = +# input_player1_r = +# input_player1_left = +# input_player1_right = +# input_player1_up = +# input_player1_down = -input_player1_a_btn = -input_player1_b_btn = -input_player1_y_btn = -input_player1_x_btn = -input_player1_start_btn = -input_player1_select_btn = -input_player1_l_btn = -input_player1_r_btn = -input_player1_left_btn = -input_player1_right_btn = -input_player1_up_btn = -input_player1_down_btn = -input_player1_left_axis = -input_player1_right_axis = -input_player1_up_axis = -input_player1_down_axis = +# input_player1_a_btn = +# input_player1_b_btn = +# input_player1_y_btn = +# input_player1_x_btn = +# input_player1_start_btn = +# input_player1_select_btn = +# input_player1_l_btn = +# input_player1_r_btn = +# input_player1_left_btn = +# input_player1_right_btn = +# input_player1_up_btn = +# input_player1_down_btn = -input_player2_a = -input_player2_b = -input_player2_y = -input_player2_x = -input_player2_start = -input_player2_select = -input_player2_l = -input_player2_r = -input_player2_left = -input_player2_right = -input_player2_up = -input_player2_down = +# input_player1_left_axis = +# input_player1_right_axis = +# input_player1_up_axis = +# input_player1_down_axis = -input_player2_a_btn = -input_player2_b_btn = -input_player2_y_btn = -input_player2_x_btn = -input_player2_start_btn = -input_player2_select_btn = -input_player2_l_btn = -input_player2_r_btn = -input_player2_left_btn = -input_player2_right_btn = -input_player2_up_btn = -input_player2_down_btn = -input_player2_left_axis = -input_player2_right_axis = -input_player2_up_axis = -input_player2_down_axis = +# input_player2_a = +# input_player2_b = +# input_player2_y = +# input_player2_x = +# input_player2_start = +# input_player2_select = +# input_player2_l = +# input_player2_r = +# input_player2_left = +# input_player2_right = +# input_player2_up = +# input_player2_down = -input_toggle_fullscreen = l -input_save_state = -input_load_state = +# input_player2_a_btn = +# input_player2_b_btn = +# input_player2_y_btn = +# input_player2_x_btn = +# input_player2_start_btn = +# input_player2_select_btn = +# input_player2_l_btn = +# input_player2_r_btn = +# input_player2_left_btn = +# input_player2_right_btn = +# input_player2_up_btn = +# input_player2_down_btn = -input_toggle_fast_forward = o -input_toggle_fast_forward_btn = +# input_player2_left_axis = +# input_player2_right_axis = +# input_player2_up_axis = +# input_player2_down_axis = + +# input_toggle_fullscreen = +# input_save_state = +# input_load_state = + +# input_toggle_fast_forward = +# input_toggle_fast_forward_btn =